Jump to content

darkdill

Members
  • Content count

    12
  • Joined

  • Last visited

  • Country

    Canada

Community Reputation

1 Neutral

About darkdill

  • Rank
    Newbie

Profile Information

  • Server
    NA
  1. This essentially changes the gun firing sounds to be like the sounds used in the Arpeggio anime. A sample of it can be seen here: The files for it can be found here, but I haven't been able to get them to work. https://drive.google.com/file/d/0B21GMJ56djF-U1dhTlF4RmF2cVU/view Could be that the files are out-of-date, could be that I wasn't installing them correctly. Not sure. He didn't provide installation instructions. Anyhow, could this be added to the modpack?
  2. While the skins still work to an extent, you get a lot of white-bleached textures due to invalid filepaths as a result of WG's shenanigans. It's especially bad with the French BB's now; they have NO textures and just look pure white with black lines. Unfortunately, Haruna Line (the original author of the skinpack) is out of the modding game for WoWS, so MatterCore has been working on it instead. But even then, the modpack is just going to fall further into disrepair as the game updates. You can see their topic on the WG forums here: https://forum.worldofwarships.asia/topic/15787-world-of-warships-space-ship-2202-arp-ships/ The bottom line is that it'd be a good idea if someone were to take nanomaterials from the old skinpack and use them to create an entirely new one, one that's up-to-date and doesn't suffer those texture glitches. I'd do it myself, but I'm not a modder and have a lot of other stuff on my RL plate. Anyone else support this idea?
  3. Haruna Line, the author of the current ARP skinpack, is no longer into modding, and said skinpack results in some texture glitches (i.e. white/missing textures) due to being out of date. It still works, but it's an eyesore to see those bleach white torpedo tubes and turrets (especially on Kongo). Seeing as the current skinpack is no longer updated properly, it'd be nice if someone were to make a new one, perhaps using some assets from the current one to create a more up-to-date pack.
  4. Game crash at battle start.

    Same issue. Aslains_WoWs_Logs.zip I'll try disabling minimap mods for now, but this issue should be looked at and fixed.
  5. The previous version of the mod broke with the 0.7 patch, so I'd appreciate it if someone were to remake it.
  6. Dang. Maybe someone could use assets from the old mod and just create a new, more up-to-date compilation.
  7. So what would cause this sort of thing? Bad filepaths? Obsolete textures? Hopefully the guy behind the skins will help you with a proper update.
  8. One problem with using custom music is that it doesn't take into account your in-game situations (i.e. when you're in active combat or sneaking around). Your music just continuously plays without you being able to time it well. That, IMO, ends up weakening the usefulness of such a feature. To that end, I'd love it if there was a mod made that allowed you to set up your custom music to play at appropriate times. You could then properly time stuff like Arpeggio music to play when you're exchanging fire with enemy ships.
  9. Ever get sick of the default English Mission Control voices during operations? It'd be nice if we could get either different languages or maybe even Arpeggio voices instead (as unlikely as ARP voices would be). Just an idea.
  10. I'm using the Arpeggio skin set, but Kongo's turrets aren't matching the rest of the ship. Pretty sure those turrets aren't supposed to be white. I installed while my AV was turned off and with Admin Privileges, so I don't know what's happening. Aslains_WoWs_Logs.zip
  11. Will you be trying to fix it? EDIT: Nevermind, the Arpeggio tracers still work. But there's still no Corrosive explosions.
  12. Maybe the option is out of date? Thought I'd mention this; I wanna see those Corrosion Torpedo blasts on hits.
×