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X33STORM last won the day on May 27 2020
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The most recent Capt/Aslain variant, is far superior. I'd say it's pretty much perfect tbh. Maybe an option to hide hp value/percentage all together. But fine as is for me that one. Their tweak to the layout should be default ingame if u ask me. Falls much more in line.
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World_of_Warships\bin\5343985\res_mods\PnFMods\DamageMeter\DamageMeter.xml Change the fontSize at these two places in the top of the doc. I've used the size 16 since forever. Small but unobtrusive and readable. At 3440x1440. You probably need 18. A small tweak, and works. <css name="$TextDefault"> <fontFamily value="$WWSDefaultFont"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="16"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <css name="$TextDefaultBold"> <fontFamily value="$WWSDefaultFontBold"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="16"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> Changing the $WoWsSymbol i would think requires tweaking for both OwnRow and EnemyRow, but i guess proportionally increase the fontsize, and maybe also width and height if it's out of bounds. Maybe adding a marginBottom or marginTop? Usually did these kinds of changes, loaded up an training battle, and adjusted values until it fit. But i'm no expert, just wanted some tweaks. <block type="text"> <!-- shellType --> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : (ammoType == 'CS') ? 'q' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> Dunno if it's helpful, but my two cents.
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Nice that Autospy has picked up the project. Consider this closed.
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Battleframe minimap AA circle issue with CVs
X33STORM replied to X33STORM's topic in Issues & bug reporting
Right, i'll just see myself out 🙂 Thread closed, or whatever. Thx! -
Battleframe minimap AA circle issue with CVs
X33STORM replied to X33STORM's topic in Issues & bug reporting
@Aslain It's been updated to 3.4 > https://forum.worldofwarships.ru/topic/139238-all-тактическая-миникарта-v34/?page=3 -
Sure hope so! I did my own version back when it was in the old format off badobest's template, simple enough although time consuming, and lasted for years without changes. WG's constant changes are not mod friendly tho. Badobest will be a huge loss to the game 😞
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So i've been missing this mod something fierce. Any replacement, or has WG made the code impossible or something?
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It does this thing where instead of AA circle, entire minimap lights up with red, more and more from each visible AA circle. Causing major fps spikes in the process. Confirmed by toggling that option on and off. Restarted the game mid-game, it persisted. Played a bunch of games with no issue as non-CV.
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Exactly what i needed, thanks so much for that! I got the desired result with: (element RibbonsAppearContainer $autoPerfTestGroup='ribbons' (style (marginBottom = -27) (marginRight = 390)) But entirely dependant on my minimap being full sized. Atleast not the ribbons overlapping stuff anymore, and i can actually see the stuff while keeping eyes on target.
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I was hoping someone might knew how to change the ribbonAppear after it's no longer in Battle_layout anymore. Default they just appear behind the Roslich sidepanels. Previously been using this to have them appear a bit right of the crosshair, and out of the way of detection icons. 67 pixels up, 733 pixels to the right, at whatever attachment bottom right/left point. <element> <id>ribbonAppear</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>733</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> Maybe it's possible in !AS_main_hud.unbound to customize it, assuming !AS_ribbons_claimed.unbound is what used to be RibbonContainer. But i can't make much sense of that new code. Maybe i can define horizontal offset putting in a 3440x1440 option in stageWidth >= 3440 ? But the values don't make sense to me, says offsetFromCenter but the 1** pixel? values would seem more from the right of the screen than center. Where would i put in a static non-adjusting value from center? There's all sorts of divders in the code i cba with. Some help would be appreciated 🙂
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Battle not loading after playing first game
X33STORM replied to Geode_2016's topic in Issues & bug reporting
Figured it was WG changing something breaking shit. It's a patchwork horror as it is, WoWS is being held together by duct tape and hope :P Well, atleast it's working again. Thanks for the attention you gave to this! -
Battle not loading after playing first game
X33STORM replied to Geode_2016's topic in Issues & bug reporting
Seems to be working! Now, satisfy my curiosity, what was wrong? Edit: Third game in a row, still working. -
Battle not loading after playing first game
X33STORM replied to Geode_2016's topic in Issues & bug reporting
Never used Autospy minimap or HP mods, gonna try replicating when i have time later. -
Battle not loading after playing first game
X33STORM replied to Geode_2016's topic in Issues & bug reporting
I tried the test pack, and acidentally checked Odo's minimap instead of Battleframe's. First random map i've gotten into with mods. Re-installed with Battleframe minimap, and couldn't load into game again.. https://forum.worldofwarships.ru/topic/139238-all-тактическая-миникарта-v27/?page=2 Hasn't been updated for this patch, so maybe the mod? Or some mod installer thing. (Also unselected Team HP for that second install, if that makes any difference. Didn't use it before when i had problems.)