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Scorpiany

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Posts posted by Scorpiany

  1. Not all mods have incorporated the Te-Ke into their scripts yet. As for the Taipan crosshair not working, you're not the first who has reported this issue. I'll download Aslain's mod using your attached logs and test it out. I will respond within a few minutes.

     

    Edit: I finished downloading Aslain's Mod Pack using your settings. I will now try it out and see if I encounter any issues.

  2. Update: Added spotting checks into the Guide. Text borrowed from the WoT Wiki for this section.

     

     

    Spotting Checks (Text for this section borrowed from the WoT Wiki): You will not necessarily spot an enemy tank as soon as you have line of sight on it. The rate of visibility checks is limited as follows:

    • within 50 m range - every 0.1 sec
    • within 150 m range - every 0.5 sec
    • within 270 m range - every 1.0 sec
    • within 445 m range - every 2.0 sec

    NOTE: While Overlord confirmed the above as still correct for 0.7.1, US community manager Vallther claimed on 23 January 2012 that the frequency of the visibility checks depends "a lot on the map" and that he "requested a total check from Q&A regarding the matter". 

     

    The rate limitation on visibility checks means that it is entirely possible that a hidden tank moves out of cover right after a visibility check, shoots you, and returns back into cover right before the next visibility check, thus never getting spotted and staying hidden. This can also lead to fast tanks getting spotted only closer to you than your spotting range would normally allow - at a maximum speed of 72 km/h a tank can cross 40m between spotting checks past 270m range.

  3. Somtimes it's really weird and you can never tell if something is glitched or not.

    Looking at what info we currently have though, it's pretty unlikely that you can actually come as close as 10m to ppl and not see them.

     

    That being said, I had some pretty awkward games already, where I was in like an Elc AMX, sitting in a bush and not be spotted by someone driving right next to me (felt like around like 10-20m).

    I also didn't have have a single 100% skill though, so idk if I actually got spotted or not. The only thing I know is, that I've been spotting 2-3 base campers prior to that (from the same location) and if I could see them before, they should have seen me too, if I was spotted.

    Maybe I was spotted and they just didn't shoot, who knows. I don't have the facts from every player.

     

    But that also brings us to the topic of eyeballing/thinking what we see. Unless you know for sure, there are only the facts you can look at.

    Everything else is merely an impression or might be a glitch in the game, or a fact that has been overlooked.

    I can honestly say that you will always spot the enemy as soon as he crosses that 50m mark. I remember a battle in Muronovka (the map with the magical tank eating forest of death) in particular... I was in my T49 shooting an enemy KV-1 who was slowly but surely approaching... He got within 51m of me before I destroyed him. I began shooting at another approaching enemy, an M4 Sherman if I'm correct, who was approaching as well. He got to 45m when I killed him. However, 3 seconds after I destroy him, my 6th sense goes off. Technically, my camouflage value could have kept me hidden up until 25m thanks to all of the bushes. Yet due to the 50m auto-detection range, I still got spotted.

  4. Scorpiany, We have a problem though. I had a Hellcat drive coming at me in malovca (Spelling is bad. Whatever map you were on the first image) and we were in the middle. I was in my lowe. He didn't appear till he was 10m away. Now it seems like it is always the hellcat's with the good camo. It is on every map. Just asking, Can you test it with hellcats? I never spot them till 10m away. and some of them are sitting still.

     

    *EDIT* Do dead tanks provide camo or not? The ELC hid behind a dead tank and you couldn't spot him but at the end you said that they do not. Just wondering. *EDIT*

    No dead tanks do not provide you with camo unless the dead tank is part of the terrain. The ELC AMX was hiding behind a destroyed tank that is part of the terrain, thus it would count as a rock or building and block your line of sight to him.

     

    As for the Hellcat, they have the same mechanics apply. If you don't spot him until he is 10m away, either 

    • You were lagging
    • You simply didn't notice him
    • He was driving at a very high speed, thus he was able to keep driving for a short distance before the "spotting checks" detected him.

     

    I will add some information about spotting checks into the guide later today.

  5. Impressive, a very good stuff.

    I think many have been cleared how it works.

    I found, trying to understand why not see the tank that hits me, a calculator showing camouflage tank according to modules and crew. It is a link site

    http://www.wotinfo.net/en/camouflage.

    Many of you maybe now this site...

    Once again many thanks for your hard work.

    Best regards.

    When I was newer to the game, I used to use WoT Info's Camouflage calculator. After I learned more about the game, I found it to only be accurate to an extent. Usually,there's something blocking your line of sight to the enemy (or his line of sight to you), thus the Camo Calculator loses its effectiveness. Even Melty Math's Mod cannot take bushes and your environment into consideration. Regardless, those are all useful tools to use,and can assist you when it comes down to determining whether or not you'll be spotted. The more I play a certain tank however, the more accurately I'm able to figure out whether or not I'll be spotted,without the assistance of external tools and/or mods.

  6. What do you mean? We basically acted it out. Storm did TK me but he said he would split the bounty and Cartman never paid. Come to find out, Cartman IP spoofed Nightkane and me. Nightkane and I live together so we have the same IP.

    Perhaps I misread it? I'll take another look.

  7. It's not entirely up to Aslain. If the mod is compatible, he'll add it in. If not, he has to keep it out.

     

    Personally, I only need up to x30 zoom. Regardless, it's always nice to have the option to increase your zoom even further.

  8. I understand that, but looking at the following taken from the banned mods section..

     

    • "Lens scope" modification that removes tree leaves and alters bush transparency around the aiming reticule.

     

     

    so esentually, wouldn't the X30 and above scope zoom be considered illegal since it does alter the transparency of bushes and so forth when you zoom in? because it does alter the transparency

    The regular stock x8 zoom does the same thing, does it not? Any bushes within a certain range around your reticle will become transparent. The x30 zoom does the same thing too.

  9. Played a game after reloading the mod pack again to get a screen shot and it is now gone. Have no idea what the issue was.

    It's not an issue. It's one of the mods.

     

    The name of the mod is called "Wide border of maps". There are 5 sub-options attached to it, although what they essentially do is replace the red border line of the maps with a very bright pink zone. Personally, I enjoy this mod. If you don't like it, you may simply un-check it within the mod pack.

  10. Thanks for this.

    You are welcome, and thank you for your support!  ^_^

     

    good stuff.... wish everyone would read the part about hiding next to me when i am in a td... had a kv2 park right next to me and i get wiped out grrrr.....

    Yup... what annoys me even more is when I'm Platooning, and my Platoonmate (even though he's in the same tank as me, for example the T49), parks right next to me. What he doesn't realize is that his 75% crew will be spotted far before my 110% and 5 skills crew gets spotted. He attracts fire, even if not from TD's, it comes from artillery. And the consequences of that aren't favorable...  :mellow:

  11. heard this mod is going be put onto the "banned" list eventually due to it being able to remove foliage when you zoom in x30 abd above

    Trust me, the foliage still gets in your way. Sometimes it removes it a little bit, but more often than not, the foliage is still in your way.

  12. So as 9.2 is released today on the EU server does that mean we have a wait of a couple of days before the WOT MOD installer is ready then? I hate not having Aslain's Mods :/

    He will have the installer up and running once the creators of the mods within his installer update those very mods. 9.2 is being released tomorrow on EU (July 31st), thus we will have to wait one to three days before everything is fully functional.

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