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X33STORM

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X33STORM last won the day on June 5 2018

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About X33STORM

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  1. So i've been having a few UI problems, and i'm trying to narrow down if any of my customizations are at fault. I've been using this edit for a while, it works as it should, but not sure if it leaves some code with nowhere to go. It just removes the "Damage Taken", so only "Damage Done" shows, saving up much needed UI space. I just commented out the instances of "OwnLog" & "DamageMeterOwnRow" in DamageMeter.xml. DamageMeter.xml: <ui> <css name="$TextDefault"> <fontFamily value="$WWSDefaultFont"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="15"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <css name="$TextDefaultBold"> <fontFamily value="$WWSDefaultFontBold"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="15"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <block className="DamageMeterEnemyRow"> <style> <height value="22px"/> </style> <block> <style> <width value="100%"/> <flow value="horizontal"/> </style> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(subtype=='Destroyer'?'3':subtype=='Cruiser'?'2':subtype=='Battleship'?'1':'0')"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="5px"/> <fontSize value="16"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(tr(shipNameIDS))"/> <style> <width value="90px"/> </style> </block> <block type="text"> <!-- shellType --> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> <block type="text"> <!-- damage --> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="damage"/> <style> <width value="50px"/> </style> </block> <block type="text"> <!-- damage --> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="' (+' + lastDamage + ')'"/> <style> <width value="70px"/> </style> </block> </block> </block> <!--block className="DamageMeterOwnRow"> <style> <height value="22px"/> </style> <block> <style> <width value="100%"/> <flow value="horizontal"/> </style> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(subtype=='Destroyer'?'3':subtype=='Cruiser'?'2':subtype=='Battleship'?'1':'0')"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="5px"/> <fontSize value="18"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(tr(shipNameIDS))"/> <style> <width value="90px"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="damage"/> <style> <width value="50px"/> </style> </block> </block> </block--> <block className="DamageMeter"> <bind name="controller" value="com.monstrofil.controllers.WindowsController"/> <bind name="appear" value="'addedToStage'; 0.6; 0; {alpha: 0}; {alpha: 1}"/> <block className="DamageMeterView"> <bind name="visible" value="movie == 'Battle'"/> <bind name="controller" value="com.monstrofil.controllers.DamageMeterController"/> <style> <position value="absolute"/> </style> <block className="EnemyLog"> <!-- --> <bind name="collectionDH" value="CC.userPrefs; 'userPrefsCollection'"/> <bind name="entityDH" value="'userPrefsEntity'; userPrefsCollection[0].id"/> <bind name="watchDH" value="'userPrefs'; ['userPrefsEntity.userPrefs.evUserPrefsChanged']; userPrefsEntity.userPrefs.userPrefs"/> <bind name="draggableWindow" value="'ELDragZone'; 'IMPosition'; 'EL'"/> <bind name="watch" value="'ELPositionX'; (userPrefs.IMPositionX.EL == null) ? '170' : userPrefs.IMPositionX.EL"/> <bind name="watch" value="'ELPositionY'; (userPrefs.IMPositionY.EL == null) ? '25' : userPrefs.IMPositionY.EL"/> <bind name="left" value="ELPositionX"/> <bind name="top" value="ELPositionY"/> <style> <width value="120px"/> <fontSize value="16"/> </style> <block> <styleClass value="$FullsizeAbsolute"/> <bind name="visible" value="true"/> <block type="text"> <bind name="text" value="'IDS_BATTLE_STATS_CAUSED_DAMAGE'"/> <styleClass value="$TextDefaultBold"/> <style> <width value="230px"/> <fontSize value="14"/> <textAlign value="center"/> </style> </block> <block> <bind name="repeat" value="damagedEntities; 'DamageMeterEnemyRow'; {}"/> </block> <style> <position value="absolute"/> </style> <params> <param name="name" value="ELDragZone"/> </params> </block> </block> <!--block className="OwnLog"> <bind name="firstEntityDH" value="'stageEntity'; CC.stage"/> <bind name="watchDH" value="'stage'; ['stageEntity.stage.evStageSizeChanged']; stageEntity.stage"/> <bind name="collectionDH" value="CC.userPrefs; 'userPrefsCollection'"/> <bind name="entityDH" value="'userPrefsEntity'; userPrefsCollection[0].id"/> <bind name="watchDH" value="'userPrefs'; ['userPrefsEntity.userPrefs.evUserPrefsChanged']; userPrefsEntity.userPrefs.userPrefs"/> <bind name="draggableWindow" value="'OLDragZone'; 'IMPosition'; 'OL'"/> <bind name="watch" value="'OLPositionX'; (userPrefs.IMPositionX.OL == null) ? '365' : userPrefs.IMPositionX.OL"/> <bind name="watch" value="'OLPositionY'; (userPrefs.IMPositionY.OL == null) ? ((stage.height) - 205) : userPrefs.IMPositionY.OL"/> <bind name="left" value="OLPositionX"/> <bind name="top" value="OLPositionY"/> <style> <position value="absolute"/> <width value="200px"/> </style> <block> <styleClass value="$FullsizeAbsolute"/> <bind name="visible" value="true"/> <block type="text"> <bind name="text" value="'IDS_TAKEN_DAMAGE_HINT'"/> <styleClass value="$TextDefaultBold"/> <style> <width value="180"/> <fontSize value="14"/> <textAlign value="center"/> </style> </block> <block> <bind name="repeat" value="damagedMeEntities; 'DamageMeterOwnRow'; {}"/> </block> <style> <position value="absolute"/> </style> <params> <param name="name" value="OLDragZone"/> </params> </block> </block--> </block> </block> </ui> -X33STORM DamageMeter.xml
  2. X33STORM

