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Everything posted by leeuniverse
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Disable the sounds in "Danger Lights"
leeuniverse replied to Raptango's topic in Issues & bug reporting
Ya those Sonar Sounds were driving me nuts too.... Found the "enemyAnnouncer.json" and just disabled in Mods/Configs/protanki "logicCanShotSound": false, "logicSightedSound": false, But at least Alsain helped us visually above... gg -
Did they want you to make it "darker" or something? If so, why don't you use my old one instead...? I made it darker, and kept most of the classes in the "Standard Icon Theme Color" modders have always used, as close as possible, 00save a couple in order to make the Icons "darker". I spent a lot of time working out the best colors and to be as dark as possible but still having clear differentiation. The colors are also made more "intuitive"... Heavy's the darkets TD's dark but lighter. Med's more nimble Lights the traditional color Arty Red similar to the pink you used to use, but also to make stand out more. You like? If so I'll find my Tank Icon Maker code so you can use it... Also, of course you can remove the elements you don't need, make it closer to yours. Like I've put default reload, whether it's an auto-loader, etc. You can easily remove those and just use your elements if you want. Or, you can just use a "Color-picker" and get the color to change yours too it, or I can just tell you the Color codes when I find it. Whatever works.
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HELP.... Long issue with the "AutoAim Indicator" Mod.
leeuniverse replied to leeuniverse's topic in Issues & bug reporting
Thanks for the info my Friend, all the Best.... -
HELP.... Long issue with the "AutoAim Indicator" Mod.
leeuniverse replied to leeuniverse's topic in Issues & bug reporting
So, who can we contact with the "Volunteers"...? And long time Aslain.... I come and play the game sometimes to punish myself, LOL Thanks 🙂 -
So, at some point in the last year or two the Auto-Aim Indicator mod stopped working correctly. Sorry I'm just now not being lazy and trying to figure out how to fix it. Can't take it anymore. Okay, so the mod for a long time the way it worked is you: - Right Click Mouse, Mouse-Over Tank, Auto-Aim activates on tank. - To Disable auto-aim, you then Right-Click Mouse again, and it disables. All good. - To use again, you simply Right-Click again and you mouse over the tank to activate it again. BTW, I've always set a "5 sec Timer" so I need to mouse-over in that time, or it just disables the auto-aim activation, and I just right-click again to activate it again. However, sometime within the last year or two you can no longer "disable" the Auto-Aim with Right-Click. So, as a "work-around" I've been setting the "Toggle" setting in AAI's config, however, there's a BIG problem with this. I don't know if it always worked like this, cause I never used Toggle, or if it's a bug, or if there's some other setting that needs to be changed so it works like above. But, what it does is: - Do the first above like normal, good to go. - You then go to disable, and it DOES disable like normal, however there's now an "extra" thing occurring. - When you right-click to disable, it disables, but then it ALSO "ENABLES Again" automatically. So the Auto-Aim Activation on deactivation, also activates again and when I'm over the enemy tank it's activating Auto-Aim on it when I DON'T want to be activating auto-aim, I've disabled it, but instead of disabling it's activating again on right-click, instead of requiring me to right-click again for it to activate like it originally worked. I've tried to in WOT's settings to set another button to "deactivate" auto-aim, but it doesn't work for some reason. Also can't set the Right-click button in WOT's settings for BOTH Activate and Deactivate. So, I don't know what has happened to the Mod.... If it's a BUG, if some previous Setting has been deactivated that I need to set again, or what? Another possibility is the settings somehow "changed" in the game, so the Mod doesn't work right. For example, I can't remember if the Auto-Aim Setting in Game never used to allow you to set Activate and Deactivate on the same button. I could have sworn it did previously, cause I don't remember have to ever mess with that setting in game. Can anyone HELP....? Thanks P.S. Anyone know where the Mod Developer is for this Mod now? I can bring the issue to them if need be?
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In need of the "Location" of the No Commander text and background in the Ship Carousel so I can see if I can edit it, or if someone wants to make a mod, or give me an "example" mod of my "mockup" below, and I'll edit accordingly. Wargaming will of course never fix this serious problem for some of us, which is incomprehensible that you can't SEE your Ships, that they are totally obfuscated. Anyway, here's my thoughts on how it could look, or I'm fine with something else just to get rid of the No Commander Text and Background blocking my ability to SEE my Ships. I don't necessarily "need" anything fancy like this, this was just a Request I made to Wargaming. Example: of current and how the "No Commander" could look.. Example: of how the No Commander could look, but also how Ships WITH a Commander could look like... If Wargaming could do this, or if someone's a coding genius could add this, the Ship Commander showing could even be the actual Commander on it, such as Special Commanders etc. instead of the ship showing the "Generic" Commander Icon. The above would be wonderful, but you know Wargaming.... So if anyone can help with at least the "location" I can edit this, or if they are adventurous and want to create me a "mockup" of something like the above or otherwise that would be fine. Thanks much anyone.... p.s. this was a thread created by someone 4 years ago but didn't go anywhere. https://aslain.com/index.php?/topic/17780-different-iconography-in-port-for-ships-with-commander-unavailable/
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Why has XVM Sixth Sense been removed?
