Raven_Scythe
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Posts posted by Raven_Scythe
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I've had autoaim mapped to shift since WoT 9.6, so I doubt that's the issue.
Are you having crash to desktop occassionally when autoaiming?
Since remapping, no crashes, even on maps I know I was frequently crashing on before.
11 matches now since remap, no issues.
Could be a bug in the way the game handles mouse inputs, risidual from the engine they are using?
Need a break, but I'll keep testing. If this indeed fixes the crash on aotoaim for me, I'll reinstall the config for Aslain's that was causing my turret/zoom/camera lock and see if the bug returns.
(There could be more than on conflict or bug causing this issue. My current mix of mods has not had the stuck issue, even with out the remap, but the remap does seem to have had an effect on the crash issue).
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I've only tested this in six matches, but positive so far. I remapped Autoaim to a key, rather than the right mouse button. So far, no crashes. Need a lot more matches to know if it's coincidence or not, just thought I'd toss that out there.
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The trigger for Crash to Desktop is definitely activating Auto Aim, but it seems to happen more on certain maps, It doesn't happen all the time. Hard to eliminate both bugs at the same time, seems if you eliminate one, you get the other.
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Switched to using Odem Mortis Modpack for now. Using MeltyMath sights, 30X max zoom, AA indication, AA Extended. Basically, all the mods one might expect to be related to this issue either by function or troubleshooting reports. I am having the occasional crash to desktop, on particular maps only, (haven't figured out triggering factor yet), but the camera/turret/mouse issue has not occured for me with that pack. I think it's likely the combination of mods I have selected, rather than that pack being immune, but just wanted to let you know that I am using some of the suspect mods via that pack and this issue is not occuring there.
I DON'T have BalCalc activated, not sure if it's not part of the pack, or I didn't select it.
Here is the log of mods installed using that pack, in case the comparisson helps narrow down the offending mod(s):
WoT at same Folder: YES
Collection version: 0.9.7
Current Date and Time 26.04.2015 20:50
ModPack Installer version 1.2.6.2 / Built Date: 16.04.2015 19:28:03
DefList 1
Clear res_mods Folder: YES
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CleanInstallation
XVM Section
XVM Main Files v6.1.0-dev 4200 enable statistics and winrate on xvm website http://www.modxvm.com
XVM ClanIcons
FULL NA-Server 2015-04-20
OMC XVM Config 2015-03-13
Minimap Extension
HP and Tanknames
All
show lost Enemy (last known position)
Over Target Marker Extension
OM Edition
QuickColorMarker ENABLE
Focus/Support Marker DISABLE
PlayersPanel and Statistic Display (Battleloading + Tab Window)
OM Edition
with HP-Bars
Big
Highlight own and squad VehicleIcons
OMC starting Battle Logo DISABLE
Colorscale
Wotlabs OLD - WN8 scale (6 Colorsteps)
LogIn
Autologin ENABLE
Skip Intro ENABLE
Save last Server ENABLE
Tank Carousel
1 Row
show BattleTier
show Tank Mastery
show Winrate
show Battles
show Average Damage
show WN8 effective tank damage (avgdmg / expected_dmg)
Battle Results Window by default
Team Score
SixthSense SoundMod
OMC signal (12 sec)
Sixth Sense Icons
yellow warning sign
Contour Tank Icons
PNG Style light ContourIcons
Crosshairs
Crosshair Arcade & Scope/Sniper view
MeltyMaps MathMod
Enhanced Penetration Indicator includes enemy tank angle into penetration calculation
With Number - shows difference in penetration (effective armor - average penetration)
GunConstraints SPG/AT
MeltyMaps blue Type
Serverside Crosshair
