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TheBlueScreenOfDeath

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Posts posted by TheBlueScreenOfDeath

  1. Here is a workaround for the problem.

     

    Download TCPView https://download.sysinternals.com/files/TCPView.zip , extract to a folder and run.

    Start WOT, if you have only one screen you need to switch to TCPView immediately, otherwise put it on a separate screen.

    In TCPView sort by Process descending, so you'll see WorldOfTanks on the top.

    When the loading is stuck, you'll see 4-5 lines belonging to the WorldOfTanks process.

    You need to find one, which in Remote Address has one not belonging to the following: localhost,*,<your computer name>, <has worldoftanks in it>.

    Probably it will be ns522327.ip-158-69-125.net

    Right click on it and press Close Connection.

    Done.

    • Upvote 1
  2. Hi,

    I experience this issue since 9.14

    The client loading takes more than before, it always stuck when the progress bar is at about 95%.

    Usually after a delay it continues, but pretty often it stays there for minutes so I have to kill it.

    If I look at the python.log during the delay, the last line is always

    INFO: [~~RN Mods Loader by Maggz~~] v.9.14.0
    

    When the client loads successfully, after the mentioned line found the following 

    INFO: [CheckUrl Error:]  [Errno 10054] An existing connection was forcibly closed by the remote host
    

    which makes me to think that there is some kind of network issue (some mod tries to connect somewhere without (or with very long) timeout).

    I don't believe that the issue is on my side, since at the same time I can browse the internet etc.

    _Aslain_logs.zip

    python.log

  3. Confirm that in 9.14.06 some mods are not working.

    Also after installation of v.9.14.05 the game stuck on the loading screen (one before login) and I noticed that the last line in the python.log was mentioning something like "RN Mods loader".

    I reinstalled but switched from RN to ZJ reload marker and the issue gone.

  4. I did it and reinstalled the mod pack. Now there is no XVM... fonts at all and the result is shown in my original post.

    The relevant part of the markersAliveNormal.xc file is:

    "textFields": [
                {
                  "name": "squad background",
                  "visible": true,
                  "x": -42,
                  "y": -28,
                  "alpha": 70,
                  "color": "null",
                  "font": {
                    "name": "xvm",
                    "size": 24,
                    "align": "center",
                    "bold": false,
                    "italic": false
                  },
                  "shadow": {
                    "alpha": 70,
                    "color": "0x000000",
                    "angle": 45,
                    "strength": 150,
                    "distance": 0,
                    "size": 1
                  },
                  "format": "<font size='{{squad?0|24}}'><font size='0{{squad-num~sq}}'>G</font></font>"
                },
                {
                  "name": "squad",
                  "visible": true,
                  "x": -42,
                  "y": -28,
                  "alpha": 70,
                  "color": "0x000000",
                  "font": {
                    "name": "xvm",
                    "size": 24,
                    "align": "center",
                    "bold": false,
                    "italic": false
                  },
                  "shadow": {
                    "alpha": 70,
                    "color": "0x000000",
                    "angle": 45,
                    "strength": 0,
                    "distance": 0,
                    "size": 0
                  },
                  "format": "<font size='{{squad?0|24}}'><font size='0{{squad-num~sq}}'>F</font></font>"
                },
                {
                  "name": "squad number",
                  "visible": true,
                  "x": -42,
                  "y": -25,
                  "alpha": 100,
                  "color": "0x000000",
                  "font": {
                    "name": "$FieldFont",
                    "size": 11,
                    "align": "center",
                    "bold": true,
                    "italic": false
                  },
                  "shadow": {
                    "alpha": 100,
                    "color": "0x000000",
                    "angle": 45,
                    "strength": 0,
                    "distance": 0,
                    "size": 0
                  },
                  "format": "<font size='{{squad?0|11}}'><font size='0{{squad-num~sq}}'>{{squad-num}}</font></font>"
                },
    
  5. Hello,

    I'm using both vehicle contour icon and player name in OTM.

    The configuration that your installation creates results in that player name hides the top part of the contour icon.

    I resolve it by modifying configuration (markersAliveNormal.xc) and raising player name a bit.

    In your configuration it is located at "y": -53 and I change it to -58.

    The question is, maybe you can do it this way in your installer.

    Thanks.

  6. I confirm the existence of this issue. Solved it by manually adding file res_mods\0.9.2\gui\ZoomX.xml

    Here is the content if anybody want to solve it manually:

     

    <ZoomX.xml>
        <!--
            Много-ступенчатый снайперскийо прицел
            <zoomX>True</zoomX> - включен
            <zoomX>False</zoomX> - отключен (равносильно отсутствию модификации)
            Если данный файл(gui/zoomX.xml) отсутствует - равносильно "<zoomX>False</zoomX>"
        -->
        <!--
            "True" enable Multistage zoom in sniper mode. "False" disables (default).
        --> 
        <zoomX>True</zoomX>
    
    
        <!--
            Возможно определить несколько значений до 10 включительно
            Разделение значений знаком "пробел"
            Возможно устанавливать не целые значения. например 0.5, 0.7, 2.8 и т.д.
            Параметр <zooms> в этом файле работает исключительно с <zoomX>True</zoomX>
        -->
        <!--
            Up to 10 steps can be configured, separate each one with "SPACE" key. No higher than 30x (default 2 4 8).
        --> 
        <zooms>0.7 2 4 6 8 16 24 30</zooms>
    </ZoomX.xml>
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