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[0.6.6.x] Texture-Based Ambient Occlusion (v1.6)


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Posted

Download:
http://uploadas.com/hiulyg1x1sxt/Modified_Ingame_Native_AO_v1.6.7z.html


Requirements:
>Disable driver enforced ambient occlusion or any other form of ambient occlusion (unless you don't care about waste of fps)
>Should be installed as final just in case multiple mods are there.


Installation:
>Extract the contents to "World of Warships/res_mods/x.x.x.x(res version)
>Replace any existing files (Just in case they do)


Effect:
>Improves the in-game ambient occlusion to be more visible/darker.


CHANGELOG:
-Alpha Release
>Every model/ships as of 0.5.15.2

-v1.0
>Every model/ships as of 0.5.16.0
>Revamped and Fixed all textures
>Added german destroyer line

-v1.1
>Every model/ships as of 0.6.0.0
>Changed AO texturing method to Emboss (Similar to NVIDIA's Horizon Based Ambient Occlusion, but it is just a replica it is not a guaranteed real thing, but you will notice on this screenshot http://pasteboard.co/nYp3A7OkB.png almost all edges are darkened the same way the real thing does. [Please note that the method I used on previous versions are all SSAO Based for those who wants to know])
>Added USS SWEEEEET HOME AAAALABAMA!

-v1.1b
>Changed AO texturing method back to SSAO (This is actually better because the previous version removed the game's ability to emulate soft shadows)
>Improved darkening on textures

-v1.1c
>Revamped the entire game's ao files (found out there were files besides the ship ones, so I decided to extract all game files and find all the ao ones)
>Files consists of some port textures, some trees, etc, but most of them are terrain files. (566 Total AO Files that I found in the game's entirely extracted files, including the pre-existing ones)

-v1.1d
>Skipped due to various resorting and organizing files

-v1.2
>RECOMMEND TO REINSTALL ALL YOUR MODS (Last version that I uploaded had those unecessary AO files)
>Removed uneccesary AO files (Didn't have any eyecandy effect or just useless)
>Added a couple of new files as of update 0.6.1.0 (It was a bunch of destroyers I think, and some russian ships)
>544 Total AO Files on this mod (Have to put this every now and then for future references just in case I get confused)

-v1.3
>Applied Gradient Mapping technique to all textures to normalize darkening.
>Added couple of new maps/probably ships too as well
>All textures as of 0.6.2.0
>590 Total AO Files on this mod

-v1.4
>Applied Gaussian Blur to increase darkening radius
>Added the "currently testing" french cruisers.
>Added USS Alabama (different from v1.1)
>600 Total AO Files on this mod (recommend to replace all files)

-v1.5
>Added the italian Duca d' Aosta
>Retained the french cruisers since there were no differences made since its test phase
>Rearranged all files as per game files (some files got removed, and some got totally sorted out, ie. USN ships have been rearranged by devs)
>Added couple of maps that I missed such as the golden harbor
>598 Total AO Files on this mod

-v1.6
>Added a couple of ships and maps
>Intensified Darkening
>643 Total AO Files on this mod (recommend to replace all files)

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