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Posts
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Posts posted by Puppyblood
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I like to use BADoBEST: HP + Nick .. but there is no nickname displayed.
this is with modpack v.5.12.1_01 on NA servers
I checked the %+nick ... it seems to simply not work.
cheers
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Yep, just re-installed the whole thing .. slow connection, and it works. I re-installed the mods but didn't try to enable the ones that mess with that shared file.
Stuff works mostly .. the usual zeiss-port bug. Time to learn2play
Thanks guys
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I got a BigWorldClient error.
can someone confirm that this is a WG issue?
While I have installed the latest and greatest of aslains mods ... I uninstalled it, checked integrity and all that.
It crashes so early it doesn't seem possible that it has anything to do with any mods.
Attached is the error msg.
What's next ... shut the computer down and go ... outside?
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8 minutes ago, BlueKQ said:
After you select one of the custom ports in the modpack, you need to go into the port selection setting in the game (anchor symbol in the upper left hand corner, above the missions box). Then choose the Yokosuka port on the far left. The name will not reflect the DLC port you selected in the modpack, but the image will.
awesome .. thank you for that, you're my new best buddy.
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Two separate bugs.
One the well known harbor graphics but .. i tried two settings in Zeiss and that other one too ... both make the harbor spaz out.
Also, I try to select Hawaii port but always end up in New York.
That's it .. thanks for your awesome work.
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more about Hydroacoustics for those who want to know
http://uboat.net/articles/id/52
Also: most engines of that era were steam turbines, or steam turbines to electric ... they make zero noise when the ship stands still. Only the turbines used for electrical power generation .. aka auxiliaries are making noise at that moment. Those can be targeted for noise dampening mounting and such, so the sound profile would have been ridiculously small.
Later destroyers were testbeds for Diesel engines. And Torpedo Boats would use gasoline engines, which is a whole different set of crazy. Wood hull for low radar profile + 3 extremely hot running gasoline engines, talk about riding the bomb.
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Ok, TIL Hydroacoustic can unmask Destroyers ... i thought it was only extending the detectability range for incoming torpedoes.
that makes it actually useful all of a sudden.
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7 hours ago, Aslain said:
If you look at AutoSpy icons, you will see many different PP styles, I can copy it from there and use on desired icon set. Which one do you like the most?
The "HP under Nick" would look the best with the DeceasedDaisy set.
Minimal, clean, yet clearly visible.
Thank you for looking into this.
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I love the HP bars of some of the player panels, but I don't really like any of the Ship Contours of the sets that have them.
So I wonder if it would be possible to make a HP bar layer that sits underneath the icon set.
I personally like the simple clean look of the DeceasedDaisy Set. It would be awesome if I could simply select an HP bar of similar length and run with it.
just an idea
Cheers
Edit: clarification
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I just installed that very mod .. works fine here.
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as if looking at the smoke plume is not indication enough. Now if it would give me actually a speed reading, now that would be aimboteriffic.
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If anyone could make a mod that removes or replaces that piercing sound I am sure it would be appreciated all around.
Thanks
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How does that even work?
If you want something to be signed off, you probably have to present it to WG. (I assume)
If it's not signed it doesn't work .. how can you develop anything?
If you can develop it without it being signed ... there is nothing holding you from distributing it.
Catch 22?
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Yes, the Crab crosshairs are awesome ... they would be even better with the color scheme from 'goldspider' ... but you can't have it all ... well, it looks like right now you can't have it at all.
I hope custom crosshairs will come back.Thanks for the work Aslain
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none of them ... as if it was using a different system/folder
as you install aslains mods 5.4.2 a folder with that name is being created.
as you start the game, after you hit play a folder named 5.4.3 is being created ... exit before pressing the connect button and move all files from 5.4.2 to 5.4.3
and it works
Zeiss bug seems to be back
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I crashed a few times now during battle. I'm not using smoke boundaries, but pretty much everything else.It looks like the error message window contains about the same info as the .crash file.This happened since a few versions of mod packs.
Most battles are fine, but it is a bit unnerving to reload the game while hoping that your boat is still afloat.Cheers
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had same thing happening, then disabled smoke screen boundaries, the 3rd last checkbox I think, and it loaded up fine, well, the zeiss harbor bug is still there too .. so I'll disable that next
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The newest update features the WoWs Twitch channel auto streaming.
I find it annoying to have to listen to some people babbling about who has joined their channel.
I realize that this is probably not something that a mod will fix, but any hack or circumventive measure would be appreciated.
Thanks
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Das Nebel entfernende mod ist nur fuer den horizont nebel, nicht fuer den den du mit dem zerstoerer setzt.
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That's not how it works, the mods don't have any effect on destroyer smoke.
This is about the fog that inhibits your range of view.
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I confirm. This mod pack is clean. windows 10 is paranoid. (i guess that's a good thing, but it can be annoying)
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I used to use the Crab1 and was skeptical at first, but this blows it out of the water, excellent visibility and ability to track ships at an angle. Thanks
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yep, I totally love it .. I just wanted to add it also doesn't count up anymore after you died, even if you can watch the guy run into your full spread and go from 100% to watery grave.
WoWS 0.6.5.0
in General Discussion
Posted
Sorry to hear.
I hope it's nothing that a Jägertee can't cure.
Cheers