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HerbertNimble

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Everything posted by HerbertNimble

  1. Ok, so I'm trying to edit my XVM-settings to suit my own personal needs. However, the documentation on XVM is rather lacking, at least in English. The links and documents available online are either in Russian, outdated or just plain not very easy to read and understand. I have basic coding knowledge so I'm not unfamiliar with writing code, mainly html but also other basic programming. When it comes to XVM though, there's not enough in-depth documentation and reference for me to understand some parts of the files. I guess it doesn't make it easier that I'm using Aslains Modpack and thus aren't using the default XVM settings. So, here's my request: Could someone post some links to in-depth documentation of the XVM syntax? Here are some documents I've been using to read up and use as reference: XVM Documentation: https://bitbucket.org/XVM/xvm/src/47bdf3e4a8c6/release/doc/?at=default Matra’s Guide To Making Your Own XVM Config: https://docs.google.com/document/d/1CyA1b4dsbmU-CQOFgXUpP9l55xUtnlzvWE-IIFEUaNM/edit Since I'm using Aslains Modpack, I'll use his code as an example: // Display format for the left panel (macros allowed, see macros.txt). // Формат отображения для левой панели (допускаются макроподстановки, см. macros.txt). "formatLeftVehicle": " <font face='Consolas' size='12'> <font color='{{c:kb|#666666}}'>{{kb%2d~k|--k}} </font> <font color='{{c:r|#666666}}'>{{r}} </font> <font color='{{c:winrate|#666666}}'>{{winrate%2d~%|--%}} </font> </font>", So, in the above code, these are the parts I don't understand: In the font colour there is this macro: {{c:kb|#666666}} I understand the c:kb part but not the #666666 which to me looks like an RGB-code for gray. I'm assuming this is in case there is no data to display? Then there's the next part on the same line: {{kb%2d~k|--k}} I'm assuming that's the actual data displayed. Kb = Meaning Kilo Battles % = why is the questionmark there? I'm assuming it has to do with how the kb is displayed? 2d = Meaning it will cut numbers longer than two. ~ = The tilde represents a space? k = simply the letter k displayed after the number | = The if/or separating the alternate lack of data? ________________________________________________________________________________________ My goal is th de-clutter my panels. I don't really need as many numbers as are displayed on most XVM-setups. Basically, all I want is the following: Name [Clan] Kb | Tank Name | Tier | Contour Icon Name coloured by WN8-rating. Tank Name preferably coloured by number of games played in that particular tank which, to me, in conjunction with the overall player rating is a much more interesting fact than showing a players WN8 rating or something else which is rather abstract. My reasoning is that if the player is a very good player and he has played that particular tank a lot, you can assume that he is very skilled with that vehicle. So, if I'm not completely off, my code should look something like this: "formatLeftNick": " <img src='xvm://res/icons/flags/default.png' width='16' height='13'> <img src='xvm://res/icons/xvm/none.png'> <font color='{{c:r}}'> <font size='13'> {{name%.20s~..}} </font> <font face='Consolas'> <font size='10'> {{clan}} </font> </font> </font>", I didn't mess much with that part except change the order of the Name and Clan. Second part is a bit trickier though: "formatLeftVehicle": " <font face='Consolas' size='12'> <font color='{{c:kb|#666666}}'>{{kb%2d~k|--k}} </font> <font color='{{t-battles|#666666}}'>{{vehicle}} {{rlevel}} </font> </font>", If I'm correct the above code should give me the players KB coloured based on the number of battles he's played, plus the name and tier of the vehicle coloured based on the number of battles played in that vehicle. For the opponents I will simply reverse the above code and it will display mirrored with the same info, making it easy to read. I will also use the same code for the statistics tab. So if any of you codies who are familiar enough with this stuff could just take a peek and tell me if I'm correct. Much appreciated, hope you don't mind me putting this here Aslain, since it is based on your modpack. /Herb
  2. I've had a similar issue with arty view freezing and sometimes crashing to login screen. What I removed was the HD minimaps and so far I haven't had any issues.
  3. I've had the same happen several times lately. Just did a fresh reinstall though so I don't have any logs left.
  4. No, I don't have a template, sorry. What kind of template are you thinking of, I might be able to make one.
  5. May I suggest adding the actual colour-ranges on the XVM rating scales so that players can actually compare what the differences in scales are? If needed, you can point me in the direction of the different scales and I could then make an image containing the different scales for you to use in the installer. Alternatively you could just paste in the different values and I'll do an image based on that.
  6. Error loading mod_pmod.pyc (see screenshot).. _Aslain_logs.zip python.log
  7. As of today I also get CTD whenever I run the game with your modpack installed. I will check without the suggested reload OTM. Edit: Yep, seems to be working without that one.
  8. Yes, I do play arty from time to time. But how does it increase the accuracy? The game shows you a cursor when ctrl+right-clicking. Does the mod somehow improve the accuracy of the cursor or what? I don't get it. Looks like just a preference of what kind of cursor you want. How does changing the crosshairs make it any more accurate? That's what I'm wondering. Does the cursors included change dynamically with your resolution to indicate how much area around the cursor you will actually see? If so, I can understand the usefulness of it, otherwise, I'm fine without it. Well, I used both for a while but found it rather redundant to be honest. I prefer to have a "clean" interface around the centre of my screen so the server-side crosshair was rather distracting in all the available versions. Aha, nice to know, I'll look into that and see what I decide to do. Currently I'm fine with not actually seeing the server crosshair but synching it to my turret instead (which quite frankly seems better in my opinion). No need to apologize, you've been very helpful.
  9. Yes, I do use that function. But as I said, I'm rather new to this game so I'm not able to tell the difference in all cases. As I said, I do use the preview but, just seeing a picture (as in the case of this particular mod) doesn't really tell me a lot about what it does. Sure, I saw the different crosshairs but if changing the crosshair is all it does, what difference does it make? How do you mean "more accurately" target a specific spot? I can't recall the default behaviour in this case but doesn't the game show you a cursor by default when ctrl-clicking the minimap? EDIT: Does that square depicted on the image represent the extent of your view when clicking or is it just "fluff"? Ah, right, so basically, it only re-skins the flat rail-cars (except the MAS269 one) into the ones shown? I'll try the MAS-one next time. Well, specifically, I don't like the available options for server-crosses (white/green/blue/fancy blue) and I would like to change that one specifically. I'm not sure I want a server-cross though, seeing as there's an option to synchronize server-cross to turret-cross. But in case I want to change only that aspect of the modpack, I'll still have to run the entire installer. I'm wondering how to change only that aspect of the modpack without having to run the installer every time because the installer does take you through quite a few redundant steps just to change that one thing. Thanks for the help.
  10. Ok, so I'm enjoying this modpack but there are some things that are kind of annoying me. First of all, being rather new to modding this game, I have no clue what some parts of the mod is actually doing in comparison to the original game functions. I've been using google to try to find the included mods separately but even then, some of them give rather unsatisfying descriptions. Particularly this one: Artillery sight on minimap What does it do/change compared to the default behaviour? Train Wagon Mods I understand what they do so far as changing the train-carts to become more visible but how does it differ from the default settings? I'm currently using the one by Webium Second issue I'm having is that I don't know if the installer remembers my previous settings or not. Third issue is that I can't seem to find a way to change only one aspect of the mod. If the installer rememebers my previous setting this is a moot point. Great mod however and I'm loving it. Thx a lot!
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