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Posts posted by BattleHook
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I removed the mods in my custum_mods.zip and now I am asked to restart:
"Banks Loader by PY: restart".
After restart no Script-Loader error.
And sounds work.
Thanks for your help. Much appreciated !!!
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4 hours ago, Aslain said:
Are you installing anything extra over my modpack?
Custom mods in Custom_mods directory. But I do not want to upload it here since TS API-key is in tesu_mod.ini file
the mods.zip is to large.
I'll try to clean it up by deleting the mods and re-install.
I will let you know if this helps.
thanks for your help sofar :)
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Wargaming integrity check gives no solution to the problem.
re-installed modpack 1.5.0.0_05 without The Second World War. Day after day (guns and engines) and all other mods the same as before.
No Scriptloader error message appears.
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The Second World War. Day after day (guns and engines) don t load.
python.log shows:
2019-05-06 18:59:52.708: INFO: [SL_PRO] Skipped Script: mod_banksloader.pyc
2019-05-06 18:59:52.708: INFO:
2019-05-06 18:59:52.709: ERROR: [EXCEPTION] (<string>, 596):
Traceback (most recent call last):
File "<string>", line 584, in _findValidMODs
File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module
File "scripts/client/gui/mods/mod_BanksLoader.py", line 8, in <module>
ImportError: cannot import name curCV -
22 hours ago, Ress said:
closest enemy indicator and minimap gun directions.
Also marker mods (that renders outside of draw distance).
https://worldoftanks.eu/en/news/general-news/fair-play-policy-update-april-2019/
https://worldoftanks.com/en/news/announcements/fair-play-policy-update-0419/
https://worldoftanks.asia/en/news/general-news/fair-play-policy-update/At first glance I thought that the XVM minimap option for showing icons of destroyed vehicles on the minimap also would violate the new rules. But then I reread the sentence where it states "on the playing field", which is not the minimap (I assume).
Can you confirm whether this is a correct assumption ?
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Hello fellow tankers,
I adapted the xvm file of the normal caroussel in order to create my own usefull overview in choosing the right tanks for battle.
Maybe if you think it is usefull for you I have attached the xc-file
Have fun,
See u on the battlefield
Regards,
BattleHook
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It is now incorporated (and works fine in WoWS 0.7.0). To activate/deactivate it in PORT you must press "h"-button
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2 hours ago, Aslain said:
fixed
Still doesn't work, even if I manually paste http://usa01.gamersplatoon.com/Aslains_WoT_Modpack_Installer_v.9.20.0_10.exe.torrent
in firefox browser.......
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Is torrent link not working ????
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I switched off (outdated) contour Icons and it is back to normal
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Hello Aslain XVM Mod Pack Users,
today I read the Wargamings Fair Play Policy they posted on their website today. See here for their post.
Using certain mods might result in a permanent ban (if you are still using them after a 7 day ban).
QuoteMods that do provide a gameplay advantage, one that we think is bad overall for the game. These are classified as a cheat and are illegal going forward.
Listed below are modifications that fall into this third category. Players that are found using them will receive a penalty.
- Mods that reveal the position of enemies in a way not included in the vanilla client, by marking objects destroyed on the map and minimap in real-time, by altering the display of shell flight tracers or calculating the position of enemy SPGs with tracers and marking them, as well as those that keep spotted vehicles displayed, even when you aren’t aiming at them
- Software that makes it easier to block an enemy’s shell by indicating their exact aiming point, for example, with a laser beam
- Modifications that alert you when spotted vehicles are reloading or show enemy vehicles’ reloading timers
- Auto-aim or so-called “aimbots” that provide more functionality than the “aim lock” in the vanilla client, specifically including those that aim at the enemy's weak spots and/or lead the aim automatically so that a cheater can focus on maneuvering their tank
- Software that enables the automatic use of non-Premium consumables
- Mods that aid in finding enemies by letting you adjust the transparency of objects on the map
- Software that leaves “ghosts” of enemy vehicles on the battlefield, placed where they were last detected
- Mods that actually alter the physical properties, performance characteristics, or effects of any vehicle or object in the game, or subvert the game rules
Most of these I would also consider as providing a gameplay advantage, but there are a few I doubt whether some mods fall within the description as listed above.
- How about the autoaim bot in the current Aslains Mod Pack 9.16 #35 : AutoAim Indication+ 0.9.16 ? It provides an aim-lock like in the vanilla client, although it is easier to activate (you do not need to exactly light-up the target). Is this considered as more functionality ? It does not target weak spots, it does not lead the aim automatically.
- XVM makes it possible to mark destroyed tanks on the minimap. A tank is not to be considered an object ? Are they referring to, in my belief illegal mods that show on the minimap where fences and trees are destroyed and thus reveiling anemy positions ?
- How about mods showing enemy vehicles’ reloading timers ? This is something you normally (can) do yourself already. And the timers are only indicative and surely not exact since they do not take crewskills and equipment into consideration (or do they ?).
I am curious how all of you think about this or what your interpretations of the above mentioned list are.
Thank you in advance for your insights and thoughts on this matter.
Meanwhile GL&HF on the battlefield.
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No, it would overcomplicate the things in the installer.
Can you see these icons anyway, some people reporting missing clan icons so.
Yes, I can see the clan icons.
What I have done know is download the updated clanicons once. Put them in a separate folder and after running the Aslain Installer I copy the files to the appropriate folder. I have automated this proces by using a batch-file. Saves a lot of download time every time to me and also puts less weight on your serverload ;) Maybe you can put the clan icons in a separate folder and have your installer check if they are there first before trying to download them ?
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Hmm works, try again.
I noticed it works fine now, thanks !!
can you make it so that it only updates changed clan icons? It takes long time everytime to install.
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clanicons-full-EU-MARCH-2016 now in aslains modpack,
however when installing File Not Found (404) error keeps returning
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The list I do understand I have put below:
Key = Value
1 = 22 = 33 = 44 = 55 = 66 = 77 = 88 = 99 = 100 = 11Q = 16W = 17E = 18R = 19T = 20Y = 21U = 22I = 23O = 24P = 25A = 30S = 31D = 32F = 33G = 34H = 35J = 36K = 37L = 38Z = 44X = 45C = 46V = 47B = 48N = 49M = 50F1 = 59F2 = 60F3 = 61F4 = 62F5 = 63F6 = 64F7 = 65F8 = 66F9 = 67F10 = 68F11 = 87F12 = 88F13 = 100F14 = 101F15 = 102MOUSE0 = 256MOUSE1 = 257MOUSE2 = 258MOUSE3 = 259MOUSE4 = 260MOUSE5 = 261MOUSE6 = 262MOUSE7 = 263 -
There is a readme_BalCalc.txt Readme_BalCalc.txt.
In this file I think there is a list of keys. However I can not read most of it because I think it is in Russian language. Maybe someone can translate it ??
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Clan War Map Builder
in Request a mod
Posted · Edited by BattleHook
is there a way to incorporate "Hawg's Clan War Map Builder" into Aslains mod pack ?
I Like Hawg's idea, but I hate it needs his xvm mod. I like Aslains mod pack (which alows my own customisation) a lot more.