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Sperber

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  1. Hey Aslain, was using your mod collection since the beginning I guess without any problems. Had to take a break from WOW and , before now again, the last game was in september 2022. Meanwhile and - thx to the updater - a few WOW versions later, I am trying to update your mod, but running everytime in this error: ModPack is version v12.0.0 #11. WOW client is 12.0.0.0.6775398 System is a WIN10 pro 64bit (10.0.19044). Meanwhile I uninstalled the ModPack and tried to re-install it, since I was hoping some files may have become obsolet or the new ModPack couldn´t write their new values into the old ones. That didn´t work as I even now can´t install the new ModPack. Unfortunal, the uninstall deleted the ModPack folders and I can´t create the logfiles you would like to have for analysis. I already run the GameCheck & repair features, incl. network diagnostics, my local firewall etc. Still a turn & burn. But is this error something you came across already or have an idea how to fix that? Would really appreciate your help on this. Regards, Chris.
  2. Unfortunal not for me. But Aslain, first things first: a great tool you have compiled here ;) Thanks for that! I´ve noticed the same as the threadstarter and that way I´d collected (and am collecting) fines every 2.nd or 3rd game. My CTD´s are a little different. Mainly resulting from the same (changing the view from normal to arty sight and/or clicking the minimap) I´ve noticed a huge package loss and I suppose that´s the main reason, why the game is crashing. It seems that with every view change a burst of data is beeing requested from the server and (I am on DSL ~700kb/s w. a ping of 100-200ms) the data transfer back gets stuck in the pipe and causes the game to freeze. There is nothing the user can do about that because there seems to be no tolerance for a data delay or a routine to request lost data packages again. What results from this is (if you are lucky) a 60 seconds lag and your game becomes playable again, but most of the time I´ll get disconnected. The same package loss seems to be the reason for the CTD at start and/or the delay at start. For me the countdown in most games is already over or at 2 to 5 seconds - and than I can´t move for about 15 seconds as it seems to load in a background task. When the data is synched, it´s like a magic flip in fast forward: all vehicles move for 3 seconds with lightspeed (as they were moving while my game was still loading) to their actual positions. And now I can move. I did the testing and uninstalled the whole mod and the game went straight on w/o any of these issues. I reinstalled it and deactivated everything but J1mb0´s Damaklos Sword for arty - and all of the problems came back. Is there anything you can do about that?
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