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elOdin

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Posts posted by elOdin

  1. My selection in the installer stayed the same, but partially mods are missing and mods that are not selected are active.

    Please find a couple examples for each below.
     
    Selected but not active:

    • reload sound "click"
    • xvm tank carousel 3 normal rows 
    • distance marker
    • all xvm mini map mods
    • crew auto-return

     

    Not selected but active:

    • damage done logs on top of the screen
      image.png.5941970f6262c63d7ec74f87dda38aed.png
    • custom 6th sense marker sound
    • in garage session stats top of the screen 
      image.png.d3cdfd8756e7169faa4f2df6020c6aca.png

     

    config not matching selection:

    • efficiency counters v1 show on top of the screen instead of on top of damage panel
    • normal game damage panel not showing at all only damage done on top of screen, no damage received anywhere 


       

    Already reinstalled several times, deleted all previous data and cleared game cache.

    Aslains_WoT_Logs.zip

  2. 3 hours ago, Nor.DuFFman said:

    I will do that next time I reinstall.

    I just recently (1-2 weeks ago) added Player Panels pro by CHAMPI as a replacement for unselecting "Show HP bars" from XVM section [PANELS & WINDOWS (IN-BATTLE)] as CHAMPI's mod was listed under the [NON-XVM MODS BRANCH].

    The WoT vanilla healtbars (picture 1) doesn't give you the HP numbers (picture 2) as far as I know, just a green bar wich shows you somewhat how much HP a tank have, but without the actual numbers making it an actual handicap to play without a mod that does show this.

    The Crew auto return I also switched from the "Crew Auto-return (XVM)" to "Crew Auto-return: OldSkool" some weeks ago.

    I reinstalled yesterday with less selections, so I will play untill I crash again, then I will remove more. So we can hopefully pinpoint where the problem is.
     

     

     

    You are doing the lords work, sir. Thank you!

  3. As far as I can tell the current crew XP mod option ("Crew Experience by WGMods") is not broken per se but is displaying the estimated number of rounds and the correct amount of XP needed to advance to the next % number (e.g. 55% --> 56%) instead of the amount needed to reach 100% of the current skill in training. Maybe there is a configuration that can be tweaked to change behavior to the desired state.  

  4. Thanks mate, seems the cleanup during my update was faulty and booth mods tried running side by side. 
    Re-installed without crew xp and one more time with crew XP and now the numbers make sense and the old view is gone. 

    Sorry for reaching out before trying that. And thanks for the quick reply.  

  5. I updated from #7 to #9 today and did not change my selection. Still the crew xp display changed (see the change marked red in screenshot).

    Can anybody give me a hint as to which mod is at work here and what the information displayed actually means? 
    Preferably I would like to remove this. 

     

    image.png.2fd787a4b807b1c4c71232fbf9c1bc5b.png

     

  6. Since today may own tracers are not visible to me anymore. Talking about normal tanks, not SPGs. Can't see where the shot vent until it hits something.

    Kinda irritating. 

     

    Running v1.12.0.0 #22b with no changes made to the games settings or mods for 5 days. 

     

    If it is just me, I'll wait till the next update, if this is more common, I'll happily help pinpointing the issue. 

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