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Quaksen

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Posts posted by Quaksen

  1. The update check might be faulty, you can just click no to getting it if you already have it.

     

    Yes, you'd have to go through installation again to change things in the modpack, with the game closed.

     

    The best is selecting to delete previous mods, otherwise if you unselect one, it wouldn't get removed, and you might end up with duplicates being there.

  2. Not sure why you'd need to print out the list.

     

    You can load the mods with LoadINF and the installer INF file, or you can use the .reg file too, to load the previous mod setup, if needed.

     

    If you need to print out your current mod setup, then open _Aslains_Installer_CompList.log and print it out, or just open it in something that lets you increase the font size?

     

    Or if you mean the entire mods list, and not just what you had selected, the "Components_List.txt" file

  3. You can visually see when a ship moves.

     

    You'd never see if they use a consumable - why would a mod suddenly let you see that, and you'd think it's fine?

    It's not unfair that you can super easily abuse when they're done using something or when they cannot use something? 😄 

  4. 20 minutes ago, kolkhoznik666 said:

    ok i just did the setup again and now the bug is also gone(the campaign mod), but why is it even faulty and is there a way to fix it?

    It's related to when there's a timer or something like that.... and it's been like that for years.

     

    You are still not attaching logs. Please do that.

  5. Downvoting because I go out from your very limited information... lol 🙂 

     

    1) You gave very limited information

    2) What little you gave matches how things work with the inf and LoadINF

    3) KEK

    6 hours ago, leonsilver said:

    1) You didn't hit it. I don't always start it this way

    Maybe you don't....

    But you did when you created this thread. 😄 

    image.png.19e1a8594c7b548aee50c2070458e1b7.png

  6. Let me guess: You're starting the modpack with LoadINF every time you start the modpack?

     

    Start the modpack without using LoadINF, so the installer options inf file gets created properly 🙂 

     

    If the file isn't created in Aslain's Folder, where the archiver pulls from, then you won't see it in the archive.

    • Upvote 1
    • Downvote 1
  7. Ah, looks like he posted both wotmod and the pack with the PSD etc on wgmods...

     

    In the dropdown for download, there's a 9 KB download, which is the wotmod.. Just noticed after sending the author a message of course, lol

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