nana
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Posts posted by nana
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I don't hope the visibility circle shrinks its range in smoke screen.[InfoPanel(self)]
I would like the AA format of InfoPanel(self) to be the same as SecondaryArmamentStatus.And insert a space between "km" and AA value when it is over 100.
I want to request to each author, but don't have an account in CIS server. -
I cleared the cache every time, but I try it again and somehow the mod works fine this time.
Anyway thanks for your support! -
In battle and loading screen, ship icons don't be shown.
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These ships have AA guns, but the value is not shown:
・ARP Myoko and her sisters
・South Dragon
・ARP Takao
And although it is a trivial problem, the icons (AA and secondary) are swapped in this mod. -
Server: ASIA
Clan: LILY
Logo:
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Oh, I misinterpret!
Now I try "version" folder name, and it works as I wanted.
Thanks for the infoAll that is left is #1.
If it is not a lot of work, implement it please. -
Actually in most cases, we only use current version folder.
And changing folder name and compressing each client or mod update are troublesome for some users, I think.
Certainly it is not a big problem, but... -
30 minutes ago, Quaksen said:
1: Pretty sure all computers, by default, without needing extra programs, can make zip files.
Yes, I know. But easy to maintain files without compress.
31 minutes ago, Quaksen said:2: How would it then know to put the files in the correct folders...
Maybe current client version.
It seems that Aslains installer already knows it. -
I see.
(I forget to write: there is not any collision files in the specified folder by paths.xml file. Even if the folder is empty, Detailed Damage Indicator and MonstroMarkers do not work.)
Then I will use Aslains_Custom_mods folder instead of editing paths.xml file.
I post request to update about it.
Please read here. Thanks -
I have some request for Aslains_Custom_mods folder.
Please consider this.1. Do not need to compress mods files.
2. Be sure to omit the version folder.e.g.
Aslains_Custom_mods\gui\...
Aslains_Custom_mods\texts\...Aslains_Custom_mods\locale_config.xml
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I have the same issue.
In my case "paths.xml" file was the cause.
I added a Path element above "res_mods/0.6.x.x" line for my stand alone mods.
So remove or move it to below, the mods work fine.
Can you fix this problem? -
Would you add a new variation of Move compass elements like the screenshot?
I edit battle_layout.xml and change distanceFromGlue value in "shipDollClip", "gunRotatorClips" and "frustumClip" elements like this:
<element> <id>shipDollClip</id> <hasAnimationInside>false</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <!-- <distanceFromGlue>-250</distanceFromGlue> --> <distanceFromGlue>-100</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <!-- <distanceFromGlue>50</distanceFromGlue> --> <distanceFromGlue>100</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element>
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thanks for the info
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Who is the author of this mod? If it is fixed, I am so happy.
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It seems to have not yet been fixed in version 5.11.0_05.
I installed only Navigator original and checked it.
HUD is completely hidden (Replays) while using MODs...
in Issues & bug reporting
Posted
Try to wait for load without pressing the "BattleStart" button.
That will work fine, but I don't know the cause.