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X33STORM

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X33STORM last won the day on June 5 2018

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About X33STORM

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  1. Since the original post on the .ru forums is no longer, i haven't quite been able to figure out what the top and bottom figures are supposed to be used. Could you include a short description with it? Assume maybe one's for the faraway fast DD's, and other is normal?
  2. X33STORM

    Navigator: Hootorez Style Centered

    I've used this for years as one of my customizations. Here's how you go about it, in hope of getting it put into the pack. (Sucks having to re-do all my stuff each update) "\alt_hud\crosshairs.xml" <navigator x="0" y="155"> battle_layout.xml <element> <id>alarmClipCompass</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-4000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>frustumClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-350</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>-4000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunRotatorClips</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipDollClip</id> <hasAnimationInside>false</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-4000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> I've moved down the ship health to the bottom in this old photo, but with advanced hp indicator i haven't been able to move that. Here's how it looks:
  3. X33STORM

    Start Battle button is missing, battle never loads

    Until the 2019 patch, i've had this bug intermittently. Best i figure is it's either the amount of mods used, or the glare/fog removal mods.
  4. X33STORM

    Zoom: Faster to Instant

    With your camera mod installed, open "World of Warships\res_mods\0.8.0.1\camerasConsumer.xml" with any text editor. Search for "SnakeTail_zoomin", change "time" to 0 if you want instant, or 0.15 like i use if u want almost instant. Like so: <id> SnakeTail_zoomin </id> <StandardAnimator> <time> 0.15 </time> <easing> CubicOut </easing> </StandardAnimator> Repeat with "SnakeTail_zoomout", that's near zoom in. Enjoy.
  5. So i've been having a few UI problems, and i'm trying to narrow down if any of my customizations are at fault. I've been using this edit for a while, it works as it should, but not sure if it leaves some code with nowhere to go. It just removes the "Damage Taken", so only "Damage Done" shows, saving up much needed UI space. I just commented out the instances of "OwnLog" & "DamageMeterOwnRow" in DamageMeter.xml. DamageMeter.xml: <ui> <css name="$TextDefault"> <fontFamily value="$WWSDefaultFont"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="15"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <css name="$TextDefaultBold"> <fontFamily value="$WWSDefaultFontBold"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="15"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <block className="DamageMeterEnemyRow"> <style> <height value="22px"/> </style> <block> <style> <width value="100%"/> <flow value="horizontal"/> </style> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(subtype=='Destroyer'?'3':subtype=='Cruiser'?'2':subtype=='Battleship'?'1':'0')"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="5px"/> <fontSize value="16"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(tr(shipNameIDS))"/> <style> <width value="90px"/> </style> </block> <block type="text"> <!-- shellType --> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> <block type="text"> <!-- damage --> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="damage"/> <style> <width value="50px"/> </style> </block> <block type="text"> <!-- damage --> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="' (+' + lastDamage + ')'"/> <style> <width value="70px"/> </style> </block> </block> </block> <!--block className="DamageMeterOwnRow"> <style> <height value="22px"/> </style> <block> <style> <width value="100%"/> <flow value="horizontal"/> </style> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(subtype=='Destroyer'?'3':subtype=='Cruiser'?'2':subtype=='Battleship'?'1':'0')"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="5px"/> <fontSize value="18"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(tr(shipNameIDS))"/> <style> <width value="90px"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="damage"/> <style> <width value="50px"/> </style> </block> </block> </block--> <block className="DamageMeter"> <bind name="controller" value="com.monstrofil.controllers.WindowsController"/> <bind name="appear" value="'addedToStage'; 0.6; 0; {alpha: 0}; {alpha: 1}"/> <block className="DamageMeterView"> <bind name="visible" value="movie == 'Battle'"/> <bind name="controller" value="com.monstrofil.controllers.DamageMeterController"/> <style> <position value="absolute"/> </style> <block className="EnemyLog"> <!-- --> <bind name="collectionDH" value="CC.userPrefs; 'userPrefsCollection'"/> <bind name="entityDH" value="'userPrefsEntity'; userPrefsCollection[0].id"/> <bind name="watchDH" value="'userPrefs'; ['userPrefsEntity.userPrefs.evUserPrefsChanged']; userPrefsEntity.userPrefs.userPrefs"/> <bind name="draggableWindow" value="'ELDragZone'; 'IMPosition'; 'EL'"/> <bind name="watch" value="'ELPositionX'; (userPrefs.IMPositionX.EL == null) ? '170' : userPrefs.IMPositionX.EL"/> <bind name="watch" value="'ELPositionY'; (userPrefs.IMPositionY.EL == null) ? '25' : userPrefs.IMPositionY.EL"/> <bind name="left" value="ELPositionX"/> <bind name="top" value="ELPositionY"/> <style> <width value="120px"/> <fontSize value="16"/> </style> <block> <styleClass value="$FullsizeAbsolute"/> <bind name="visible" value="true"/> <block type="text"> <bind name="text" value="'IDS_BATTLE_STATS_CAUSED_DAMAGE'"/> <styleClass value="$TextDefaultBold"/> <style> <width value="230px"/> <fontSize value="14"/> <textAlign value="center"/> </style> </block> <block> <bind name="repeat" value="damagedEntities; 'DamageMeterEnemyRow'; {}"/> </block> <style> <position value="absolute"/> </style> <params> <param name="name" value="ELDragZone"/> </params> </block> </block> <!--block className="OwnLog"> <bind name="firstEntityDH" value="'stageEntity'; CC.stage"/> <bind name="watchDH" value="'stage'; ['stageEntity.stage.evStageSizeChanged']; stageEntity.stage"/> <bind name="collectionDH" value="CC.userPrefs; 'userPrefsCollection'"/> <bind name="entityDH" value="'userPrefsEntity'; userPrefsCollection[0].id"/> <bind name="watchDH" value="'userPrefs'; ['userPrefsEntity.userPrefs.evUserPrefsChanged']; userPrefsEntity.userPrefs.userPrefs"/> <bind name="draggableWindow" value="'OLDragZone'; 'IMPosition'; 'OL'"/> <bind name="watch" value="'OLPositionX'; (userPrefs.IMPositionX.OL == null) ? '365' : userPrefs.IMPositionX.OL"/> <bind name="watch" value="'OLPositionY'; (userPrefs.IMPositionY.OL == null) ? ((stage.height) - 205) : userPrefs.IMPositionY.OL"/> <bind name="left" value="OLPositionX"/> <bind name="top" value="OLPositionY"/> <style> <position value="absolute"/> <width value="200px"/> </style> <block> <styleClass value="$FullsizeAbsolute"/> <bind name="visible" value="true"/> <block type="text"> <bind name="text" value="'IDS_TAKEN_DAMAGE_HINT'"/> <styleClass value="$TextDefaultBold"/> <style> <width value="180"/> <fontSize value="14"/> <textAlign value="center"/> </style> </block> <block> <bind name="repeat" value="damagedMeEntities; 'DamageMeterOwnRow'; {}"/> </block> <style> <position value="absolute"/> </style> <params> <param name="name" value="OLDragZone"/> </params> </block> </block--> </block> </block> </ui> -X33STORM DamageMeter.xml
  6. X33STORM

