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STMonkey

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Posts posted by STMonkey

  1. It would be feasible to make an animated crosshair, meaning a classic horizontal crosshair and a more minimal secondary crosshair with graduation proportional to the angle of the ship under taget, then a crosshair that wheel (using the same concept of the navigator mod) this in order to help better in blows with the enemy positioned diagonally for a more defined reference

     

    I hope is understandable .... google translate it is not the best :P

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