tacticus_tim Posted April 13 Posted April 13 (edited) I would love to have a lot of @grumpf44 skins in my hangar. Is there a specific technical problem or an issue with Wargaming's allowance that prevents you from adding them into your modpack? Best regards Edited April 13 by tacticus_tim Quote
Administrator Aslain Posted April 13 Administrator Posted April 13 I don't add a custom skins that change game .xml files, like scripts and definitions. It's a nightmare to troubleshoot in case of problems. I said no more to these mods. Quote
tacticus_tim Posted April 13 Author Posted April 13 Understandable. Are the available skin mods in the current modpack version differently structured or do you build them yourself? Quote
Administrator Aslain Posted April 13 Administrator Posted April 13 The available currently are 99.9% skins not based on changing .xml files, and the one that does it I manage myself (just one mod I can handle). 1 Quote
grumpf44 Posted April 15 Posted April 15 Hello, THank you for the marks of interest 😀. Don't forget that there is another way to include mods in Aslain's pack: the use of the "Custom_Mods". Download the mods you want and pack them in your own package. I suggest to compress your Custom_Mods with 7zip at highest compression to use less space on your drive. Quote
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