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Quaksen

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Everything posted by Quaksen

  1. The mod was updated/fixed in a modpack released just before you posted ๐Ÿ™‚ Did you try that one? The #01 modpack
  2. You need to change it on https://modxvm.com/en/ website ๐Ÿ™‚ Sign in there and then you will see this under settings:
  3. Patience. Its very early morning in EU, so modpack comes later ๐Ÿ™‚
  4. Open Battle Hits settings Uncheck Replace Hangar
  5. Hehe ๐Ÿ™‚ Not sure when the Components_List.txt was first a thing, but it's been there a while ๐Ÿ™‚ It's a nice alternative, since the in-modpack one is not possible with the software Would need a coder to re-do the entire thing ๐Ÿ˜„
  6. It's been requested a lot of times And it is NOT possible in the current software You don't need to extract anything though The entire mod list is exported as soon as you are on the mod list itself: Aslain's folder in your WoT folder "Components_List.txt" ๐Ÿ™‚ Positions there match modpack
  7. Norton and Microsoft both seem to be having issues with it lately There's even a note in the modpacks changelog about the false positives happening with MS Defender .tmp file is basically the modpack - so it is indeeded needed/important You can try having a dedicated folder for Aslain's in your Downloads folder - and then exclude just that folder when you run the modpack If you have 7-Zip, you can easily use that to create a SHA-256 checksum number - and compare that to what Aslain posts - if they match - then you do have the safe file that Aslain posted, if you are worried in that nature
  8. It's like 60% down the list or so - called "Distance Marker"
  9. Use the latest modpack, please ๐Ÿ™‚
  10. You added the T-34-3 to XVM's reserve So select the reserve filter Right click the T-34-3 Remove it from reserve again ๐Ÿ™‚
  11. Scroll all the way to the bottom of the modpack And then just a little bit up "Skins on destroyed vehicles"
  12. Just a false positive. What version of the modpack is that? The newest seems to be doing better than the one just before it.
  13. Hehehe, it's not that obvious if you ask me, but yeah ๐Ÿ˜„ You will see an orange dot in the garage after disabling the secondary loadout, so you can see fast if you have it disabled or not ๐Ÿ™‚
  14. Open field mods screen, and click "Before the battle"
  15. You could disable the alternate loadout in the field mods screen until you need to set it up ๐Ÿ™‚
  16. Your combined you might be comparing to the MoE mod, is "damage+tracking+spotting" But MoE only counts "damage+the highest of the two" So 500 damage and 200 tracking and 300 spotting, would be 800. And not 1000.
  17. Requested a 1000 times, but not possible in the current software. Might never happen. You can open Aslain's folder in your World of Tanks folder. You can find "Components_List.txt" there. You can search in that. Position in that matches modpack. So you can match position of the 'scroll bar' on the right side.
  18. Ah ๐Ÿ™‚ But yeah, you need to join platoon before battle, to get the bonus in the battle. Most people that join a dynamic platoon, leaves it before next battle, so neither of you get a bonus. Not sure if auto-inviter for a medal is against the rules or not, maybe it would count as spam? But you can "spam" in the same way.. ๐Ÿ˜„ Maybe if another author has the mod available. Hm.
  19. No, there isn't. The credits bonus do not apply in the battle where the dynamic platoon is formed. It works in the following battle. ๐Ÿ™‚
  20. Not sure if ekspoint has changed his ways.. but he had some very fishy and bad practices in the past, about displaying ads and such. He made the mod you're linking. You don't really profit from that mod either.. all you might get is Brothers in Arms medal, that's it. You could manually invite people to platoon too, minor thing to do if you have 3 kills and they do too ๐Ÿ™‚
  21. Please attach log files. Also make sure you're picking the correct game folder. Some people have more than one installation.
  22. Better Reticle Size has a menu. Where you can remove the size limit. So you wouldn't need those two mods together, ever. ๐Ÿ™‚
  23. The update check might be faulty, you can just click no to getting it if you already have it. Yes, you'd have to go through installation again to change things in the modpack, with the game closed. The best is selecting to delete previous mods, otherwise if you unselect one, it wouldn't get removed, and you might end up with duplicates being there.
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