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Shurhand

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  1. Yes, my music is only for countdown, hangar, win defeat, etc. I use myself voiceover freak mod as well EDIT: You didnt have a countown music? Here the file using your hints @Aslain
  2. 17 soundtracks, quality 5. Do you now @Dexon from DexModPack? he helped me
  3. yes of course haha but first try it i played but need 2nd opinion
  4. .bnk file 26mb, changed res/engine_config.xml: <memoryManager> <defaultPool> 36 </defaultPool> <lowEnginePool> 24 </lowEnginePool> <preparedPool> 318 </preparedPool> <streamingPool> 6 </streamingPool> <IOPoolSize> 12 </IOPoolSize> </memoryManager> item_defs folder deleted (i had another gun mod) I've played and all is fine I think. Only extract on res_mods audioww StarWars soundmod
  5. EDIT: Its done. All fine. StarWars music mod ready
  6. Hi Aslain. I did a sound mod pack with Star Wars music (loading screen, hangar, battle's intro, win,draw,defeat) but i have a little bit problem with bullet impacts on tanks sometimes
  7. Hi, ive installed the aslains panels contours, the sound alerts, the display alerts, map spy, flags, traced colors and zoom sniper 25 and the game crashed. with older 0.5.8.0.1 works but 0.2 crashes
  8. For me it works 100%. Be carefull with res_mods folder spaces because makes some troubles in the sea (if u use the option clear vision and no fog)
  9. Dude, the actual version of game is 0.4.1.0 and the mod is 0.4.0.7, then the mod will not work. But exists a mini solution untill Aslains makes the new mod: you can copy all the content from res_mods/0.4.0.7 to 0.4.1.0 and delete the files consumer_main_scene.swf and consumer_main_scene_low.swf and service_lib.swf from res_mods/gui / flash of 0.4.1.0
  10. Hi ASLAIN. In WOT we have funny sound mods. In WOWs we doesnt. The sounds are in .bnk. I've extracted and now are files.stream, but I dont know how to edit and listen. Can you make a tutorial for this? Or a sound mod. Thanks
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