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MoE Calculator


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  • Administrator
Posted

Your mod gives in user logs your full local parth where you build the mod. I recommend to compile it without any path.

 

It seems you released a version with debug enabled. See:

 

2026-07-11 12:25:52.919: INFO: Main: [ASL] starting loading script: "mod_moe_calculator.pyc" from: "com.14th_ua.moe_calculator_0.2.2.wotmod"
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] vehicle listener (re)armed
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] loadout listener (re)armed
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] stats listener (re)armed
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] settings listener (re)armed
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\gui\mods\mod_moe_calculator.py, 59): [14th_ua's MoE Calculator] v0.2.2 installed (collision-aware sub-view inject: params, stats)
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] avatar ready listener (re)armed
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] avatar teardown listener (re)armed
2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] arena period listener (re)armed
2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] interface scale listener (re)armed
2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] settings listener (re)armed
2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 265): [moe-battle] scoreboard hide listeners armed
2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\gui\mods\mod_moe_calculator.py, 121): [14th_ua's MoE Calculator] battle overlay armed (registered Gameface window on arena lifecycle)
2026-07-11 12:25:54.365: INFO: Main: [ASL] executed script in mods folder: mod_moe_calculator.pyc
 

  • Like 1
Posted

Yeah, it's Garage Progress Bar. This mod should be okay now. I've already published the fix for GPB, awaiting approval. Thank you and sorry for the mess.

  • Administrator
Posted
1 hour ago, 14th_ua said:

Yeah, it's Garage Progress Bar. This mod should be okay now. I've already published the fix for GPB, awaiting approval. Thank you and sorry for the mess.

I never like to wait for wgmods, but I don't see it in your github.

Posted

Hello. Can you make it so that it can increase moe in battle and so that I can move it on the screen

  • Administrator
Posted
1 minute ago, 14th_ua said:

Hm, I'm sure it must be compatible with both, but I'll double-check, thanks.

It's backwards compatible but you can use new features if you like, its not mandatory.

Posted
1 hour ago, zdenci said:

Hello. Can you make it so that it can increase moe in battle and so that I can move it on the screen

Hi!

What do you mean by increasing moe in battle? There's already an in-battle widget in the mod that calculates your MoE moving average (both damage and %), it's rendered near the efficiency panel (where you current damage/block/assist etc are shown).

Regarding moving on screen – I specifically designed both widgets (in-battle and in-garage) to stick to the parts of interface they were designed to mimic, so I don't really want to make them movable.

1 minute ago, Aslain said:

It's backwards compatible but you can use new features if you like, its not mandatory.

I see, then I'll definitely check it out!

Posted

Ok. I thought it was because people use other modes and there is overlap on the screen. Could the numbers be higher for people with poor eyesight?

Posted
1 minute ago, zdenci said:

Ok. I thought it was because people use other modes and there is overlap on the screen. Could the numbers be higher for people with poor eyesight?

I'll se what I can do 🫡

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