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_Kirby

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Posts posted by _Kirby

  1. Aslain, I just saw you added Kriegstreiber's Ambience sounds to the modpack, and with it it's manual uninstall directions of having to rename one of the .xml files

     

    Using the same idea as my batch file to unzip the custom mods folder, it should be fairly easy to have the installer leave a .bat file to perform these steps so the user could have a "run this to remove Kriegstreibers Ambience sounds.bat" file included if they choose to install the mod.

     

    The command would simply be rename "H:\Games\World_of_Tanks\paths.xml.original" paths.xml

     

     

     

    • Downvote 2
  2. The op should be updated, the folder no longer requires mod1-10 names, now you can use any name, and unpacking is by alphabetical order. Files count is unlimited too.

     

    :lol:

     

    Remember when I said that I had a few custom mods I was using that could become confusing when having to use generic names?

     

    Here's what I've got now after the changeover to my batch file for uncompressing

     

    8Iapvbd.jpg

  3. This is as easy as changing some text in a file.

     

    The first file is what's normally displayed, the second is what's displayed when you press Alt.

    World_of_Tanks\res_mods\xvm\configs\Aslain\minimapLabels.xc
    World_of_Tanks\res_mods\xvm\configs\Aslain\minimapLabelsAlt.xc

    Look through the Alt file for the "        "format": {" section, here's what it should look like after it's edited, using the {{name}} macro now instead of whatever was there before.

     

            "format": {
              "ally":  "<span class='mm_a'>{{name}}</span>",
              "teamkiller":  "<span class='mm_t'>{{name}}</span>",
              "enemy": "<span class='mm_e'>{{name}}</span>",
              "squad": "<span class='mm_e'>{{name}}</span>",
              "oneself": "",
              "lostally":  "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span>\n<span class='mm_la'> <i>{{name}}</i></span><textformat>",
              "lostteamkiller":  "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span>\n<span class='mm_lt'> <i>{{name}}</i></span><textformat>",
              "lost":  "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span>\n<span class='mm_l'>   <i>{{name}}</i></span><textformat>",
              "lostsquad":  "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span><span class='mm_ls'>  <i>{{name}}</i></span><textformat>",
              "deadally":  "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span><textformat>",
              "deadteamkiller":  "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span><textformat>",
              "deadenemy": "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span><textformat>",
              "deadsquad": "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span><textformat>"
            },
    • Upvote 1
  4. Woah, I like this, I'm so using it.

     

    Can visualize the battle lines virtually instantly with B/W maps and colored icons.

     

    machine_GER, what other minimap mods do you use? I really like the Skull & crossbones for your knocked out tanks

  5. I guess it's an easy task for a delphi programmer.

     

     

    Easy task as in it can be done, but you lack the knowledge of how to do so?

     

    If that's the case, what installer package are you using and can you tell me how the custom mods are being dealt with now? I'd gladly take a swing at making this if it can be done.

     

    I'm halfway guessing right now there's a Delphi script somewhere that's essentially

    if file mod*.zip exists then unzip $files

    ?

  6. ok... will try... it seems that the weirdness in carage ensues only if the match ends in battle assistant view (i.e. carage starts loading while in ba mode)

     

    The mod was poorly coded, and it interferes with some in-game functions.

     

    At times you can get locked into a weird bug where you can't drop out of the new arty view without dropping back to 3rd person over tank, and you'll need to spam both the sight mode toggle buttons to get it working again.

     

    Sometimes the reticle will get locked into 1 spot when you're in new arty view, and you'll have to toggle out and back in to get it to start updating again.

     

    I think the person who made the mod also makes some of the actual illegal mods, the coding style is exactly the same and the lack of a polished end product that has bugs like this mirrors some of those illegal mods as well. 

    • Upvote 1
  7. Title. 

     

    I've got a lot of little tweaks I like to apply over the default configs as included in the installer, like different keybinds for mods, minimap icon size/alpha reduction and such, and right now I have a .zip for each tweak, one for each mod that might get changed and one for all the XVM changes.

     

    Keeping track of what is what is incredibly annoying when I have to open each zip and click through the folder tree to check and see which mod is in what zip file. 

     

    Being able to name them anything would be a great help, mod1.zip mod2.zip mod3.zip could be xvmtweaks.zip verticaltechtreelayout.zip hangarchangerremover.zip etc.

     

     

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