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wjschneider

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Posts posted by wjschneider

  1. Hi,

    I got team shot the other day (my fault really) and an automatic message was sent out telling the shooter to be careful etc...

    Can anyone tell me where this message is. I want to change it to something else...(ouch ...)?

    Thanks,

    wjschneider

  2. I looked a little at damage stickers files, and I was wondering if anyone knows how it is controlled/used. I have seen damage sticker files with 13 stickers and 14 stickers and with or without a "blank" one. Just Curious...

  3. OK, Using these 2 files, how does it look?

     

    system/data/hangar_IGR_cave.xml 

    <hangar_IGR_cave.xml>
      <light_map>
        <material>system/materials/sky_light_map.mfm</material>
        <width> 512 </width>
        <height> 512 </height>
        <timeToleranceSecs> 0 </timeToleranceSecs>
        <textureFeedName>skyLightMap</textureFeedName>
        <effectTextureName>SkyLightMap</effectTextureName>
        <effectTransformName> SkyLightMapTransform </effectTransformName>
      </light_map>
      <mieAmount> 0.000000 </mieAmount>
      <turbidityOffset> 0.000000 </turbidityOffset>
      <turbidityFactor> 0.100000 </turbidityFactor>
      <vertexHeightEffect> 0.000000 </vertexHeightEffect>
      <sunHeightEffect> 0.000000 </sunHeightEffect>
      <power> 1.000000 </power>
      <nearFog> 0.240000 </nearFog>
      <Fog>
        <version> 1.000000 </version>
        <innerBB> 30.000000 30.000000 70.000000 70.000000 </innerBB>
        <outerBB> 0.000000 0.000000 100.000000 100.000000 </outerBB>
        <deferred>
          <heightFog> true </heightFog>
          <nearLow> 1.000000 </nearLow>
          <farLow> 100.000000 </farLow>
          <nearHigh> 1.000000 </nearHigh>
          <farHigh> 100.000000 </farHigh>
          <altitudeLow> -5.000000 </altitudeLow>
          <altitudeMid> -2.000000 </altitudeMid>
          <altitudeHigh> 50.000000 </altitudeHigh>
          <skyAltitudeLow> -20.000000 </skyAltitudeLow>
          <skyAltitudeMid> 0.000000 </skyAltitudeMid>
          <skyAltitudeHigh> 50.000000 </skyAltitudeHigh>
          <exponent> 2.400000 </exponent>
          <sunAngle> 120.000000 </sunAngle>
          <sunExponent> 0.450000 </sunExponent>
          <colorLow> 0.250000 0.750000 1.000000 2.470000 </colorLow>
          <colorHigh> 0.250000 0.750000 1.000000 1.850000 </colorHigh>
          <colorSunLow> 0.250000 0.750000 1.000000 3.680000 </colorSunLow>
          <colorSunHigh> 0.250000 0.750000 1.000000 2.430000 </colorSunHigh>
          <useEdgeFog> false </useEdgeFog>
        </deferred>
        <forward>
          <heightFog> true </heightFog>
          <nearLow> 18.000000 </nearLow>
          <farLow> 80.000000 </farLow>
          <nearHigh> 10.000000 </nearHigh>
          <farHigh> 80.000000 </farHigh>
          <altitudeLow> -5.000000 </altitudeLow>
          <altitudeMid> 10.000000 </altitudeMid>
          <altitudeHigh> 50.000000 </altitudeHigh>
          <skyAltitudeLow> -20.000000 </skyAltitudeLow>
          <skyAltitudeMid> 0.000000 </skyAltitudeMid>
          <skyAltitudeHigh> 50.000000 </skyAltitudeHigh>
          <colorLow> 0.476939 0.578267 0.611460 0.370000 </colorLow>
          <colorHigh> 0.413483 0.572202 0.624200 0.250000 </colorHigh>
          <useEdgeFog> true </useEdgeFog>
        </forward>
        <enable> true </enable>
      </Fog>
      <cloudsShadow>
        <enabled> false </enabled>
        <tiling> 3000.000000 </tiling>
