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Puppyblood

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Everything posted by Puppyblood

  1. I don't know if this is a know issue or if it is even possible to fix. If you shoot and hit an enemy ship that you can't see the damage counter doesn't account for it. I hit a citadel blindly and there was no movement on the damage counter. I figure if the mod doesn't see the damage it can't count it. But it could still see the 'ribbons' ... I guess the question is, is a citadel always around 10k? Normal hits can be anything up to a bit more then 1k.
  2. I like the improved visibility cruise controls, but I think it doesn't go far enough. If the Rudder Angle Indicator was visible at all times and off to the side it would be much easier to assess your current setting. I think having it in the left side of the screen, just to the right of the Engine Telegraph would be ideal. The "M for Map" graphic could be removed for that on smaller resolution settings. Anyone who is installing mods is most likely aware of that hotkey. Anyways. Thanks for your efforts, I enjoy the game more with mods. Cheers
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