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darkdill

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Everything posted by darkdill

  1. When I select those and try to install, it gives a "404 file not found" error. I'll assume it's due to them either being out of date or they could just be missing. On another note, the ARP explosion effects also don't seem to be working either. The Blue Flames mod also is missing, but I assume that one's out-of-date.
  2. They seem to be missing from the current version of the mod, but are available if you use ModStation. It'd be nice if they could be added back in.
  3. The voicepack for the Arpeggio voices seems to be unavailable in Aslain's pack, which quite unfortunate. Was it removed a while back? I ask because it's still available in ModStation, but you can't use that and Aslain's at the same time.
  4. In Hakabase's modpack there's a mod that changes all flames in the game from usual red/orange to blue fire. This one was made by SEA Group and I've been using it ever since picking up Hakabase's pack. I was wondering if you'd consider adding it to yours. I'm sure SEA Group wouldn't mind.
  5. Here you go: https://wgmods.net/255/
  6. I noticed that this wasn't among the options, though the GuP voices are available. Is it copyright-related? If not, I'd very much like the option to use GuP music. Though you can get it on the WG Mods website, it has some bugs if used with this modpack. That's why I'd like to see it integrated into this modpack so the bugs can be ironed out.
  7. Looks like this one can't be a mod since WG is making official camo-based skins for the associated ships. Any mod that does this would immediately get a C&D because it'd cut into their profits. Still, we can use other assets from Space Battle like the sounds and smoke.
  8. Here you go. Aslains_WoWs_Logs.zip I've included screenshots of the ships with bleach textures, though it's not a comprehensive list. The bottom line is that most of the ships end up with bad textures on their torpedo tubes or turrets.
  9. While this modpack already has an Arpeggio-based login video, there's another one in Hakabase's modpack that shows off plenty of clips from the anime and movie. It'd be nice to have that option in this modpack.
  10. I never used that one myself before it broke, but from what I know of it, it was in the ballpark of what I was looking for.
  11. Well, I messaged Haruna Line about the problem, but I don't think he's willing to fix it...
  12. I know, but the one in your modpack also has some files that end up screwing up certain ships (i.e. Aigle). At least run a comparison between the one you have and the one in Hakabase.
  13. I've been giving Hakabase's modpack a try, and I've found that his modpack has a more up-to-date version of the Arpeggio Skinpack, this time without nearly as many bleach-white texture errors. The version in his modpack also takes less space. Aslain, maybe you could look into the stuff that Hakabase has and see about getting a copy. You technically already have permission to use Haruna Line's skinpack, so I don't think anyone could call "stealing" on this.
  14. WG just released this, and I have to wonder whether or not this will make your modpack obsolete. I haven't tried out Modstation yet, but it seems very intriguing. Aslain, what are your thoughts?
  15. Only a few days left. Has anyone at least stored the Space Battle assets in a safe place? I wouldn't know where to look.
  16. Well, we don't have those specific ships yet, but HarunaLine's Arpeggio skinpack does include anime-based space ship skins for some of the high-tier ships. I really love his Iowa and Montana.
  17. I'd like to know whether an enemy ship's AA has been compromised before going for any airstrikes when playing as a CV, but as far as I know, there are no good ways to find that out except to risk your aircraft.
  18. I'll just say it: WG made some pretty awesome sci-fi stuff with the current Space Battle event. But as we all know, it's not gonna last forever. To that end, at the very least, I'd love it if someone were to preserve the sound effects from Space Battles (gunfire, torpedoes incoming, etc) and make them into a mod. I'm sure a lot of people would like to be able to use those sounds in regular games.
  19. Well, if that's the case, then it could've just been a random screwup.
  20. Dang, because it's really a cool mod. But if it needs bugfixing and/or refining, then yeah, let Haruna Line know.
  21. I was testing out the Arpeggio Sound attachment once I figured out how to get it, but I ended up getting a CTD. Aslains_WoWs_Logs.zip
  22. Yeah, I selected it from the mod list. It doesn't show up in the in-game settings anywhere. Seems like its effect is too limited in scope. Hopefully someone could expand it so that it applies to nearly all ships (if that's appropriate). In the meantime, Aslain, you should probably modify the description of the sound mod to indicate which ships are affected. EDIT: Oh, now I found it. You have to go into Audio settings and switch the voiceover modification to ARP Cadenza. Now the guns use the ARP sounds, but... I found it locks you into listening to Ashigara, who isn't my personal preference. I'd certainly like more options (i.e. Takao, Kirishima, etc), so maybe you could communicate that to Haruna Line.
  23. Does it only apply to specific ships? I don't have anything above Tier 7.
  24. If it would be a rule-touchy thing, then maybe WG themselves should implement it as a baseline thing so that it's fair and balanced.
  25. Ever hate having to type out that you're using Hydroacoustic Search? Not to mention teammates who don't tell you when they're using Radar. Sure, team-chat players don't worry about this as much, but for us casuals it can be a major hindrance. Is it possible that someone could make a mod that tells you and/or your teammates when consumables are used? That'd be VERY handy.
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