        <speed> 0.000000 0.000000 </speed>
        <shadowFactor> 1.000000 </shadowFactor>
        <texture>maps/fx/clouds.dds</texture>
        <angle> 0.000000 </angle>
        <projectionAltitude1> 0.000000 </projectionAltitude1>
        <projectionAltitude2> 0.000000 </projectionAltitude2>
      </cloudsShadow>
      <day_night_cycle>
        <forward>
          <angle> 49.190000 </angle>
          <angleZ> 90.000000 </angleZ>
          <lightkey>
            <time> 0.000000 </time>
            <colour> 43.000000 112.000000 168.000000 </colour>
          </lightkey>
          <lightkey>
            <time> 11.955060 </time>
            <colour> 255.000000 255.000000 255.000000 </colour>
          </lightkey>
          <lightkey>
            <time> 24.000000 </time>
            <colour> 43.000000 112.000000 168.000000 </colour>
          </lightkey>
        </forward>
        <deferred>
          <angle> 49.190000 </angle>
          <angleZ> 90.000000 </angleZ>
          <lightkey>
            <time> 0.000000 </time>
            <colour> 43.000000 112.000000 168.000000 </colour>
          </lightkey>
          <lightkey>
            <time> 11.955060 </time>
            <colour> 255.000000 250.750000 229.500000 </colour>
          </lightkey>
        </deferred>
        <sunScale> 1.000000 </sunScale>
        <sunColor> 255.000000 255.000000 255.000000 </sunColor>
        <sunTexture>
        </sunTexture>
        <sunScaleForward> 1.500000 </sunScaleForward>
        <sunColorForward> 255.000000 255.000000 255.000000 </sunColorForward>
        <sunTextureForward>
        </sunTextureForward>
        <moonAngle> 80.000000 </moonAngle>
        <moonAngleZ> 0.000000 </moonAngleZ>
        <moonScale> 1.000000 </moonScale>
        <moonColor> 255.000000 255.000000 255.000000 </moonColor>
        <moonTexture>
        </moonTexture>
        <hourlength> 0.000000 </hourlength>
        <starttime> 12.000000 </starttime>
        <ambientkey>
          <time> 0.000000 </time>
          <colour> 47.000000 62.000030 76.000000 </colour>
        </ambientkey>
        <ambientkey>
          <time> 11.775280 </time>
          <colour> 76.755000 80.279700 109.650000 </colour>
        </ambientkey>
        <ambientkey>
          <time> 24.000000 </time>
          <colour> 47.000000 62.000030 76.000000 </colour>
        </ambientkey>
      </day_night_cycle>
      <HDR>
        <version> 2 </version>
        <enable> true </enable>
        <adaptationSpeed> 72.960000 </adaptationSpeed>
        <bloom>
          <enable> true </enable>
          <brightThreshold> 0.200000 </brightThreshold>
    <overBloom> 9.000000 </overBloom>
          <factor> 0.400000 </factor>
          <tint> 1.000000 0.900855 0.800000 0.000000 </tint>
          <mipWeight0> 0.090000 </mipWeight0>
          <mipWeight1> 0.220000 </mipWeight1>
          <mipWeight2> 0.470000 </mipWeight2>
          <mipWeight3> 0.740000 </mipWeight3>
          <mipWeight4> 1.000000 </mipWeight4>>
        </bloom>
        <tonemapping>
          <eyeDarkLimit> 0.450000 </eyeDarkLimit>
          <eyeLightLimit> 0.550000 </eyeLightLimit>
          <middleGray> 0.055000 </middleGray>
    <whitePoint> 3.000000 </whitePoint>
        </tonemapping>
        <environment>
          <skyLumMultiplier> 0.250000 </skyLumMultiplier>
          <sunlightLumMultiplier> 0.700000 </sunlightLumMultiplier>
          <ambientLumMultiplier> 0.120000 </ambientLumMultiplier>
          <sunLumMultiplier> 0.700000 </sunLumMultiplier>
        </environment>
        <gammaCorrection>
