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Stevoni

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  1. Thanks, I finally have a chance to try this out. You're right, I updated this file: [World of Tanks install location]\res_mods\1.22.1.0\gui\sound_notifications.xml Changing these two sections: <event> <name>ally_killed_by_enemy</name> <chance>100</chance> <fxEvent>expl_ally_NPC</fxEvent> <cooldownFx>0</cooldownFx> </event> <event> <name>enemy_killed_by_ally</name> <chance>100</chance> <fxEvent>expl_enemy_NPC</fxEvent> <cooldownFx>0</cooldownFx> </event> To: <event> <name>ally_killed_by_enemy</name> <chance>100</chance> <fxEvent></fxEvent> <cooldownFx>0</cooldownFx> </event> <event> <name>enemy_killed_by_ally</name> <chance>100</chance> <fxEvent></fxEvent> <cooldownFx>0</cooldownFx> </event> Is there a base file that this modified file is derived from?
  2. Note: I'm testing these configurations with this replay I randomly grabbed: https://wot-record.com/replay/233497/jalava72_t_100lt_rigged_gun_see_for_yourself When I select "Remove annoying sound from destroying allied/enemy tank" the radio static no longer occurs. Configuration attached as "No Static" When I add the "Sounds instead of crew voices" sound mod, the radio static returns. Configuration attached as "No Static with Simple Sounds" A friendly dies ~50 seconds in to the game. _Aslains_Installer_Options - No Static.inf _Aslains_Installer_Options - No Static with Simple Sounds.inf
  3. Looks like it. I don't get the in game error anymore and I don't see the incorrect folder structure.
  4. The folder structure looks correct now, thanks!
  5. Neither of them fixed the issue. This doesn't bother me much since I use VBAddict ADU with in game session stats too.
  6. Here's a bit more information: The folder when backup sessions stats is unchecked. The folder when backup session stats is checked. The content of the folder the mod is trying to access as a file. _Aslain_logs.zip python.log
  7. I've zipped it up as a custom mod and have the installer installing it, just annoying to have to remember to check it myself
  8. Any chance we can get clarification on whether or not the mod is applicable to be added to the mod pack?
  9. I second this request. I recently heard the sounds while watching a streamer and it makes for a much more enjoyable playtime.
  10. I haven't confirmed as I just reinstalled my mods (and wiped out the logs), but I believe it was the St Emil White Dead Skins that caused my crashes.
  11. Any update for this? I'm knew something was missing....
  12. I've recently discovered Milky's remodels and think they would make a nice addition to the modpack. http://www.milkym4n.com/modshop/
  13. I don't see this mentioned in the modpack or on the forum post. Additionally, why would a python script require the .Net framework? As to why the framework isn't installed, I just did a clean install of 8.1 and Visual Studio 2013 (apparently VS 2013 only installs 4, 4.5, and 4.5.1), so I was definitely surprised to see that I needed to install it. I would have to install the "feature" for 3.5 to have it installed, which I didn't do because I didn't think I would need to.
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