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LionHeart

Premium Member Tier III
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Posts posted by LionHeart

  1. 5 hours ago, bubs79 said:

    ... my understanding the yellow numbers at the right side of red health bar is for the amount of damage needed to do to get  to  ace tanker 3  ,    u go past that number u will get number 2 badge , even more  number 1 badge , even more master badge

     

    I believe the yellow numbers indicate the amount of damage remaining needed to get the High Caliber medal for the battle.

  2. Yes, the presence of the bulb tells you that they are using XMPQ. If the bulb is gray with a slash, they have XMPQ but no sixth sense. If the bulb is yellow, they have sixth sense and are spotted.

     

    If someone with XMPQ clicks on the minimap, it shows an orange dot exactly where they clicked, as well as flashing the whole square. They can also draw lines, circles, or arrows on the map.

  3. It stopped working with the 9.17 update... they repaired it and it's available again.

     

    I like to keep it open on my second monitor (next to Teamspeak) and plug in the tank just before I drop into battle to see how the chosen tank compares to its class at its tier, and to remind me about how I want to play that tank (brawler, sniper, gun depression, speed, armor, etc.).

  4. I finally figured it out.... I was seeing my lightbulb markers, and occasionally another player's indicator, but no fire or flip markers... but the answer is that there are not many players on NA using XMPQ, and those that are using it are not the ones burning or flipping!

  5. Sorry to resurrect this old thread, but which of the XMQP notifications are being displayed with Aslain's version of XVM? I have not yet seen any notification about spotted allies, overturned vehicles, or which of my allies has XMQP loaded.

     

    ETA: I have it selected in XVM's settings and installed with the modpack.

    _Aslain_logs.zip

  6. What processes continue AFTER pressing the "Finish" button? I'm guessing that you are clearing out the installer files, creating your logs, backing up the installed selections, etc. It seems to take a while for the installer to close after choosing "finish." Is the installer finished modifying the game files before the "finish" box pops up?

     

    I guess my real question is, can I begin opening the game as soon as I click on "finish," or do I need to wait until the installer closes?

  7. Are you using VbAddict's Active Dossier Uploader? I was having the same issue when trying to return crew to a premium vehicle. When ADU updated to version 3.4.0.13, the problem went away. I also turned off Aslain's BRR and ATS mod, and turn those on manually inside ADU.

  8. I'm freezing on "Updating Crew" when I right click on an empty crew slot and choose "Return previous crew." I've waited 5 minutes without any change to the screen, and need to close the window to escape the WOT application.

     

    9.17.0_01 Freeze garage crew move.PNG

     

     

    I cleared the DLC cache when I loaded your version 9.17.0_00.

     

    The freeze happens only when right clicking and selecting the previous crew option. On the non-premium tanks, I have the "Automatically return crew" option selected, and those crews move from the premium tank back into the tank they are trained for without problems. I can also send the crew to the garage and select them to fill open slots without problems.

     

     

    Thanks for all that you do Aslain. I know these update days are tough for you.

    _Aslain_logs.zip

    _Aslains_Installer_CompList.log

    python.log

  9. Per Google Translate:

     

    Master Ambush - is a mod that can calculate avtomatichski review of an enemy tank with respect to the masking of your tank. Thus, you can easily determine how far through your tank will be marred by the adversary. MAmbush can calculate the level of your disguise after the shot in advance to give an answer whether your tank marred, if you make a shot. This mod is not classified as prohibited, as is the new fashion that has no analogues and Br does not know about its existence. It is not recommend to anyone to show events on its combat account. MAmbush is in beta testing and dorobotki. All stocks on rasstayaniyu calculated taking into account the fact that your tank is, the velocity is zero. For the convenience of users to customize the available configuration file.

    What are the perks of modes:

    1. Perk "Masking"
    2. Perk "Eagle Eye"
    3. Perk "intercept"
    4. Perk "Combat Brotherhood"



    What kind of equipment takes into account the events:

    1. "Camo Net"
    2. Perk "stereoscopic"
    3. Perk "Improved ventilation"
    4. Perk "illumination optics"



    An additional consideration:

    1. The bushes, trees,
    2. camouflage tank,
    3. The level of crew,
    etc.

     

    Indication:

    No - You can not shoot
    Yes - The enemy is 445 meters can shoot
    "Reserve for shot * m" - the stock for shooting, you can shoot

    Maud is not on the list of banned.

     

    Source: http://easymode.pro/mambush.php

     

    All credits go to the mod creator.

    1 hour ago, Arkhorse said:

    Индикация: Indication:

    No - Нельзя стрелять    No you cannot shoot.
    Yes - Противник вне 445 метров можно стрелять  Yes- The enemy is 445 meters can shoot
    "Reserve for shot *m" - запас для стрельбы, можно стрелять   "Reserve for shot * m" - the stock for shooting, you can shoot

    Мод пока отсутствует в списке запрещенных.

     

  10. ... But don't forget to donate occasionally... I know I need to do it more frequently...

     

    Aslain puts a lot of work into his modpack, and he's usually WAY ahead of his peers in getting an initial pack out to us after a WOT update comes out. He's dependent on others to update their individual mods, but he gets SOMETHING out as soon as he can.

     

    Donation inbound...

  11. Don't forget to zip the file and add it to your "Aslains_Custom_mods" folder so it will install itself during every installation! See the "Readme" in that folder for instructions!

     

    Also, for those who want to make sure that your clan icon is always displayed, even if your clan is not one that XVM will download, you can put that there. Here's the path to put the icons into:

     

    ...\res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan\

     

    I also have found a NA clan icon pack that's occasionally updated at:

    http://mods.curse.com/wot-mods/worldoftanks/xvm_clanicons_na

     

    This way you get more icons than XVM loads.

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