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Tatsukishi

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Posts posted by Tatsukishi

  1. 15 hours ago, Aslain said:

    First things first, WoT modpack had priority, then I can look at it, but when it happens, hard to tell, might be today, might be in few days, mostly because I cannot split myself to do two things at the same time.

     

    Don't you have two hands? One hand WoT and the other WoWS, problem solved ;P

     

    Seriously though, I really hope you can squeeze in some time for at least an alpha/beta installer :)

  2. NDAs aren't really unnecessary - if you need access to the code, that is proprietary information and is WG's means of earning a buck.

    I was a beta tester several years ago for a game whose owner let someone use the code for an expansion pack, but they ended up distributing the entire game PLUS the pack from their website without permission.

    The owner was in the US and the website was based in the Ukraine, I believe - so there was no legal recourse and as a result the guy who owned the game lost significant income as a result of the violation of the NDA.

    I guess that might indicate that an NDA doesn't always work - not across international boundaries, at least - but at the very least signing an NDA is a sign of good will and shouldn't be a problem in this case.

     

    I agree though - it would be great to have that mod especially incorporated into the game itself (I've become dependent on it) but I see plenty of Youtuber replays with no mods or even hp/ship name indicators above target ships, which tells me that there are plenty of people out there who prefer the apparent challenge of not knowing or caring who they're shooting at.  Or they prefer an uncluttered screen and know the ships by profile (their eyesight is lots better than mine, then).

     

    I don't mean that NDAs are bad in general, but in this case it's most likely just for the API or the signing process, because I highly doubt that they would create a mod-system that requires laying open relevant parts of the game source code.

     

    I think it's more a preference of information clutter/processing than wanting a challenge. A lot of people have problems to concentrate on the main objective/information or lose immersion if there is too much text/stuff on the screen cluttering things while others have no problem ignoring that information/clutter until they actively seek info from it or have no problem processing it on the side.

     

    And actual replays and maybe recordings on youtube are probably mostly done with vanilla WoWS because it's what everyone knows and all that information doesn't really matter for viewers at that point.

  3. How does that even work?  

    If you want something to be signed off, you probably have to present it to WG. (I assume)

    If it's not signed it doesn't work .. how can you develop anything?  

    If you can develop it without it being signed ... there is nothing holding you from distributing it.

     

    Catch 22?

     

    That's somewhat the problem: he requires a test-client from WG, but WG apparently requires developers to sign a NDA to receive that client. And the developer refuses to sign that NDA for some reason (probably one of the terms has him upset/is against his practices/ideals or so).

     

    It's really sad that we lose such an awesome mod because of a probably unnecessary NDA. It would be best if WG integrated that mod instead of scopes that are basically meaningless gameplay wise.

  4.  

     

     

    - removed Minimap with ship name and last known position (by Kvalme) [mod discontinued]

     

     

    Any reason from the developer why it's discontinued or any sign if someone else will pick it up?
    It's by far my most favourite mod. I don't even need the last position (though it's awesome), just the extra lines and ship names would be enough.
     
    On another note, I really love your modpack. Thank you for all the work you put into it!
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