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4GodNCountry

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Posts posted by 4GodNCountry

  1. I've encountered this too.  I didn't get the logs, either.  However, a workaround is to close the game, and reopen in "safe-mode" with no mods. You won't have mods, but you can still play. After the battle, close the game, do an integrity check, and slowly reload mods (or just play without).

    • Upvote 1
  2. 1 hour ago, Sniper said:

    Yea you would think since the game was founder over in the EU area you you would think that server wood have the newest updates before all of the others.

     

    Actually, it makes more sense to start the implementation on the least populated server (NA) first.  The fewest number of people would be effected were there issues encountered during installation.  It also allows the software to be tested in a production environment before being rolled out to the more used servers.

  3. 14 minutes ago, RacerDemon said:

     

     

    Why would he update it today for 5.6, when 5.7 came out today...makes no sense.... 

     

    It was all a grand conspiracy just to aggravate you.  Aslain was sitting around with nothing but time on his hands, so he decided to put out an already obsolete patch just to amuse himself and annoy you personally.  There certainly couldn't be any servers that Wargaming didn't update to 0.5.7 yet.... :)

    • Upvote 2
  4. Here is a log of one of my many crashes.  It sounds like I have been experiencing the same problem as Sheehy....
     

    Application C:/Games/World_of_Warships/worldofwarships.exe crashed 04.18.2016 at 21:11:25

     

    Message:

    The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x0179B488) (Read @ 0x00000010)

     

    System info:

    OS Name: Windows 8 or later

    OS Version: 6.6 

    OS Architecture: x86_64

     

     

    Memory info:

    Virtual memory: 1843536Kb/4194176Kb (44%)

    Working set (process physical memory): 1228852Kb/4194176Kb (29%)

    Commit charge (working set + process page file usage): 1589784Kb/4194176Kb (37%)

    Global physical memory: 5966340Kb/16700196Kb (35%)

    Global commitable memory (physical + pagefile): 6972612Kb/19190564Kb (37%)

     

     

     

     

    System info:

    COMPUTERNAME = ESCAPEPOD

    APPLICATION = "C:\Games\World_of_Warships\worldofwarships.exe" wows_wait_for_mutex

    4 PROCESSOR(S) = 0 - 6 5e03

    DISPLAYDEVICE 0 = \\.\DISPLAY1, NVIDIA GeForce GTX 970, PCI\VEN_10DE&DEV_13C2&SUBSYS_237019DA&REV_A1

    DISPLAYDEVICE 1 = \\.\DISPLAY2, NVIDIA GeForce GTX 970, PCI\VEN_10DE&DEV_13C2&SUBSYS_237019DA&REV_A1

    DISPLAYDEVICE 2 = \\.\DISPLAY3, NVIDIA GeForce GTX 970, PCI\VEN_10DE&DEV_13C2&SUBSYS_237019DA&REV_A1

    DISPLAYDEVICE 3 = \\.\DISPLAY4, NVIDIA GeForce GTX 970, PCI\VEN_10DE&DEV_13C2&SUBSYS_237019DA&REV_A1

     

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