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Posts posted by Quaksen
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It's shown on the last page of the installer, where you clicked Finish
hehe
Easy to miss though, if you're clicking too fast
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Did you remember to go to www.modxvm.com, sigh in, and activate it, before opening the game?
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The WoT autoaim is working just fine for me as well - remember - if you were used to using the snapping feature - you NEED to highlight the enemy tank, before you can enable it now.
(You should see a red borderline around the enemy tank, before it'll enable)
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32 minutes ago, Casstiel said:
hidetada@ don't know what do you mean??? this's latest version!
The "Update Checker" or whatever it's called.. it's caused problems in the past, but I don't think you have that selected.
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Just now, Darth_Clicker said:
I really think the mod author should rename this mod as it no longer has any Auto Aim functionality about it since the snapping function had to be removed. It does offer a lot of good things in one package, but the name is misleading.
But it does though... it does the same thing still, as the name is: "Autoaim Indication+Addins" (and was Autoaim Indication+Snapping+Addins)
The first part of the name has always been that.. and it still indicates what you have locked
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2016-11-11 21:45:00.057: INFO: [HangMan]: Unable to find hangar "default". Default hangar will be loaded instead.
Heh? Unable to find default.. default will be loaded instead. Logic.
It looks like it's breaking because of that, so try without the HangMan? That's the last mentioned mod in the python.log
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Weird. I'm using that mod too, without issues.
You probably need to attach logs for this, so Aslain can test out your exact mod setup
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Please attach logs.
Just saying "game not work" doesn't give anyone anything to work with and help you
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12 hours ago, Killer123 said:
Since when? It worked yesterday. Might wanna check with Aslain then because the "snap" mod is still part of the mod pack. Also might wanna check your post seeing that thread has been terminated and no one can post to it.
Since Fair Play Policy was posted, and a WG Staff member said it's forbidden to enable autoaim on a tank you don't have highlighted.
The feature was removed from the mod, by the mod author.
The mod is still there, because the forbidden feature is gone. But it still does other stuff, obviously.
It's called "Autoaim Indication+Addins" - and it indicates what you have autoaim enabled on. And other stuff.
What thread are you talking about?
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Define auto-aim not working?
Do you mean the "snapping", that you could enable auto-aim on a target without highlighting it?
Then yes - that is not working - beacuse that feature was said to be forbidden - and the mod author removed it form the autoaim indication+ mod.
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Snapping feature is removed, as it's now forbidden.
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You're welcome!
And no worries at all - it can be easy to miss - maybe one of the updates made your selections get unticked.
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o_O Hehe
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Did you select the mods that you are missing? Because I am not seeing them in your list.. though I may be overlooking them, since the log file is in Dutch, and not English
hehe
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Multilined Tank Carrousel door XVM
normal carousel
1 rij
Schaal van de carrousel vakken
1.0 (standaard)
Check your selections, just to rule out that you selected the wrong things
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Yeah, the mod author of autoaim indication+snapping removed the snapping when a WG Staff member posted that it's forbidden to enable autoaim on a target you haven't highlighted.
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It shouldn't make a difference... if your cursor isn't on the enemy, but on the wreck, it'll prevent you firing, and if your cursor is on him, then you'll see his outline, showing that you're aiming at him, and not the wreck.
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Why would safe shot be illegal?
It tries to prevent team damage. Something that shouldn't be done in the first place..
What gameplay advantage does it give you, over an enemy?
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Hehehe....
oh bubs...
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It can give you a big advantage though - since you could zoom out - see what the enemy tank is doing behind a building or another obstacle - rendering that obstacle obsolete, pretty much.
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Did you select the integrated damage log, instead of the split one?
Remember to attach logs
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We all are every now and then, hehe
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https://en.wikipedia.org/wiki/Home_computer#1970s
A couple of companies might have something to say about that.
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3 minutes ago, picur10 said:
I agree with you. No clouds has advantage when you play with arty and zoom out.
Arty + Zoom out mod is fishy anyways. See this post:
http://www.koreanrandom.com/forum/topic/35768-does-xvm-have-reload-timer/?p=364896
XVM last spotted positions | Fair Play Policy
in General Discussion
Posted
It's something completely different.
You're talking about "ghosts" on the battlefield - not on the minimap.
(I think the forbidden mod is called something like "Shadow mod" or similar... if you Google it)
And guess what?
"Last spotted position" is part of the WoT "Expanded Minimap".
Have a look: