Jump to content

Tinkicker

Members
  • Content count

    34
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Tinkicker

  • Rank
    Member

Profile Information

  • Gender
    Not Telling
  • Server
    NA
  1. Tinkicker

    Tree/bush camo value

    Thank you for answering Aslain.
  2. Tinkicker

    Tree/bush camo value

    Since we are now seeing many more specific types of flora, I think it would be useful to have a mod displaying over every camouflaging tree and bush (and maybe other stuff like vehicles if they contribute) their camouflage value. That would help you quickly access whether the bush you're behind is real camo or not.
  3. Waiting for him to reply. I'll post it here.
  4. I contacted goofy67. Maybe he'll reply.
  5. Hey, guys. I've searched for info on this and couldn't find anything relevant, so if you know of an applicable post I missed please direct me there. If not...when I select a different hanger in hangman it never sticks. I can save it either through the hangman app or through the mod manager and it will stay for the duration of my day's play. Next day it's gone back to the standard premium garage again. This happened to me before a few months ago, resolved itself, and has now started up again. I delete and completely reinstal all mods in the modpack every time I update which is every day.
  6. Tinkicker

    Get BANNED...

    Banned player: "What did I do wrong, WG?" WG: "Trust us...you can't be trusted." Banned player: "But what is the problem? Which mod is illegal?" WG: "Trust us...you can't be trusted." Banned player: "That's no answer! What did I do?!?" WG: "Trust us...you can't be trusted." Ad infinitum, ad nauseum... Not that anyone will miss my average self, but WG will miss my $$$. Seems a waste of money to spend any on WoT if I can't enjoy it. This treatment of the player base may be legal under their rules, but of course that doesn't make it right. It has, however, greatly increased my appreciation and fun level in both War Thunder and Armored Warfare.
  7. Tinkicker

    Tank view direction legal again?

    Too many cooks spoils the broth.
  8. Tinkicker

    Icons

    Aslain, I suggest, "Aslain's edit (red dots are for autoloaders)"
  9. Tinkicker

    WarGamings Fair Play Policy

    Agreed, but you know how it is when doing the circle of death at top speed...center mass is awesome when flanking. And it can be good head-on with KV's too...
  10. Tinkicker

    High Ping?

    Could be a lot of things really, Chuck. Try logging off, then right back on several times. You'll probably get a whole range of ping rates just like I do. Once you see your high-low range, just take a little while longer before you get in to play to log in/out until you get to your best ping. I do it and it makes a big difference. In my quest for better ping I discovered that there are several NA servers, and you randomly get one every time you log in. Doesn't happen according to your proximity. It's a toss-up.
  11. Tinkicker

    WarGamings Fair Play Policy

    Castamir, I feel your pain. I'm "only" 47, but the snap-to-target is my saving grace in my lights, or really in any tank where you're facing more than one enemy at a time. Let's you quickly alternate your fire if need be! I'll never be a unicum...don't care to be because I have real-world responsibilities that are slightly more important than pushing pixels...but feeling effective on the field is good for anybody at any skill. I guess WG doesn't need the hundreds of $$$ I've sent their way. Let the rich teens and college students fund them. Have they ever considered that just like with snap-to, your real life vision works peripherally? If I glance a real life enemy out of the corner of my eye, I can physically lock on in real life. I don't have to point my eyes straight at a real target in order to do that. Shouldn't have to in a game either. It would help if they'd just enlarge the target registration area...like a few meters beyond the silhouette in all directions.
  12. Tinkicker

    I'm missing the auto aim snap to.

    You know, if they'd just enlarge the clickable silhouette of the target to allow for less-precise activation of the auto-aim that would be okay too. Sometimes I have to really stop and click-click-click to get it to take because it has to be right on top of a faraway tank (forgot to zoom in those times). Too many fiddly details! Saw where Aslain had added Autoaim+ back in without the snap-to. Guess my mod pack will be lighter because snap-to was the only actual reason I had it lol.
  13. Tinkicker

    I'm missing the auto aim snap to.

    Well, read in the Shoutbox that the snap to is explicitly banned.
  14. With Fair Play I understand that in my circling tanks (Cromwell, etc) I've got to get used to operating with the vanilla Auto Aim...that's no big deal really anyway...IF I lock on before I get to top speed, bouncing all over the place. I miss how the vanilla version doesn't snap onto a target you're pointing in the vicinity of. I don't care about locking on behind rocks or targeting modules or any of the other cheater stuff, but when you're flying toward a tank, trying to hold the reticle on target precisely enough to click auto aim can sometimes be crazy. And I'm too impulsive sometimes to remember to do it before I start my sprint and become visible... I like snap to for another reason. Sometimes you've got two targets really close together, and if you swing wide to the side that your chosen target is on, snap to has enough differentiation between the two targets to pick the correct one. Helps when you misjudged distance and auto aimed on a farther target than you wanted. Thanks for reading.
  15. Tinkicker

    Fair Play Policy on EU server

    It popped up on my NA account just a bit ago too.
×

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.