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Maggz

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Posts posted by Maggz

  1. Aslain's mod pack in my opinion has been one of the very best in this game, everything is safe and he goes thru a LOT of work to make sure things are functional. As a prior mod pack author myself i do know the work he puts into this thing. If you have files that it installs that you didn't select, you put them there by not reading what you checked, OR, and this does happen which is outside of the installers control, But some mods have config files which they create after install upon game launch. If those are not installed by the installer, they would be left over files that the uninstall will not remove. That being said, those files are just config files and do nothing without their mods installed. 

     

     

    Also forgot to mention, this still works without any update to it needed for the current game update.

    • Upvote 1
  2. so i was doing some testing and is this what you are trying to have happen, that if you set a font that you dont have it puts up an error window for not installed font?

    If so, this is what happens in my test to me setting a font by a name i do not possess in my latest version. Now if you are importing someone elses project and they have it set to a font you do not own i do not think it will throw this error, it should just set the font to Arial. I think if that is what you want then the application would need a rather extensive overhaul. Not saying it cant be done, but honestly only a small handful of people would ever need such a thing added, of course you would probably be one of those peopl as you are building others projects. I will look into this second variant but honestly it is a HUGE amount of work for maybe 5 people opn the whole of the internet would even need such a warning message.

    TextTest.png

  3. i will add it to my list of todo items. i really just posted it due to the long wait between fixes for the master project. Once i started to go thru it and i was making code changes, i have modified about 50% of the code in the wotdatalib. the main program i have really only changed a couple items. as i was trying to send the main author pull notifications to them to update theirs from. However if people want additions beyond the scope of the original mod i will add it to my todo list. If i make huge revision changes tho i will try and get the original authors permission. as i do not want to just arbitrarily take over their project. Once i hear back from the original author i will post to let you know they are ok or not ok with me doing those changes.

    • Upvote 1
  4. It is open source just like the original with all its code posted on github, just like khulto did with his forked version of it, he just fixed it so that it would load and run, but didnt update anything beyond making it launch even tho it still has the uk wheeled errors, atleast thats what his github code shows.

  5. I took it upon myself to update the old tank icon maker program, i created a fork in github with a release for any who is interested.

     

    I updated a large part of the program to visual studio 2019 (it was based upon 2012)

    fixed the long unresolved issue of having an error window for the UK wheeled vehicles armor not being found.

    updated its dependencies

     

     

    the link to this is in my github

     

    https://github.com/MaggzWOT/TankIconMaker

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