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Smeggo

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Smeggo last won the day on July 27 2020

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  1. "Max speed at crosshair" is working again. I don't have a ship with burst-fire-mode available, so if someone can check if "max speed" is working in these ships it would be nice.
  2. It is not fixed on the Public Test server 12.3, still I hope that it will work on the live-server.
  3. @WAVEDIGGER looks like you choose one of my camo-mods that turn your expendable camos grey. Simply uncheck these in aslains installer.
  4. I see, that was only the preview. Go to: ..\World_of_Warships\bin\4365481\res_mods\gui\unbound2\pc\crosshair\Classic_ng.unbound Change the "gap = 200"-variable in line 47 (and 85 if you want the numbers also closer), that is the gap-size in pixel. e.g. gap = 20 (results depend on your game-resolution):
  5. If you alter that image in the mod-file, the crosshair ingame changes.
  6. I could add the angle as number to the max-speed-indicator, if that helps.
  7. The nomogram-crosshair-png is here: ..\World_of_Warships\bin\4365481\res_mods\gui\crosshairs\ng-cross.png Open the .png with an image-editor or your choice, edit the image and save the png again. (i recommend to backup the original somewhere before, and the new one if you want to keep it with the next patches)
  8. Updated the max-speed-mod. (Doesn't need markup anymore.) Will still not work in operations, but will not display "null". https://drive.google.com/file/d/10JzGwx9lwuQYbe4GZiLWqz7zEbj5nfmU/view?usp=sharing
  9. Unfortunately I had the same issue - sometimes the parameters would not get loaded. And sometimes it works on operations, although it should not. As Aslain said, we have to wait for WG to fix the new code - they already stated that the recent "performance-optimisations" has broken something unknown.
  10. "max speed of target at crosshair" isn't working because WG changed the code - the max-speed-value is no longer on the old location. I talked to the devs and when they tell me where the value is located now, I will update it immediately.
  11. As said, the mod simply replaces the visibility-indicator, so removal is not required. I could put the max-speed elsewhere and keep the visibility-indicator. But as the client can only load one crosshair-indicators-file, it could still not load the visibility-indicator if selected.
  12. Yes, we had serveral reports of unbound-mods (port-UI-mods) now causing bugs when used together. WG has just changed some code and we are still sorting out how to fix it so they can be combined.
  13. Thanks for the bug report, I'm gonna see what I can do. Edit: I didn't see the issue with the captains, but the filters/triggers stuck too after battle. I had another version by Ollin, there it worked: https://drive.google.com/file/d/1toyENQFhr6xe3QoHeQQSfGoPgUK82-Ty/view?usp=sharing
  14. Alright, don't know why it was there several times. Will check if I have the same issues on other computers after update. Edit: Hat no issues elsewhere, must have been my client. Sorry for bothering.
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