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Posts posted by Smeggo
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It is not fixed on the Public Test server 12.3, still I hope that it will work on the live-server.
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@WAVEDIGGER looks like you choose one of my camo-mods that turn your expendable camos grey.
Simply uncheck these in aslains installer.
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On 9/1/2021 at 7:02 AM, SPLESHER1 said:
I edited it, made that horizontal line closer to arrow but crosshair only changed in crosshair chooser not in actual battle 😕
I see, that was only the preview.
Go to: ..\World_of_Warships\bin\4365481\res_mods\gui\unbound2\pc\crosshair\Classic_ng.unbound
Change the "gap = 200"-variable in line 47 (and 85 if you want the numbers also closer), that is the gap-size in pixel.
e.g. gap = 20 (results depend on your game-resolution):
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On 8/28/2021 at 7:53 AM, SPLESHER1 said:
I didn't mean look of crosshair in chooser, but i meant actual crosshair ingame, is it possible?
If you alter that image in the mod-file, the crosshair ingame changes.
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I could add the angle as number to the max-speed-indicator, if that helps.
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The nomogram-crosshair-png is here:
..\World_of_Warships\bin\4365481\res_mods\gui\crosshairs\ng-cross.png
Open the .png with an image-editor or your choice, edit the image and save the png again.
(i recommend to backup the original somewhere before, and the new one if you want to keep it with the next patches)
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Updated the max-speed-mod. (Doesn't need markup anymore.)
Will still not work in operations, but will not display "null".
https://drive.google.com/file/d/10JzGwx9lwuQYbe4GZiLWqz7zEbj5nfmU/view?usp=sharing
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17 hours ago, SpruntyMcDuff said:
This mod is still not working all the time. Can't really tell what's triggering it. Some matches its working, others it's not. Logs attached
Unfortunately I had the same issue - sometimes the parameters would not get loaded. And sometimes it works on operations, although it should not.
As Aslain said, we have to wait for WG to fix the new code - they already stated that the recent "performance-optimisations" has broken something unknown.
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"max speed of target at crosshair" isn't working because WG changed the code - the max-speed-value is no longer on the old location.
I talked to the devs and when they tell me where the value is located now, I will update it immediately.
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As said, the mod simply replaces the visibility-indicator, so removal is not required.
I could put the max-speed elsewhere and keep the visibility-indicator.
But as the client can only load one crosshair-indicators-file, it could still not load the visibility-indicator if selected.
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18 hours ago, cobrazax said:
it seems tallinn remaining xp data is identical to chapayev. i just bought chapa and now instead of displaying 0 xp, it shows exactly the same xp remaining as chapa. @Smeggo
Alright, we will check if there is some issues with splitted lines.
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Yes, we had serveral reports of unbound-mods (port-UI-mods) now causing bugs when used together.
WG has just changed some code and we are still sorting out how to fix it so they can be combined.
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Thanks for the bug report, I'm gonna see what I can do.
Edit: I didn't see the issue with the captains, but the filters/triggers stuck too after battle.
I had another version by Ollin, there it worked:
https://drive.google.com/file/d/1toyENQFhr6xe3QoHeQQSfGoPgUK82-Ty/view?usp=sharing
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Alright, don't know why it was there several times. Will check if I have the same issues on other computers after update.
Edit: Hat no issues elsewhere, must have been my client. Sorry for bothering.
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Found the issue.
The lines
<xmlfile>../unbound/mods/AllShipsInTree.xml</xmlfile> <swffile>../unbound/flash/AllShipsInTree.swf</swffile>
were several times in uss_settings.xml
After deleting the duplicates is works again.
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Alright, it works. Thanks.
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"RemoveDogTag"-mod removes the dogtag-patch but shows the text below again.
Attached a fixed version:
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I want to report the mod as not functioning here, it should remove the triagle and the distance.
Screenshot and log attached.
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Nice, thankyou.
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Info panel enemy, enemy speed instead of range
in General Discussion
Posted
"Max speed at crosshair" is working again.
I don't have a ship with burst-fire-mode available, so if someone can check if "max speed" is working in these ships it would be nice.