          <enabled> true </enabled>
        </gammaCorrection>
        <colorCorrection>
          <map>system/maps/post_processing/cube/wgr_term_7w.dds</map>
        </colorCorrection>
      </HDR>
      <GodRays>
        <enable> false </enable>
        <attenuationPower> 30 </attenuationPower>
        <decay> 0.900000 </decay>
        <color> 1.000000 1.000000 1.000000 1.000000 </color>
      </GodRays>
      <LensFlare>
        <enable> false </enable>
        <haloFade> 150.000000 </haloFade>
        <haloWidth> 0.300000 </haloWidth>
        <ghostDispersion> 0.400000 </ghostDispersion>
        <starIntensity> 10.000000 </starIntensity>
        <starOffset> 0.270000 </starOffset>
        <colorUVScale> 1.330000 </colorUVScale>
        <chromDistortion> 20.000000 </chromDistortion>
        <dirtWeight> 15.000000 </dirtWeight>
        <dirtOffset> 0.100000 </dirtOffset>
        <sunTintColor> 1.000000 0.800000 0.800000 0.800000 </sunTintColor>
        <sunSize> 0.260000 </sunSize>
        <sunBrightness> 1.000000 </sunBrightness>
        <sunSpeed> 0.224100 </sunSpeed>
        <sunTexture1>system/maps/sun_1.dds</sunTexture1>
        <sunTexture2>system/maps/sun_1.dds</sunTexture2>
        <colorTexture>system/maps/lenscolor.dds</colorTexture>
        <starTexture>system/maps/lensstar.dds</starTexture>
        <dirtTexture>system/maps/lens_dust.dds</dirtTexture>
      </LensFlare>
      <SSAO>
        <enable> true </enable>
        <radius> 0.200000 </radius>
        <amplify> 0.350000 </amplify>
        <fadeNear> 1.000000 </fadeNear>
        <terrainAOGammaCorrection> 1.000000 </terrainAOGammaCorrection>
        <roDistanceNear> 1.000000 </roDistanceNear>
        <roDistanceFar> 100.000000 </roDistanceFar>
        <roOccluderThickness> 0.200000 </roOccluderThickness>
        <influences>
          <speedtree> 1.000000 0.770000 </speedtree>
          <terrain> 0.000000 0.770000 </terrain>
          <objects> 1.000000 0.770000 </objects>
          <localLights> 0.800000 </localLights>
        </influences>
      </SSAO>
      <Shadow>
        <maxShadowsSplitCount> 5 </maxShadowsSplitCount>
        <maxDynamicViewDistance> 16384.000000 </maxDynamicViewDistance>
      </Shadow>
      <PBS>
        <DEFERRED>
          <PMREM>maps/skyboxes/hangar_igr_cave/lightcube/PMREM.dds</PMREM>
          <REM_SH>maps/skyboxes/hangar_igr_cave/lightcube/REM_SH.xml</REM_SH>
        </DEFERRED>
        <FORWARD>
          <REM_SH>maps/skyboxes/hangar_igr_cave/lightcube/REM_SH_forward.xml</REM_SH>
          <SH_multiplier> 2.400000 </SH_multiplier>
        </FORWARD>
      </PBS>
      <SSShadows>
        <enable> true </enable>
        <amplify> 2.500000 </amplify>
        <distanceNear> 0.500000 </distanceNear>
        <distanceFar> 50.000000 </distanceFar>
        <noise> 2.000000 </noise>
      </SSShadows>
      <VFX>
        <particlesColMult> 2.200000 </particlesColMult>
        <meshParticlesColMult> 2.500000 </meshParticlesColMult>
        <volumetricEffectsColMult> 25.500000 </volumetricEffectsColMult>
        <tracersColorMultiplier> 2.000000 </tracersColorMultiplier>
        <trailColorMultiplier> 9 </trailColorMultiplier>
        <particlesConfigXml>
        </particlesConfigXml>
        <particlesSpaceConfigXml>spaces/hangar_IGR_cave/particles.xml</particlesSpaceConfigXml>
      </VFX>
      <Weather>
        <wind>
          <windSpeed> 0.000000 0.000000 </windSpeed>
          <windGustiness> 0.000000 </windGustiness>
          <floraWindFactor> 0.500000 </floraWindFactor>
        </wind>
      </Weather>
    </hangar_IGR_cave.xml>

