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Posts posted by Aslain
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v4.1.35 (30-01-2015):- usunięto Mod ESL 2.0 (zabugowany przez WG po wprowadzeniu zimowej bitwy specjalnej)
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yes, I'm using the latest Mod Pack Aslain's XVM Mod Installer_v.4.2.0_test6_CT_96, the action does not change ... the view is frozen
Managed to reproduce this on your setup. Checking....
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Tak to wina modaESL wywal i gra dziala.
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Widze ze masz moda ESL, od wczoraj ludzie zglaszaja z nim problemy, zobacz bez niego i daj znac. Moze to to, kto wie.
Na tych ustawieniach gra mi sie w ogole nie uruchamia tez, widac WG spieprzylo cos wczoraj...
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Sprawdze, takie rzeczy najczesciej dzieja sie jak WG wprowadzi jakiegos minipatcha, lub aktywuje cos co wczesniej nie bylo jak ta bitwa zimowo-pixelowa.
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96 CT: v4.2.0-test6 (30-01-2015):- fix to downloading autaim extended- xvm updated to 3714
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1
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96 CT: v4.2.0-test6 (30-01-2015):- fix to downloading autaim extended- xvm updated to 3714
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Works for me, just played a battle.
Do you use latest modpack?
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I have no influence on this, you might want to ask the original author of Battle Assistant, whoever it is ;)
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Play with sliders at sound tab of game settings. No other solution.
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Maybe clean up your DLC folder, I just checked and paths are ok inside this zip package.
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Zalacz logi, najnowszy installer to 4.1.34
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Please an option to remove this:v4.1.34 (29-01-2015):- added Marks of Excellence to extra carousel infoI dont need to see a BIG red square-shield on most of my tanks remembering me how noob I am.Thank you.
They should show up only if you have marks, strange.
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Here is aslain and python logs. Only way I can login after the update to #55 is without xvm and mods. Hope the logs give you a clue.
Fixed. Get new modpack.
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Fixed. Get new modpack.
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96 CT: v4.2.0-test5 (29-01-2015):- updated xvm to nightly 3713
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96 CT: v4.2.0-test5 (29-01-2015):- updated xvm to nightly 3713
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Ktos mi dzisiaj pisal ze mod ESL to powodowal, zobacz bez niego.
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I'm glad I could help you out, send me a PM when you need further help, and I will try to reply on spare time. Cheers :)
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Will go to work on this right now. Will also change the Y number as appropriate.
Am assuming this will also work for MarkersDead.
Will report back.
Edit markersDeadNormal.xc in similar way, however you didn't check to install: show dead vehicle names, hence you will not find them enabled in the config.
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markersAliveNormal.xc, markersAliveExtended.xc:
Player name:
{
"alpha": 100,
"color": null,
"font": { "align": "center", "bold": true, "italic": false, "name": "Calibri", "size": 12 },
"format": "{{name}}",
"name": "Player name",
"shadow": { "alpha": 100, "angle": 45, "color": "0x000000", "distance": 1, "size": 2, "strength": 200 },
"visible": true,
"x": 0,
"y": -53
},Squad number:
{"name": "squad number","visible": true,"x": -42,"y": -25,"alpha": 100,"color": "0x000000","font": {"name": "$FieldFont","size": 11,"align": "center","bold": true,"italic": false},Vehicle hitpoints colored by ally/enemy:{"alpha": 100,"color": null,"font": { "align": "center", "bold": true, "name": "$FieldFont", "size": 11 },"format": "{{hp}} / {{hp-max}}","shadow": { "alpha": 100, "angle": 45, "color": "0x000000", "distance": 0, "size": 1.5, "strength": 350 },"visible": true,"x": 0,"y": -16},Stock turret marker:{"alpha": "100","color": null,"font": { "align": "center", "bold": true, "italic": false, "name": "Wingdings", "size": 10 },"format": "{{turret}}","name": "stock turret","shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 400 },"visible": true,"x": 32,"y": -14},Rating marker icon:
{"alpha": "100","color": null,"font": { "align": "center", "bold": true, "italic": false, "name": "Wingdings", "size": 14 },"format": "<font color='{{c:wn8|#666666}}'>«</font>","name": "WN MARKER","shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 1, "strength": 300 },"visible": true,"x": -31,"y": -17}, -
yes, you have to edit font size and maybe correct a bit it's position, nothing hard, doable. When I find time, I can give you example, but first post your mod setup, so I know which OTM setting you are using.
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95: v4.1.34 (29-01-2015):- added Marks of Excellence to extra carousel info- added new options to KT crosshair section- added Auto-aim extended v2.03 by spoter- reworked Auto-aim section96 CT: v4.2.0-test4 (29-01-2015):- added Advanced Aiming System (works like BalCalcMod but is automatic)- added Marks of Excellence to extra carousel info- added new options to KT crosshair section- added Autoaim extended v2.03 by spoter- updated Battle Assistant 9.6 CT v1.2.3- removed unwanted gun constrains setting in Zayaz damage panel- removed ServerCross (buggy)- reworked Autoaim section
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95: v4.1.34 (29-01-2015):- dodano Odznaki biegłości w dodatkowych informacjach na karuzeli- dodano nowe opcje w sekcji celownika KT (Mjolnir)- dodano Auto-aim extended v2.03 by spoter- przerobiono sekcję Auto-aim96 CT: v4.2.0-test4 (29-01-2015): (zdecydowalem nie tlumaczyc na PL tego typu poprawek w testowych wersjach)- added Advanced Aiming System (works like BalCalcMod but is automatic)- added Marks of Excellence to extra carousel info- added new options to KT crosshair section- added Autoaim extended v2.03 by spoter- updated Battle Assistant 9.6 CT v1.2.3- removed unwanted gun constrains setting in Zayaz damage panel- removed ServerCross (buggy)- reworked Autoaim section
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