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sl1pkn07

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Posts posted by sl1pkn07

  1. Hi, i found a bug when using in a linux environment (wine)

     

    when kill any enemy, the game client closes without any message in aslain.log/xvm.log or python.log

     

    this occour because the font used in Hitlog.cx (wingdings and XVMsymbols) is render broken in wine

     

    change

    
        "blowupMarker": "<font size='13'><font color='#FF3B3B'><font face='Wingdings'>M</font></font></font>",
        "deadMarker": "<font size='11'><font color='#FF3B3B'><font face='XVMSymbol'>+</font></font></font>",
    
     
    to original XVM settings:
     
    
        "deadMarker": "<img src='xvm://res/icons/dead.png' width='12' height='12'>",
        "blowupMarker": "<img src='xvm://res/icons/blowedup.png' width='12' height='12'>",
    
    
     
    solve the problem
     
    but this little broken the look&feel in your mod, because this, i modify that lines to:
     
    
        "deadMarker": "<img src='xvmres://Aslain/icons/dead.png' width='12' height='12'>",
        "blowupMarker": "<img src='xvmres://Aslain/icons/blowedup.png' width='12' height='12'>",
    

     

    and paste this images:

     

    dead_1.png -> dead.png (http://wstaw.org/m/2014/10/13/dead.png) Wingdings 'M' character

    blowedup_1.png -> bowedup.png (http://wstaw.org/m/2014/10/13/blowedup.png)  XVMSymbol '+' character

     

    in res/Aslain/icons/

     

    that images is extracted  from WPS (msoffice like) in size 400, screencap and edit with GIMP with transparent background and color #FF3B3B like you config

     

    i'm sure need more work in other settings when use  XVMSymbol font. but at least, the game don't  explodes when kill a enemy

     

    greetings

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