14th_ua Posted July 11 Posted July 11 Hi! Thanks for having my previous mod in your modpack! Today, I'm bringing you another one - MoE Calculator. It's basically the same as others, but looks more alike to native WoT's UI and uses official Wargaming API for MoE thresholds. Hope you like it. https://wgmods.net/7745/ https://github.com/drizzer14/moe-calculator 1 Quote
Administrator Aslain Posted July 11 Administrator Posted July 11 Your mod gives in user logs your full local parth where you build the mod. I recommend to compile it without any path. It seems you released a version with debug enabled. See: 2026-07-11 12:25:52.919: INFO: Main: [ASL] starting loading script: "mod_moe_calculator.pyc" from: "com.14th_ua.moe_calculator_0.2.2.wotmod" 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] vehicle listener (re)armed 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] loadout listener (re)armed 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] stats listener (re)armed 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\gameface_bridge.py, 218): [moe] settings listener (re)armed 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\gui\mods\mod_moe_calculator.py, 59): [14th_ua's MoE Calculator] v0.2.2 installed (collision-aware sub-view inject: params, stats) 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] avatar ready listener (re)armed 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] avatar teardown listener (re)armed 2026-07-11 12:25:54.364: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] arena period listener (re)armed 2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] interface scale listener (re)armed 2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 228): [moe-battle] settings listener (re)armed 2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\moe_calculator\bridge\battle_bridge.py, 265): [moe-battle] scoreboard hide listeners armed 2026-07-11 12:25:54.365: NOTICE: Main: [NOTE] (C:\Users\Dmytro Vasylkivskyi\14th_ua-moe-calculator\src\res\scripts\client\gui\mods\mod_moe_calculator.py, 121): [14th_ua's MoE Calculator] battle overlay armed (registered Gameface window on arena lifecycle) 2026-07-11 12:25:54.365: INFO: Main: [ASL] executed script in mods folder: mod_moe_calculator.pyc 1 Quote
Administrator Aslain Posted July 13 Administrator Posted July 13 I still see this, in 0.8 it's in every pyc file Quote
14th_ua Posted July 13 Author Posted July 13 Yeah, it's Garage Progress Bar. This mod should be okay now. I've already published the fix for GPB, awaiting approval. Thank you and sorry for the mess. Quote
Administrator Aslain Posted July 13 Administrator Posted July 13 1 hour ago, 14th_ua said: Yeah, it's Garage Progress Bar. This mod should be okay now. I've already published the fix for GPB, awaiting approval. Thank you and sorry for the mess. I never like to wait for wgmods, but I don't see it in your github. Quote
14th_ua Posted July 13 Author Posted July 13 53 minutes ago, Aslain said: I never like to wait for wgmods, but I don't see it in your github. This is the update that fixes logging for Garage Progress Bar - https://github.com/drizzer14/garage-progress-bar/releases/tag/v0.8.1 This one already contains prior logging fix for MoE Calculator - https://github.com/drizzer14/moe-calculator/releases/tag/v0.3.0 Quote
zdenci Posted July 16 Posted July 16 Hello. Can you make it so that it can increase moe in battle and so that I can move it on the screen Quote
Administrator Aslain Posted July 16 Administrator Posted July 16 You should give my modssetings a try, you are using inferior izeberg. @14th_ua Quote
14th_ua Posted July 16 Author Posted July 16 1 hour ago, Aslain said: You should give my modssetings a try, you are using inferior izeberg. @14th_ua Hm, I'm sure it must be compatible with both, but I'll double-check, thanks. Quote
Administrator Aslain Posted July 16 Administrator Posted July 16 1 minute ago, 14th_ua said: Hm, I'm sure it must be compatible with both, but I'll double-check, thanks. It's backwards compatible but you can use new features if you like, its not mandatory. Quote
14th_ua Posted July 16 Author Posted July 16 1 hour ago, zdenci said: Hello. Can you make it so that it can increase moe in battle and so that I can move it on the screen Hi! What do you mean by increasing moe in battle? There's already an in-battle widget in the mod that calculates your MoE moving average (both damage and %), it's rendered near the efficiency panel (where you current damage/block/assist etc are shown). Regarding moving on screen – I specifically designed both widgets (in-battle and in-garage) to stick to the parts of interface they were designed to mimic, so I don't really want to make them movable. 1 minute ago, Aslain said: It's backwards compatible but you can use new features if you like, its not mandatory. I see, then I'll definitely check it out! Quote
zdenci Posted July 16 Posted July 16 Ok. I thought it was because people use other modes and there is overlap on the screen. Could the numbers be higher for people with poor eyesight? Quote
14th_ua Posted July 16 Author Posted July 16 1 minute ago, zdenci said: Ok. I thought it was because people use other modes and there is overlap on the screen. Could the numbers be higher for people with poor eyesight? I'll se what I can do 🫡 Quote
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