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Posts
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Posts posted by My_Gaming_TV
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10 hours ago, Aslain said:
Get new modpack, you are posting bug from old #19, and it was fixed...
Garage appearance
IGR Tech ("BatCave")
Hangar Manager 'HangMan' with few built-in garages (by goofy67)Cannot be installed together, due to my error.
Done, thanks and yes I used logs from last version cause the new one wasn't out yet. Not that it matters right now cause now DLC server giving problems again so I can't use any of the hangers.
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DLC's not downloading completely again, speed increased from the 300-400KBps it was doing (and downloading complete) to 1+MBps (not downloading completely again)
The only DLC that has fully downloaded in my list of mods that use DLC is the tank lights, none of the others have
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I had it unchecked......, I'm doing a reinstall of game and mods, will check back
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Noticed this with the hanger mod
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5 hours ago, zavar said:
I'm not using a crosshair mod (though I am using PMOD for zoom, etc) and I've seen the flickering aim dot since 9.17.0.1.
I'm not using PMOD though....
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On 1/3/2017 at 10:30 AM, bubs79 said:
@aslain one thing I have noticed is , in the middle of the crosshair I see the word light, wat is that ? as when I start a game I see the words light heavy and medium flickering at the right side of cross hair, when I switch to sniper its gone and I never see the words again even when highlighting a tank . any ideas on that?
It's not just that crosshair, it's all of them from what I've noticed. I was having the same words on the same one but had to switch to another because of another bug I ran into causing my graphics to go weird, posted about it
I switched to another 2 or 3 different ones and if it wasn't words it was the aim dot flickering like a strobe light. Once you zoom in and back out it's gone, causes no visible issues.
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1 hour ago, Aslain said:
I can only tell no illegal mods in modpack, ask WG for what mod they banned you.
Asking won't do any good, they said they will not discuss what mods have been found being used, BS if you ask me since as far as any of us know all the mods in you and Quickybaby's packs are legal. Not only that but they are saying the bans are irreversible and will not be discussed.
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You aren't the only one, I found if you fast forward or speed up the replay it fixes it
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4 hours ago, lightning said:
ping is 200
Ping has been high for a lot of people lately. I know the likely cause on NA servers is the high volume of people playing with all the kids being out of school for the holidays, anywhere else in the world I have no Idea why
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Ping blocker works best for the map clickers
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Hi, I am looking for members to join The Have Fun Clan [THFC], must play on NA servers and be pretty active! I have spots open for officers and the like for those that earn it, those top ranks will not just be handed out.
Mission Statement: To play World Of Tanks and just have fun! No Teamspeak requirements as I know nothing about Teamspeak but if you want to help the clan get set up with Teamspeak then you are more than welcome to do that. There are really no major requirements other than to play and have fun! Clan wars and other clan related sections of the game are not a requirement, but that doesn't mean you are not welcome to message me about the possibility of setting up a team to do some clan runs. I have a lot of time spent in this game and more than happy to platoon and help fellow members better their game and learn from others as well! If you would like to be a part of [THFC] then feel free to message me in game when I am on Davidinlv or Davidinlv82 are both my user names or submit an application on the clan portal or in game.
Rules for being in the clan are simple, respect all clan members, no team killing and no cheats or hacks are to be used. If you are going to use mods then I suggest Aslains modpack as it only contains legal mods. If I suspect you have been using Illegal mods for any reason while playing with you I will remove you from the clan. If you are disrespectful to clan members then I will remove you after a warning. I don't put up with drama so don't bring it to the clan.
https://na.wargaming.net/clans/wot/1000043459/
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I seen you took out arty log mod and readded it but was it ever "updated or fixed" cause it still doesn't stay put when I move it to another area of the screen
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1 hour ago, Aslain said:
Yeah I saw a lot of errors, but the thing with logging error in python is that when "X" mod is failing you may not notice errors from it, but the effect will be like mod "Y, Z, C, V etc." may throw errors there and you may have a impression that "Y, Z, C, V etc." is bugged, but for real it's "X" mod that is not there, or "X" is mixed with every other error out there, making it difficult to debug.