    Camera locking at the start of match

    Happened to me once in the middle of a match, bloody strange. The most likely cause is "\res_mods\0.7.12.0\camerasConsumer.xml", you can try deleting that.
  3. Just needs a solid glow border, but as as 1.0 it's very nice. Not sure how it's calculated tho.
  4. X33STORM

    Pingometer by BADoBEST

    More noticeable than a standard pingometer. With poor performance (FPS <30; Ping> 100), the numbers turn orange. The lag is displayed in red. https://forum.worldofwarships.ru/topic/121295-all-пингометр/
  5. X33STORM

    Missing ext_fonts.swf or added entry

    Would've used the bug report guide, but it's just too much of a security risk, revealing private data about the pc, i prefer not to share. Thanks for the hand-holding Here were are: _Aslains_Installer_Options.inf
  6. X33STORM

    Missing ext_fonts.swf or added entry

    #3 version, same thing. Here you go, logs: _Aslains_Installer.log _Aslains_Installer_CompList.log Don't mind the no client detection, blank folder with just latest .exe and res folder.. Tried the #2 in the actual game folder several times, same thing. File never appears in the the installer log. EDIT: Different comp choices and the file is there, so that's something to go on.
  7. As the title suggests, \gui\unbound\flash\ext_fonts.swf is either missing from the latest v.7.12.0 #02, or it shouldn't be in the USSExpressionsLoader.xml.
  8. X33STORM

    Mini Map Ship colors

    Ah, i think that's possible with Alt Markers. You'll just have to add a color="0xff0000" for red fx, to the corresponding text field. Find your hex colors here: https://www.hexcolortool.com/#ff0000
  9. X33STORM

    Mini Map Ship colors

    Np. Do you mean for the running lights mod? They are just images. There are several options to them in Aslains pack right under the option, you might like the ones i've made there They look like this: Or perhaps the ship icons themselves? I made one for that, but they've not been included in the pack. Grab them here:
  10. X33STORM

    Mini Map Ship colors

    Ah, alt_minimap can change the color of a lot of things, but not quite that extensive.
  11. X33STORM

    Mini Map Ship colors

    You could just use alt_minimap in the pack, and change the red <enemy> color in the "res_mods\0.7.8.0\alt_minimap\settings.xml". Around line 222. Think it's "0xb31111" the default, where "b31111" is the hex color, which you can grab anywhere and just replace. Like if you wanted plain blue "0000ff" instead, it'd be color="0x0000ff".
  12. X33STORM

    BEHelper - Advanced HP Indicator

    The \sfm\battle.txt controls when the indicator is showing, could that be the problem? Added it from the original download on the RU forums first thing, and i haven't experienced any bugs. asd My personal problem with this... I always install your pack into a folder with just the latest .exe and res folder, paths.xml, same with Hakabase and Proshops packs, then start merging your packs new swf and xml changes with my custom changed files like elements and layout, settings in alt minimap/markers, damage meters, team structure etc.. And repeating the process with the few mods that only Proships and Hakabase has. The problem now is that once the game is launched with BEHelper and USSHelper they change their respective files, "messing them up", leaving everything offset differently and moving around code. (Guess it's cyrillic encoding or something that's the reason for this.. Like the switched "/" & "\" ) Leaving the compare feature in Notepad++ completely useless as everything is different after they're done with the files. I know your pack isn't meant for this, but my only choice is to do it manually like this, as i'm sure is the same with other advanced users that use their own customizations. It's a bit dreary to do every patch, but it hasn't been a problem, until now that is. I just really despise scripts that mess with my files in an automated process..
  13. Might be you haven't got Alternative Battle Interface enabled under Controls.
  14. Since the new 0.7.7.0 update you've gone over to using this mods' included BEHelper, which you kindly didn't use before. Is there any reason for this, other than convenience? Because i was rather fond of the way you worked around it before, as well as USSHelper. Whenever the game is launched with this, it messes up the encoding/formatting of battle_elements.xml, and rearranges everything. Just not worth it IMO, if all it does is put in/take out bits of code, that your installer already does. I know it didn't need it before, but have no idea if the "moving around" feature that worked in the past, and now does again with 0.7.7.0 is related to any function of it. But i shouldn't think so. (Just did it manually, works fine. it'd just be to remove BEHelper and revert to way it was set up before. Nothing's changed in that regard.) Would really appreciate it if you could see it fit to go back to the way you did it before. Once you get off vacation ofc. Also, \sfm\battle.txt is missing. Have a good one. -X33STORM
  15. Another little personal mod i've used for years, and decided to share. Updated for 0.7.9.1. Made it because so i could distinguish enemy classes faster, especially with a lot of targets on screen. Works with default game (target, map, minimap) and with whatever mods that use the hud_lib files, compatible with Badobest's icon settings, and alt_markers, which are both used in the screenshots. Colors used are derived from some ear panel mods like Roslich and Badobest, for a consistent concurrent use with other mods. ( Initially i had it for friendly ships too, but that defeated the very purpose since it made it hard to distinguish friendlies from enemies, except for the health bar. ) EDIT: 0.7.9.1 update. -X33STORM Class Colored Enemy Ship Icons - 0.7.9.1 - by X33STORM.rar
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