     
    and
     
    spaces/hangar_IGR_cave/space.settings

    <space.settings>
      <timeOfDay>system/data/hangar_IGR_cave.xml</timeOfDay>
      <skyGradientDome>system/data/hangar_IGR_cave.xml</skyGradientDome>
      <PBSReady> true </PBSReady>
      <decals>
        <fadeStart> 170.000000 </fadeStart>
        <fadeEnd> 790.000000 </fadeEnd>
      </decals>
      <bounds>
        <minX> -99 </minX>
        <maxX> 99 </maxX>
        <minY> -99 </minY>
        <maxY> 99 </maxY>
      </bounds>
      <terrain>
        <version> 200 </version>
        <lodMapSize> 256 </lodMapSize>
        <aoMapSize> 256 </aoMapSize>
        <heightMapSize> 64 </heightMapSize>
        <normalMapSize> 256 </normalMapSize>
        <normalMapCaching> true </normalMapCaching>
        <holeMapSize> 64 </holeMapSize>
        <shadowMapSize> 128 </shadowMapSize>
        <blendMapSize> 256 </blendMapSize>
        <blendMapCaching> true </blendMapCaching>
        <lodInfo>
          <startBias> 0.800000 </startBias>
          <endBias> 0.990000 </endBias>
          <lodTextureStart> 600.000000 </lodTextureStart>
          <lodTextureDistance> 100.000000 </lodTextureDistance>
          <blendPreloadDistance> 600.000000 </blendPreloadDistance>
          <bumpFadingStart> 600.000000 </bumpFadingStart>
          <bumpFadingDistance> 100.000000 </bumpFadingDistance>
          <lodNormalStart> 700.000000 </lodNormalStart>
          <lodNormalDistance> 100.000000 </lodNormalDistance>
          <normalPreloadDistance> 600.000000 </normalPreloadDistance>
          <defaultHeightMapLod> 0 </defaultHeightMapLod>
          <detailHeightMapDistance> 500.000000 </detailHeightMapDistance>
          <lodDistances>
            <distance0> 25.000000 </distance0>
            <distance1> 202.000000 </distance1>
            <distance2> 379.000000 </distance2>
          </lodDistances>
          <server>
            <heightMapLod> 0 </heightMapLod>
          </server>
        </lodInfo>
        <detailNormal>
          <normalMap></normalMap>
          <wrapU> 10.000000 </wrapU>
          <wrapV> 10.000000 </wrapV>
        </detailNormal>
        <borderline>
          <width> 0.001000 </width>
          <blendMultiplier> 0.400000 </blendMultiplier>
          <fadingStart> 0.000000 </fadingStart>
          <fadingEnd> 100.000000 </fadingEnd>
          <attenuationDistance> 300.000000 </attenuationDistance>
        </borderline>
        <soundOcclusion>
          <directOcclusion> 0.000000 </directOcclusion>
          <reverbOcclusion> 0.000000 </reverbOcclusion>
        </soundOcclusion>
      </terrain>
      <skyWorld>
        <row0> 1.000000 0.000000 0.000000 </row0>
        <row1> 0.000000 1.000000 0.000000 </row1>
        <row2> 0.000000 0.000000 1.000000 </row2>
        <row3> 0.000000 0.000000 0.000000 </row3>
      </skyWorld>
      <skyDomePartition> 0 </skyDomePartition>
      <windSpeed> 0.000000 0.000000 </windSpeed>
      <windGustiness> 0.000000 </windGustiness>
      <floraWindFactor> 0.000000 </floraWindFactor>
      <farPlane>
        <max> 500.000000 </max>
        <high> 500.000000 </high>
        <medium> 500.000000 </medium>
        <low> 500.000000 </low>
      </farPlane>
     