leeuniverse replied to leeuniverse's topic in General Discussion
Not true... Arty CAN see you for somewhere around 18 sec's, I know because I still get hit by arty up to around that amount of time, and have for YEARS now. So, I have to do tank manuvers every single game for the last 42,000 games for that long to avoid getting hit by arty, and if I don't, then I'm hit by arty within those 18 or so sec's after being spotted. Believe me, I would LOVE to not have to spend that amount of time to avoid arty shots, but EVERY SINGLE TIME I don't keep manuvering, I'm hit or attempted to be shot by arty. But without fail, after around that amount of time, no arty shot comes at me. I can duck behind a hill immediately and move 50 feet away etc., and keep moving, thus not being spotted at all anymore, and yet arty will STILL try to shoot me. Maybe this simply hasn't been revealved by Wargaming officially, but it's 100% there.... 42,000 games this is tried and tested, I'm 110% certain of it. Again, the MOMENT I stop or get lazy between the 10-18 or so sec's, I'm ALWAYS shot by arty. BTW, I primarily play "support" tanks, Lights and Mediums, most non-armored, thus vision and spotting mechanics are my primary focus. I don't even really play TD's and Heavy's anymore, though I do play a little TD's, and so this is EVERY single game without fail that I have to play this way, the moment I don't, I'm DERPED TO SHIT! BTW, I further know this is true because I've for years now set the Sixthsense Icon to remain lit for 18 sec's, and so it further let's me know and be able to track arty shooting at me. This, is occurring is without question, which is how I came up with the 18 sec's. I would use the 10 sec Sound, and initially the 10 sec display of the icon, and then I could count how long Arty kept being able to shoot me, and I increased the time till it's around 18 sec's, as the likely safe time. Custom mods folder? Hmmm, never heard of it, will have to look into it. -
Why has XVM Sixth Sense been removed?
leeuniverse replied to leeuniverse's topic in General Discussion
Okay... Hey, since we are talking about it, what's the likelyhood of creating an "18 Second" Sixth Sense Timer Sound? (or whatever the actual default time Arty can still see players, I've just been guessing it's somewhere around 18 seconds, I'm not actually 100% sure of the actual default amount of time, it could be 17 or 20 sec's, I don't know.) Then also ask the mod developer to make a version in which the icon stay's for 18 sec's, and also the "timer" Icon has an 18 sec version? Thanks -
Why has XVM Sixth Sense been removed?
leeuniverse replied to leeuniverse's topic in General Discussion
Hmmm... K, just checking. :) -
Why has XVM Sixth Sense been removed?
leeuniverse replied to leeuniverse's topic in General Discussion
Ya, I understand that, I'm just curious why it was removed? Is the non-XVM mod somehow "better" or something in some way? Ah, so it's duration time can be changed, that's good. Ah, it seemed liked it was removed one of the last downloads I used, can't remember which one. -
I like to change the "duration" that my Spotted icon stay's displayed in the file Battle.xc to like 18 seconds, since Arty can still see you for at least that long. So, it was easy to just go into that file to change it. So, what's with the change? I'm going to now having to hunt within the non-XVM mod to see if I can change the length still. Or can I still use XVM's?
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I don't know if there is a conflict with another mod or what, I haven't yet tried the mod alone (I'll go ahead and do that for you in just a bit, using the latest version). I have however tried the "latest" version of the mod from the mod dev's uploaded website (yours is older), and it also doesn't work. Yes, I've made sure the battle_elements.xml has the correct code, wasn't overwritten etc. The mod also hasn't been working for me with this version of the game, which is the first time I've starting using WOWS mods and playing the game a fair amount. So, ALL of your updates for this version of the game this mod hasn't been working. Logs Attached, donka. Aslains_WoWs_Logs.zip
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Installer does not install the required mods
leeuniverse replied to xBenny's topic in Issues & bug reporting
During install simply select the correct Install Folder... -
Somebody DID make a StarWars Gun Sound Mod already a long time ago, and it was the most amazing thing with the Starwars Music also back then. I actually liked it better than the games. It will have to be entirely redone however with the new sound engine files methods etc. But here's the old mod files for Gun Sounds and Music: http://www.mediafire.com/file/65yfes1d1by6hdb/LaserGunSounds.zip http://www.mediafire.com/file/bo0s8a0s6a9gk1v/StarWars.zip
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1.0.2.4 #1 Can't do anything in garage
leeuniverse replied to kommador8t8's topic in Issues & bug reporting
Just downloaded/installed Core English, Background v1, and Skulls separate from Mod Dev's Google links, and no problems now. Don't know if Aslain downloaded from a different link that wasn't updated yet, or something else, but the Google links from the Mod Dev are good. Carousel works now. Find the mod here: http://forum.worldoftanks.eu/index.php?/topic/583433-1024-yasenkrasen-colored-messages-eng-session-statistics-multi-09082018/ -
Just downloaded/installed Core English, Background v1, and Skulls separate from Mod Dev's Google links, and no problems now. Don't know if Aslain downloaded from a different link that wasn't updated yet, or something else, but the Google links from the Mod Dev are good. Carousel works now. Find the mod here: http://forum.worldoftanks.eu/index.php?/topic/583433-1024-yasenkrasen-colored-messages-eng-session-statistics-multi-09082018/
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Yeps, I've confirmed it..... Going back to v11 and no crashing anymore. Using the latest Autoaim Indicator+ also, manually installed it. BTW I mentioned above how around the same time started having these crashes that Shutting Down the game causes it to FREEZE for about a minute before it finally shuts the game down. I think I know why this happened.... Right before started having issues with your mod pack, I had installed "World of Warplanes", and they forced a new designed "Start Screen" which has ALL the games included instead of just one game. I think the moment I "Uninstalled" your mod pack and installed a new version of it this particular freezing issue started. I know your mod pack makes certain changes to things, so I'm wondering if something was changed by that new Start Screen and then when we uninstalled your mod pack it caused something, or maybe something to do with the audio?