For me this is the most suspicious but cannot tell for sure:
2016-12-28 20:36:16.075: ERROR: [EXCEPTION] (scripts/common/Event.py, 46): Traceback (most recent call last): File "scripts/common/Event.py", line 44, in __call__ File "res_mods\0.9.17.0.1\scripts\client\gui\mods\mod_autoaim_indicator.py", line 342, in myOnVehicleKilled ValueError: BigWorld.delModel: Not added as a global model.
Which is autoaim indication+ mod.
That might explain another thing I noticed which was a flash of text right by the crosshair on the harpoon one that was scrolling through armor thickness IE heavy medium light as if my ch was trained on a tank and it couldn't tell what the armor thickness was even when I wasn't trained on a vehicle, the kellerman is kinda doing the same thing and I just happened to notice it where the aim circle was flickering through colors both would go away when I zoomed in and back out but with kellerman I don't have the unusual graphics shown in the screenshot
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It happened just on this map, I was using Kellerman Blue but switched to harpoon and the problem started, switched back and was on this map several times again without a problem. Seen a lot of errors in my python log and thought you might want to check it out. Bug free now that I am back to Kellerman
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Harpoon is buggin my graphics
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5 hours ago, Darth_Clicker said:
I was hoping that I was the only one having the problem and it was simply me doing something wrong. I searched through the xvm files and could not find anything to change. But, I do not possess the Aslain's Magic Pixie Dust. I just switched to GambitER in the modpack. It stays put.
Gambiter hasn't done me wrong yet and I love the XFT version for the placement they hold on my screen.
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2 hours ago, dmanry said:
I've used the Julie crew voice mod for a very long time now. Its always been the most informative and great quality.
Since 9.16 version, however, Julie has not been quite as reliable. For example, I shot a HT in unison with another player, the other player lit the HT on fire yet Julie gave the "enemy killed by fire" clip (which she's been saying for more than few patches now :/ ) yet I wasn't the one that lit it up. Not sure if that's deliberate, but there are other examples of her random inaccuracies. I'll track a tank and she'll say "Bounce", or sometimes she forgets to tell me I'm on fire.
I'm guessing she is in need of an update or something. I'm only good with python scripts, not audio coding
Can anyone else verify having similar issues?
Mind attaching your required logs?
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1 hour ago, XJadynX said:
I just DLed the newest version of the mod pack and re-installed the realistic guns sounds and no tank has any gun sounds at all. not mine and not the other tanks around me. I tried several tanks and they are all silent.
If I remember right the gun sound mods are broken with the micropatch that was released a day or so again
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54 minutes ago, Aslain said:
Sounds like issue from xvm damage log too. I will ask the author why.
Yeah that's why I brought it up, all the others stay in place when you move them, just the arty log mod for me since I don't use the xvm damage log
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6 minutes ago, Aslain said:
Isn't it movable with mouse?
It is but every battle it returns to the original position
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Just now, Aslain said:
It's not updated yet, I will remove it for now.
It's not that big of an issue where you need to remove it, it's position is a pain yes because it blocks other important information but it's still a handy mod
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Just now, Aslain said:
Thanks for heads up!
No prob, but fyi with the arty log mod it doesn't just do it when you reload the game it does it every battle
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On 12/25/2016 at 9:55 AM, Darth_Clicker said:
I can drag the xvm damage log into the desired position and it will remain until I close the client. But the next time I restart the client and play a battle, I have to re-position the damage log. Does anyone else have this problem?
The arty log mod does the same thing. Wondered how I could move the panels to where I want them and then they stay there until I have to update the mods. Sorry @Aslain I know it's a seperate topic.
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PMOD: Armor Pen indicator not working
in Issues & bug reporting
Posted
OK but that doesn't help some of us with a rave in our aim dot or recital. I just spent hours reinstalling everything yesterday hoping a fresh install of everything would fix it but to no avail, fixed a lot of other small annoyances though