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Arbystrider

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Posts posted by Arbystrider

  1. Aslain's XVM config includes option to show contour icon on 1st line over HP bar. With contour icon mod such as Ashbane's or Pog's this makes it easy for players to study unfamiliar tanks by looking at icon over target, but makes the screen look extremely messy with large multi-coloured icons flying all over the place.

     

    I hereby request an addition to the config: Show contour icons in OTM upon pressing L.ALT. This will make it easy for users of Ashbane's and Pog's icons to study unfamiliar tanks by looking at the contour icon over the target while pressing L.ALT, instead of spending valuable time in battle searching for the target in the players panels, and will not clutter the screen during normal gameplay. Best of both worlds.

     

    If it is possible to make clan icons show under L.ALT, I imagine it is also possible (given my understanding and past experience in editing OTM config) to make contour icon behave in this manner.

     

    Thank you.

     

    • Upvote 2
  2. 1 hour ago, Aslain said:

    I ran special code that is extracting a list of tanks with auto-loader, and then using that list to create icons with their names, then I add that images in TIM.

    How would I go about implementing this type of functionality into Ashbane's contours?

    Is it also possible to distinguish between autoloader and autoreloader? What of shell count?

     

    I would like to explore possibility of extending the reload time readout in Ashbane's contours to include auto(re)loader vehicles and shell count. For instance, reload time on BC25t will show as 40A5, and Progetto46 will show as 9R3, where "A" and "R" are autoloader and autoreloader respectively.

  3. 38 minutes ago, Quaksen said:

    I think your only option of checking positions would be using a replay. 

    Takes too long to open the game and skip forward to a meaningful part of replay just to check such minute details - A process that may need to be done dozens of times before the intended result is attained.

     

    39 minutes ago, Quaksen said:

    Or taking a screenshot

    What if one needs to look at extended OTM? Alt+PrtScrn does not work.

  4. 2 minutes ago, Quaksen said:

    (You have to have an account on koreanrandom to download the XCPad.zip file attached to the post)

    I see. I had no account on that website before clicking the link, hence why I came under the impression that it was a dead link.

     

    3 minutes ago, Quaksen said:

    As for looking at changes, I use WinMerge: http://winmerge.org

    NPP already has plugins for comparing text files;- What I was referring to was visual changes.

     

    I could change X/Y co-ordinates of different screen elements all day, but the only way (that I know of) to check if these elements are in the right place is to open the game which takes time.

  5. (This is not a mod request, but instead a question on the topic of modding. I did not feel that this thread belonged in any other board, so I decided to post it here.)

     

    I remember years ago there was a graphical editor for XVM/OTM which made it easy to make changes to your config and see the changes in realtime (http://www.lrdstudios.com/xvm-editor/). This tool has since been discontinued. I was told of a tool called XCpad which is a text-based tool that replaces it, but have not found any way to download it.

     

    I intend to create my own OTM config to suit my own taste, how does one go about doing this in 2019? What is the typical workflow of an OTM modder? Is it just Notepad++ with a dozen tabs open? How then do you observe the changes?

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