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BlueKQ

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Everything posted by BlueKQ

  1. I am not, but you use different mods than I typically use. Here are my thoughts though... First try again with the most recent modpock 5.5.0.10 as of this writing and your logs indicate you were using the most recent at the time of your post (5.5.0.5). There is no point for Aslain to troubleshoot the older versions of the installer, but he will look at things with the current version. Second.. there were some compatibility issues with some combinations of mods that you were using together. Some of that has been fixed. So again the new modpack may solve your problems. Lastly, if the problem still happens with the current version of the modpack, try unchecking some of the mods and see if you can identify the one causing the problem. I would start be removing some of the ones in the section called "shares hud_lib.swf". Someone with more experience than I may have more targeted advice, but that is what I would do.
  2. They look good on the initial team list and the in-battle team panels, but are reversed on the battle results "Detailed Report" screen. See screenshots... _Aslain_logs.zip
  3. He is probably using a particular ship contour mod that has not been updated with a graphic for the Texas so it just shows as the standard contour icon. The creator of the mod needs to create the icon and update the mod... Hakabase is currently shows the standard contour for the Texas. **Edit** Hakabase was that way until 5.5.0.10 version of the modpack. @Seabee The pick and logs will show what contour icons you are using and that might need to be updated by the mod creator.
  4. And @FOG_Yamato reply in that discussion was: Green = moving forward Yellow = stopped Red = moving backward
  5. Also, make sure you have player panels turned on in your game settings. In 0.5.5, they changed the name to "Display Team Lineups" in the lower left corner the "Controls" page of "Settings".
  6. The last known position mini-map mod was not mentioned in the discussion.
  7. Unfortunately, it is hard to play as a team with a bunch of random strangers... hence the name Random Battle.
  8. I am also interested in learning what the colors indicate.
  9. In case you missed it... this mod is back.
  10. According to a NA WG employee, they will add detection range circles to the game. He said they would be dynamic so that when you fire your guns, the circle will grow and shrink when you are in smoke. They are hoping, but no promises, that it will be included in 0.5.6. Check out the latest ShootTheRedShips podcast for the entire discussion.
  11. On the latest ShootTheRedShips podcast, a NA based WG employee stated that they are working on incorporating this into the standard mini-map. The detection range circle will be dynamic in that it will expand when you fire your main guns and decrease when you are in smoke. They are hoping that it will be in version 0.5.6, but no promises.
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