    Camera locking at the start of match

    Happened to me once in the middle of a match, bloody strange. The most likely cause is "\res_mods\0.7.12.0\camerasConsumer.xml", you can try deleting that.
  7. Just needs a solid glow border, but as as 1.0 it's very nice. Not sure how it's calculated tho.
  8. X33STORM

    Pingometer by BADoBEST

    More noticeable than a standard pingometer. With poor performance (FPS <30; Ping> 100), the numbers turn orange. The lag is displayed in red. https://forum.worldofwarships.ru/topic/121295-all-пингометр/
  9. X33STORM

    Missing ext_fonts.swf or added entry

    Would've used the bug report guide, but it's just too much of a security risk, revealing private data about the pc, i prefer not to share. Thanks for the hand-holding Here were are: _Aslains_Installer_Options.inf
  10. X33STORM

    Missing ext_fonts.swf or added entry

    #3 version, same thing. Here you go, logs: _Aslains_Installer.log _Aslains_Installer_CompList.log Don't mind the no client detection, blank folder with just latest .exe and res folder.. Tried the #2 in the actual game folder several times, same thing. File never appears in the the installer log. EDIT: Different comp choices and the file is there, so that's something to go on.
  11. As the title suggests, \gui\unbound\flash\ext_fonts.swf is either missing from the latest v.7.12.0 #02, or it shouldn't be in the USSExpressionsLoader.xml.
  12. X33STORM

    Mini Map Ship colors

    Ah, i think that's possible with Alt Markers. You'll just have to add a color="0xff0000" for red fx, to the corresponding text field. Find your hex colors here: https://www.hexcolortool.com/#ff0000
  13. X33STORM

    Mini Map Ship colors

    Np. Do you mean for the running lights mod? They are just images. There are several options to them in Aslains pack right under the option, you might like the ones i've made there They look like this: Or perhaps the ship icons themselves? I made one for that, but they've not been included in the pack. Grab them here:
  14. X33STORM

    Mini Map Ship colors

    Ah, alt_minimap can change the color of a lot of things, but not quite that extensive.
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