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X33STORM

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X33STORM last won the day on June 5

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  1. X33STORM

    Mini Map Ship colors

    Ah, i think that's possible with Alt Markers. You'll just have to add a color="0xff0000" for red fx, to the corresponding text field. Find your hex colors here: https://www.hexcolortool.com/#ff0000
  2. X33STORM

    Mini Map Ship colors

    Np. Do you mean for the running lights mod? They are just images. There are several options to them in Aslains pack right under the option, you might like the ones i've made there They look like this: Or perhaps the ship icons themselves? I made one for that, but they've not been included in the pack. Grab them here:
  3. X33STORM

    Mini Map Ship colors

    Ah, alt_minimap can change the color of a lot of things, but not quite that extensive.
  4. X33STORM

    Mini Map Ship colors

    You could just use alt_minimap in the pack, and change the red <enemy> color in the "res_mods\0.7.8.0\alt_minimap\settings.xml". Around line 222. Think it's "0xb31111" the default, where "b31111" is the hex color, which you can grab anywhere and just replace. Like if you wanted plain blue "0000ff" instead, it'd be color="0x0000ff".
  5. X33STORM

    BEHelper - Advanced HP Indicator

    The \sfm\battle.txt controls when the indicator is showing, could that be the problem? Added it from the original download on the RU forums first thing, and i haven't experienced any bugs. asd My personal problem with this... I always install your pack into a folder with just the latest .exe and res folder, paths.xml, same with Hakabase and Proshops packs, then start merging your packs new swf and xml changes with my custom changed files like elements and layout, settings in alt minimap/markers, damage meters, team structure etc.. And repeating the process with the few mods that only Proships and Hakabase has. The problem now is that once the game is launched with BEHelper and USSHelper they change their respective files, "messing them up", leaving everything offset differently and moving around code. (Guess it's cyrillic encoding or something that's the reason for this.. Like the switched "/" & "\" ) Leaving the compare feature in Notepad++ completely useless as everything is different after they're done with the files. I know your pack isn't meant for this, but my only choice is to do it manually like this, as i'm sure is the same with other advanced users that use their own customizations. It's a bit dreary to do every patch, but it hasn't been a problem, until now that is. I just really despise scripts that mess with my files in an automated process..
  6. Might be you haven't got Alternative Battle Interface enabled under Controls.
  7. Since the new 0.7.7.0 update you've gone over to using this mods' included BEHelper, which you kindly didn't use before. Is there any reason for this, other than convenience? Because i was rather fond of the way you worked around it before, as well as USSHelper. Whenever the game is launched with this, it messes up the encoding/formatting of battle_elements.xml, and rearranges everything. Just not worth it IMO, if all it does is put in/take out bits of code, that your installer already does. I know it didn't need it before, but have no idea if the "moving around" feature that worked in the past, and now does again with 0.7.7.0 is related to any function of it. But i shouldn't think so. (Just did it manually, works fine. it'd just be to remove BEHelper and revert to way it was set up before. Nothing's changed in that regard.) Would really appreciate it if you could see it fit to go back to the way you did it before. Once you get off vacation ofc. Also, \sfm\battle.txt is missing. Have a good one. -X33STORM
  8. Another little personal mod i've used for years, and decided to share. Updated for 0.7.7.0. Made it because so i could distinguish enemy classes faster, especially with a lot of targets on screen. Works with default game (target, map, minimap) and with whatever mods that use the hud_lib files, compatible with Badobest's icon settings, and alt_markers, which are both used in the screenshots. Colors used are derived from some ear panel mods like Roslich and Badobest, for a consistent concurrent use with other mods. ( Initially i had it for friendly ships too, but that defeated the very purpose since it made it hard to distinguish friendlies from enemies, except for the health bar. ) -X33STORM Class Colored Enemy Ship Icons by X33STORM.rar
  9. X33STORM

    Improved torp visibility

    If you're talking about the little arrow with a bar on top, it's in the hud_lib_res (hud_lib_I1A.png), very easy to replace with whatever image you want instead.
  10. Another mod i made for myself, thought others might like it too. Like Hakabase's rangefinder mods with the colored bold text. I just thought the colors didn't blend in well enough with the rest of my UI and crosshair, so i made this, original color, but in the much needed bold. Haven't posted it anywhere else, so you can have first pick at it. Just include my nick P.S Dunno if you want it, but i have some pretty nice customizations i've made to Badobest's markers, and W03L0BED's to make them work in unison, better than they do separate. Could post some screenies if so, but i don't know if it's possible with your installer. -X33STORM Rangefinder White Bold - X33STORM.rar
  11. X33STORM

    Stuck on loading-battle, have to Alt+F4

    Not positive on this, but it could be a big factor that i keep rar'ed backup copies of older revisions in my res_mods. When removing the backups i keep anywhere in res_mods, it doesn't happen just as much, i think, maybe. But only files in the structure should be registered in res_mods, and those files should be basically invisible.. If i'm not wrong ofc.
  12. So since the dawn of time, i've had this problem with getting stuck on the loading battle screen, where the "enter battle" button doesn't appear, and i have to Alt+F4 and re-open the game. It's a rare bug normally, but heavily modded it seems to be immensely worse! Currently it happens every few battles, and also seems worsened by alt+tabbing out while the waiting in queue. A common "fix" is to the delete the preferences.xml, clearing settings from any old mods. But testing has proved this to be useless in my case. I think maybe lowering graphics such as shadows, reflections and rendering quality improves on it a bit. But nothing that really measures up as a fix.. Without removing my mods, that is. I was hoping anyone had some insight into this problem, as it really dampens my spirit to have to do this ordeal over and over. One interesting note, when you mess up a bit of code, the game will tell you by stalling at the loading screen, messing up the graphics usually... Included my USSExpressionsLoader.xml and battle_elements.xml to give an idea of what mods im running. InfoPanelSelf, is disabled because i suspect it worsens it.. Considering the UI engine in this game, it could very well be an "interface overload" im thinking, too many elements simply. -X33STORM USSExpressionsLoader.xml battle_elements.xml
  13. Just wanted to share these custom graphics i made for running lights, hoped you might include them in your pack. Done a lot of custom stuff i just use myself, but i find these are really nifty compared to the default and custom ones, so i wanted to share them. Haven't posted them anywhere else, so you have first pick I'm on EU server, and those mod boards are pretty much deserted, so figured i'd have better luck here. Here they are: Goes best with running lights using the following settings: <glow color="0x4f4f4f" alpha="0.0" x="3" y="3" strength="0"/> <!--shadow color="0x00FF00" alpha="0.0" x="5" y="5" strength="0" angle="60" distance="10"/--> Also btw, if you should want, you have every permission to use my Red vs Blue tracers, already included in the Proships modpack. Thanks for all your work on your great pack. -X33STORM X33STORM-Running_Lights.rar
  14. A faulty line of code or mod will manifest in being stuck at the loading screen.
  15. When SmokeIndicator.swf is installed the on screen icons like ally/enemy/bases etc lag when the camera is turning from side to side. Verified by removing and re-adding it from USSExpressionsLoader.xml.
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