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PogS icons 2.1 ready. sort of...


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Posted (edited)

Hi!

I was missing PogS icons too much, so I assigned some time to project revival. It is not yet ready to share (just a bunch of patches to be able to generate new icons, and it doesn't work well yet with atlases, so i had to resort to Icon Tank Maker to update them), though results are promising :")

Not sure if i'll have time to make it work nicely outside my dev env any time soon, but I was able to generate updated icon sets :")
So the least I can do is to update and share time to time :")

image.png.7d5df40575bd674b8237c9e7940b8e93.png


PogS-2.1.1.2.7z- Color MAX/FSR/VR/RLD ready to use as a drop-in to Custom_mods

output.7z- all generated icons, no atlases so far. Have to be processed with Tank Icon Maker into a usable state

Edited by KOPOBA_HA_KOB3AHAX
broken attachments links. re-uploaded
Posted (edited)

oopsie. please ignore `PogS-2.1.1.2.7z` for now
something is missing there as new icons are not applied if installed as Custom_mod
i'll add icons with ITM into a clean install and extract updated once again

upd:

hm... works fine if unpacked w/o any other mods. probably conflicts with icons i selected in modpack
need to figure out how to install anti-mirror mod and not cause conflicts with icon-sets  if this one is installed via Custom_mods :")

Edited by KOPOBA_HA_KOB3AHAX
Posted

holly guacamole. i underestimated the deps of this pit.
tank icon maker encodes quite blurry DDS that looks ugly on small details. and my attempts to find any better encoder (r8g8b8a8 should be lossless) fail so far. Anything I try shreds nice PNG into blurry jpeg-like garbage wrapped into DDS 😞

looks like it will take way more timer till these icons get back to consumer-ready grade 😞
sorry for the false alarm

PogS-2.1.1.2.7z

Posted

thank you! i'll try that definitely

i also found PaintNet is capable of saving to DDS with various compression settings, though it looks like anything but "lossless" produces ugly artifacts and messes icons noticably.
5bit per-channel Lossless/uncompressed DDS would work fine for vehicleMarkerAtlas, but this will not work with battle atlas 😞 due to lots of extra elements it either looks quite ugly with 5bit "colors" or grows to 100MB+ in size. And as I have no idea how these textures are later used inside the game engine i assume 100Mb for basic elements is a + ~80MB vram use compared to a regular compressed textures. Pixel-perfect icons are quite a burden for rendering 

 

OMG! it worked 🙂
image.thumb.png.90e658e8ca5ab9653d4a6cb8af16afe4.png

Posted

i now need to find out what do i miss
screenshot from the top was with PNG renamed to DDS after i saved icons with Tank Icon Maker...
i copied atlases and icons into archive for custom installation and reinstalled mods:

image.thumb.png.fc314ce74693e721d02ddf11896d381b.png
 

new icons are gone after re-install. Clearly, I'm missing to pack something added by TIM, i just can't figure out what exactly, yet.
image.thumb.png.47e0d4acd1442fc3281fb7ecb0bdac4c.png


Though now, as the solution to textures is clear, I'm sure I'm on the right path.
Thanks a lot!
 

  • Administrator
Posted

For the contour icons atlas the best solution is to use .png, as it was in the old way, the game still can read from it even if it's not real .dds but a .png named as it. That way you will get the best quality and zero compression (losless). On your screenshot I see a missing icons for some tanks. 

  • Like 1
  • 2 months later...
Posted

How you do/edit thoes POGs icons?
was trying to do so but i do not have knowledge. 

 

happy for the manual as i woud like to update them also.

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