brorjk
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Posts posted by brorjk
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I figured it out by editing in the code of the "battleLabelsFragCorrelation.xc"-file. It is the original icons just moved so they fit with the new layout by WG:
Spoiler
{ "def": { "fragCorBarEnemy": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": false, "updateEvent": "PY(ON_UPDATE_FRAG_COR_BAR), PY(ON_BATTLE_STATE_CHANGED)", "x": 210, "y": 27, "width": 300, "height": 55, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 3, "strength": 2 }, "textFormat": {"align": "left", "size": 16 }, "format": "{{py:fcb.enemyVehicleAlive}}{{py:fcb.enemyVehicleDead}}" }, "fragCorBarAlly": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": false, "updateEvent": "PY(ON_UPDATE_FRAG_COR_BAR), PY(ON_BATTLE_STATE_CHANGED)", "x": 90, "y": 27, "width": 300, "height": 55, "screenHAlign": "center", "scaleX": -1, "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 3, "strength": 2 }, "textFormat": {"align": "left", "size": 16 }, "format": "{{py:fcb.allyVehicleAlive}}{{py:fcb.allyVehicleDead}}" }, "fragCorBarEnemyAlt": { "enabled": true, "updateEvent": "PY(ON_UPDATE_FRAG_COR_BAR), PY(ON_BATTLE_STATE_CHANGED)", "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "x": 210, "y": 25, "width": 300, "height": 55, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 3, "strength": 2 }, "textFormat": {"align": "left", "size": 14 }, "format": "{{py:fcb.countEnemyAlive('HT')>0?{{py:fcb.countEnemyAlive('HT')}} <font face='xvm' color='#ff8080' size='21'>?</font> |}}{{py:fcb.countEnemyAlive('MT')>0?{{py:fcb.countEnemyAlive('MT')}} <font face='xvm' color='#ffea80' size='21'>;</font> |}}{{py:fcb.countEnemyAlive('LT')>0?{{py:fcb.countEnemyAlive('LT')}} <font face='xvm' color='#aaff80' size='21'>:</font> |}}{{py:fcb.countEnemyAlive('TD')>0?{{py:fcb.countEnemyAlive('TD')}} <font face='xvm' color='#80aaff' size='21'>.</font> |}}{{py:fcb.countEnemyAlive('SPG')>0?{{py:fcb.countEnemyAlive('SPG')}} <font face='xvm' color='#bf80ff' size='21'>-</font> |}}" }, "fragCorBarAllyAlt": { "enabled": true, "updateEvent": "PY(ON_UPDATE_FRAG_COR_BAR), PY(ON_BATTLE_STATE_CHANGED)", "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "x": -210, "y": 25, "width": 300, "height": 55, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 3, "strength": 2 }, "textFormat": {"align": "right", "size": 14 }, "format": "{{py:fcb.countAllyAlive('SPG')>0? <font face='xvm' color='#bf80ff' size='21'>-</font> {{py:fcb.countAllyAlive('SPG')}}|}}{{py:fcb.countAllyAlive('TD')>0? <font face='xvm' color='#80aaff' size='21'>.</font> {{py:fcb.countAllyAlive('TD')}}|}}{{py:fcb.countAllyAlive('LT')>0? <font face='xvm' color='#aaff80' size='21'>:</font> {{py:fcb.countAllyAlive('LT')}}|}}{{py:fcb.countAllyAlive('MT')>0? <font face='xvm' color='#ffea80' size='21'>;</font> {{py:fcb.countAllyAlive('MT')}}|}}{{py:fcb.countAllyAlive('HT')>0? <font face='xvm' color='#ff8080' size='21'>?</font> {{py:fcb.countAllyAlive('HT')}}|}}" } } }
You can copy this into the file "battleLabelsFragCorrelation.xc"
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20 hours ago, Aslain said:
This mod was never intended to co-exist with any Team HP bar, but you can adjust its position by editing y values in battleLabelsFragCorrelation.xc
Thank you 🙂 where do I find this file?
I found the file, do I edit everywhere there is y: .... ?
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This is the selection I'm talking about, any fix possible?
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title explains itself, how do i change what mods i use?
Also, do i need to enable XVM from xvm web page in order to use the mods?
Correct expected vehicle values for marks of excellence?
in Issues & bug reporting
Posted
Hi,
I'm uncertain if the correct expected values are shown using the MOE mod.
expected values via tomato.gg:
is this a known issue, or have I overlooked something?