MeltyMapsMathMod
Zoom
ZoomOut Configs
max 500m
ZoomIn Configs
x10
Zoom factor 0.9-30
Zoom Level Indicator
Mouse Wheel behavior
with Mousescroll to Sniperscope
Damage Panel
Soulzas Hybrid Damage Panel (for res 1920x1080)
Damage Indicator
DamageIndicator by qdly
InfoPanel (Target Informations) (only alive enemy)
by masheene v2
Effective armor calculation from MeltyMap's MathMod 094.02
BattleShell Cooldown Button Mods
exact reloadtimes
Spot Messenger v2015-02-15 (chat message: "Spotted at.." )
Default mod activation status
Default activated - deactivate with F11
Works in the following Battle Modes
Random
in platoon chat only
Works in the following Tank Types
Tank Destroyer
Medium Tank
Heavy Tank
Light Tank
Artillery
Received Damage Announcer v2.5 by Omegaice
NA-Version (restricted - only spotted enemies)
Armoring Extended - Display Blocked Damage v1.08
Spotted Extended (Firefly Mod) v2.03
Battlescore Display
Team HP Pools v094 by Locastan
Default
Enemy Direction Mods
ATAC! (warning if enemy spotted behind you + distance)
Spotted vehicle direction on aim circle + Enemy ViewDirections on Minimap
Minimal - Spotted vehicle direction on aim circle only
Direction Indicator Extended - shows nearest enemy (green) and if they can shoot you (purple)
Aiming Help
for disappeared tanks
Advanced Aiming System Beta - saves last position of spotted tank stops twitching of crosshair when aiming at an disappeared tank
for spotted tanks
Autoaim Indication+ (disable whole mod with F10) standard ingame autoaim now works on nearest vehicle to actual aiming circle displays that autoaim on an enemy is enabled
Autoaim Extended v2.04 displays your autoaim target
Red
Chat Modification
BattleMessenger - Chat filter & antispam - v2.7.6
Safeshot
Config friendly fire allowed / 1 sec no corpse shot
Progress Indicator Text Mod improvement of results and achievements progress visibility
Highlight selected Tank in Tank Carousel
Blue
Crew Exp Extended v3.07
English
Vehicle Exp Extended v2.01
English
Quest Extended v1.07 automatic individual missions activation based on tank type
Detailed Tank Tooltips
Map Textures
Minimaps
HD Minimap (only the Maps) by locastan
Ammo, Shell, Consumables and Equipment Icons
Ammo and Equipment Icons by Grandpa
Hangar Icons
Hangar Crew Icons
Female Crew Mod
Visibility Modifications
Mav's Ultra Fog Remover
Loadingscreen Maps with Battletactics 9.6
TrainWagons
Train Wagon Visibility Mod by locastan
BaseCap Circles
Version 4
Gold Ammo Visibility Mod by lgfrbcsgo (APCR/HEAT)
Silver/Gold
Colored penetration and ricochets on Tanks
Dead White Tanks (NO use in ESL!)
Voice Addons
UT voices by Locastan Generation 0.9.4a and 3min, 1min, 30sec counter
no SoundMod -
Same issue, will try to troubleshoot as well. Yesterday, turning off Autoaim Extended seemed to have fixed, today, issue is back.
perspective lock - tank becomes independant of view
in Issues & bug reporting
Posted
Do you use the right mouse button for anything else?
Sometimes there will be something hardcoded to an input by mistake, like the right mouse button. We've been thinking it's an auto aim issue, but it might by a problem with the right mouse button as it's parsed by the game.
The crash bug has ended up in my replies in this thread, because, for me anyway, it seems that if I fix the lock bug with a mod combination, I get the crash bug. If I have the lock bug, I don't have the crash bug. Since remapping auto aim and not using RMB for anything, I've had neither bug.
A page or two back I put up a list of mods I'm using now via another mod pack, which includes many of the mods we thought might be causing the lock and/or crash bugs. I was getting crashes, but no locked turret/camera/zoom with that combo of mods. Since removing RMB from my bindings, 20+ games now, I also eliminated the crash bug.
Later, I'll back up my current mods folder and try to reisntall Aslain's. with RMB unbound, and see what happens.