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ZoeBallz

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ZoeBallz last won the day on November 2 2018

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About ZoeBallz

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    https://www.twitch.tv/zoeballz

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  • Gender
    Female
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    EU
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    Kent UK

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  1. Changes crew skins to the original crew/cast i.e. William Shatner, Leonard Nimoy, DeForest Kelley, George Takei, Nichelle Nichols & James Doohan. Download from https://zoeballz.uk/_Modpack/Wotmods/Star_Trek_Crew_by_Zoe_Ballz.wotmod
  2. Well - Tonight it's only been giving me the results of wins and not of the losses ! Aslains_WoT_Logs.zip
  3. Never mind 😄 I have just been informed !!
  4. Heya all 🙂 Would anyone happen to know which field/s in a wotreplay file's JSON data identifies who you are platooned with plz ? Been searching for hours and can't see it ! Many thanks, Zoe
  5. Hmmmm - Now I have finished Qualification I seem to be getting battle results now ?!?!?! 😮
  6. Random battle results appear fine, but Onslaught results are not. Both appear just fine in safe mode. EDIT: HOWEVER - Now I have finished qualifications, the results are now showing ? 😮 Many thanks, Zoe Aslains_WoT_Logs.zip
  7. It depends what tiers the games are in and the "expected values" of the particular tanks that you played. The average for the session is not simply the total divided by the number of battles. It's actually calculated by quite a complicated set of equations. AND the expected values change day to day, so if you have EXACTLY the same scores/results in exactly the same tanks tomorrow, the total WN8 for the session would be different !!! Full explanation of WN8 and how it's calculated can be found at https://taugrim.com/2019/07/04/summary-for-the-wn8-rating-system-for-world-of-tanks/ and https://wiki.wargaming.net/en/Player_Ratings_(WoT) . I have a script that actually does WN8 calculations. Here is the important bit. Not expecting you to understand it all. Only showing to demonstrate the complexity 🙂 if ( (gettype($data) == "array") and ($data["status"] == "ok") and ($data["meta"]["count"] == 1) and (gettype($data["data"][$usernumber]) == "array") ) { foreach ($data["data"][$usernumber] as $tankstats) { $tankid = $tankstats["tank_id"]; if (isset($expwn8[$tankid])) { $totaldamage = $totaldamage + $tankstats["random"]["damage_dealt"]; $totalkills = $totalkills + $tankstats["random"]["frags"]; $totalspots = $totalspots + $tankstats["random"]["spotted"]; $totaldefense = $totaldefense + $tankstats["random"]["dropped_capture_points"]; $totalwins = $totalwins + $tankstats["random"]["wins"]; $totalbattles = $totalbattles + $tankstats["random"]["battles"]; $expecteddamage = $expecteddamage + ($expwn8[$tankid]["expDamage"] * $tankstats["random"]["battles"]); $expectedkills = $expectedkills + ($expwn8[$tankid]["expFrag"] * $tankstats["random"]["battles"]); $expectedspots = $expectedspots + ($expwn8[$tankid]["expSpot"] * $tankstats["random"]["battles"]); $expecteddefense = $expecteddefense + ($expwn8[$tankid]["expDef"] * $tankstats["random"]["battles"]); $expectedwins = $expectedwins + ($expwn8[$tankid]["expWinRate"] / 100) * $tankstats["random"]["battles"]; } } // CALCULATE PERFORMANCE RATIOS $damageratio = $totaldamage / $expecteddamage; $killratio = $totalkills / $expectedkills; $spotratio = $totalspots / $expectedspots; $defenseratio = $totaldefense / $expecteddefense; $winrateratio = $totalwins / $expectedwins; // NORMALISE PERFORMANCE RATIOS $rWINc = max(0, ($winrateratio - 0.71) / (1 - 0.71)); $rDAMAGEc = max(0, ($damageratio - 0.22) / (1 - 0.22)); $rFRAGc = max(0, min($rDAMAGEc + 0.2, max(0, ($killratio - 0.12) / (1 - 0.12)))); $rSPOTc = max(0, min($rDAMAGEc + 0.1, max(0, ($spotratio - 0.38) / (1 - 0.38)))); $rDEFc = max(0, min($rDAMAGEc + 0.1, max(0, ($defenseratio - 0.10) / (1 - 0.10)))); // CALCULATE WN8 $wn8 = (int)( (980 * $rDAMAGEc) + (210 * $rDAMAGEc * $rFRAGc) + (155 * $rFRAGc * $rSPOTc) + (75 * $rDEFc * $rFRAGc) + (145 * min(1.8, $rWINc)) ); As you can see, it's definitely NOT a simple "add up and divide" exercise 🙂 All the best, Zoe
  8. Heya 🙂 I had this issue before the new version for 1.28.0.0 was even released so it's a WG bug !
  9. Heya 🙂 Not sure if this is a bug or not ? It works fine while you are alive but once dead in the replay, I cannot seem to get into Free cam mode. Was it always like this and I just hadn't noticed or did something change maybe or a bug ? The other thing that I noticed is that on the installer, the preview that the modpack shows is actually the old preview for Hangman mod ! Many thanks, Zoe
  10. AHA - Thanks very much. So this isn't set by default any more ?
  11. Heya 🙂 It used to be that simply placing a SixthSense.png in res_mods\mods\shared_resources\xvm\res would change the icon. My custom icon stopped working at some point in the past. Been looking into it today and I think there must be another step now maybe ? Doing it the old way no longer works. If I install a different icon via the modpack and then REPLACE that icon file with my own, it works fine. If I don't install one via the modpack, just creating the file the old way doesn't work. Is there something I'm missing somewhere maybe ? Many thanks, Zoe
  12. My NA client seems to think it's 1.26.1.1 and EU is 1.25.1.0.
  13. If you only wanted to remove SOME people who haven't played for a long time, to release some space in your blacklist or friendlist, have a look at my Blacklist & Friendlist Analyser at http://zoeballz.uk/_Blacklist/blacklist_friendlist_analyser.html . It will tell you who hasn't logged in or played for years. Note: For SOME people, it does error. I honestly have no clue why. WG did something to authentication a few months ago that f'd things up, but still works fine for most people.
  14. Just installed #10 and can confirm back to normal 🙂
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