      <navmeshGenerator>navgen</navmeshGenerator>
      <flora>system/data/noflora.xml</flora>
      <PS_SUN_MULT_CORRECTOR>0.2</PS_SUN_MULT_CORRECTOR>
      <PBSConversions>
        <Terrain>
          <EnabledConversion> true </EnabledConversion>
          <AlbedoParams> 0.200000 1.610000 1.570000 0.920000 </AlbedoParams>
          <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
          <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
        </Terrain>
        <Flora>
          <EnabledConversion> true </EnabledConversion>
          <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams>
          <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
          <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
        </Flora>
        <SpeedTree>
          <EnabledConversion> false </EnabledConversion>
          <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams>
          <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
          <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
        </SpeedTree>
        <Decal>
          <EnabledConversion> true </EnabledConversion>
          <AlbedoParams> 0.050000 0.900000 0.800000 0.300000 </AlbedoParams>
          <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
          <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
        </Decal>
        <Overlay>
          <EnabledConversion> false </EnabledConversion>
          <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams>
          <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
          <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
        </Overlay>
        <Objects>
          <EnabledConversion> true </EnabledConversion>
          <AlbedoParams> 0.050000 0.850000 0.700000 0.300000 </AlbedoParams>
          <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
          <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
        </Objects>
        <ObjectsAlbedoConversion> 0.900000 </ObjectsAlbedoConversion>
      </PBSConversions>
      <skyDome>maps/skyboxes/hangar_v2_sky/skydome/skybox.model</skyDome>
    </space.settings>

     
  4. Well, I fixed the problem I was having with the "Bat Cave", or IGR cave. Most of my tweaking was in the res_mods\0.9.9\system\data\hangar_IGR_cave.xml file. In order to adjust the lighting (latest version was too bright for me) I adjusted the HDR section, particularly the bloom and tonemapping subsections:

     

         <bloom>

          <enable> true </enable>
          <brightThreshold> 9999.000000 </brightThreshold>
    <overBloom> 9.000000 </overBloom>
          <factor> 1.400000 </factor>
          <tint> 1.000000 0.900855 0.800000 0.000000 </tint>
          <mipWeight0> 0.090000 </mipWeight0>
          <mipWeight1> 0.220000 </mipWeight1>
          <mipWeight2> 0.470000 </mipWeight2>
          <mipWeight3> 0.740000 </mipWeight3>
          <mipWeight4> 1.000000 </mipWeight4>>
        </bloom>
        <tonemapping>
          <eyeDarkLimit> 0.450000 </eyeDarkLimit>
          <eyeLightLimit> 0.550000 </eyeLightLimit>
          <middleGray> 0.055000 </middleGray>
    <whitePoint> 3.000000 </whitePoint>
        </tonemapping>
     
    ...and then I tweaked the waterfall to make it look "fuller":
     
      <VFX>
        <particlesColMult> 2.200000 </particlesColMult>
        <meshParticlesColMult> 2.500000 </meshParticlesColMult>
        <volumetricEffectsColMult> 25.500000 </volumetricEffectsColMult>
        <tracersColorMultiplier> 2.000000 </tracersColorMultiplier>
        <trailColorMultiplier> 9 </trailColorMultiplier>
        <particlesConfigXml>
        </particlesConfigXml>
        <particlesSpaceConfigXml>spaces/hangar_IGR_cave/particles.xml</particlesSpaceConfigXml>
      </VFX>
     
    Too bad there isn't a manual on these things.
  5. Anyone experience the problem of hangar mods displaying pixelated/blocky looking (the waterfall in bat cave)? In many cases textures seem to be missing altogether (fury). This is not the fault of Aslain's mod pack as far as I can determine. Version 0.9.9 seems to have ruined most of my hangar mods. 

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