Miac
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Because of being forced to use very high resolution (1920x1080) because WoT does not have 1280x720, all of my HUD is too small to read. Forcing the resolution trough "preferences.xml" \AppData\Roaming\Wargaming.net\WorldOfTanks did not work as WoT resets the resolution even if file is set to read only. However, you can scale interface in the same file, but there occurs another problem: some mod elements remain small, or they are moved in weird position. 1. The "enemy seen" marker on the players panel is in the middle of the screen. Any way to move it back to the right side, next to the players name? 2. Crew Skill Informer remains on the same place and same size as usual, except it is covered by the upscaled tank & modules icon on the lower left side. How can I move it a bit to the right?
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[Fixed] Alternative Minimap features not displaying correctly
Miac replied to Miac's topic in Issues & bug reporting
In my options, I have disabled "Enabled expanded minimap features and now it is working"???? -
[Fixed] Alternative Minimap features not displaying correctly
Miac replied to Miac's topic in Issues & bug reporting
When zoomed in, you can see that every alternative minimap feature is overshadowed by the vehicle name. I zoomed in at maximum in here, but when you play normal, you can barely see what's behind the vehicle name. -
[Fixed] Alternative Minimap features not displaying correctly
Miac replied to Miac's topic in Issues & bug reporting
Sent PM -
[Fixed] Alternative Minimap features not displaying correctly
Miac replied to Miac's topic in Issues & bug reporting
Here's the "_Aslains_Installer_CompList.txt" file. I tried also with Arab numbers version but the problem persists. -
Armoring extended only works for Heavy Tanks?
Miac replied to Miac's topic in Issues & bug reporting
I can confirm that it is indeed a config issue. If you want to enable Armoring Extended for all tanks, do the following: 1. Navigate to "\World_of_Tanks\res_mods\0.9.7\scripts\client\mods\" folder 2. Right click on "armoring_extended.xml" and click on "Edit" 3. Edit line 14 by changing <only_ht> true </only_ht> to <only_ht> false </only_ht> 4. Save the file -
...or did I miss something in changelogs?
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There is again problem with both of these crosshairs: 1. Dellux is missing the part of the crosshair you aim with (the indicator) 2. MeltyMap's Green is unreliable - corsshairs do not align many times (as if you were aiming at the sky). To correct this, you have to leave and enter the sniper mode again. I am going to go test the regular, blue MeltyMap's crosshair now EDIT: Blue MapMelty's crosshair is FINE!
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I noticed this as well. Sometimes penetration is green, sometimes it is red. And I do remember also that hit decals have been updated in 9.7.
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Battle timer mod bug - some tanks don't display armor calculation
Miac replied to Miac's topic in Issues & bug reporting
Holy moly, I just found out instructions on how to get the armor calculation data for tanks that weren't "programmed in".... and they're hefty I do not see myself actively going to look for these for every tank that is not in the "MeltyMapProtractorSetting.xml" file, but as time goes by I might try to fit in one by one. For start I will collect the list of tanks that I notice don't have armor calculation implemented.