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Iceman

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Everything posted by Iceman

  1. On that link he has a new update as of 23 DEC 2020.
  2. Not working for me either. Aslains_WoWs_Logs.zip
  3. When Windows Defender was saying the same thing about past versions I still had I knew something was wrong. This started right after the latest Windows update I got. I had to exclude the folder I stick the installer in.
  4. Not a problem. Glad you got it working.
  5. I just checked that one, there isn't any instructions like the others. Perhaps Aslain or MajorRenegade can answer your question. Usually you see something like this in the mod installer:
  6. On the mod you selected, there should be some notes (at the bottom I think?) that tells you what in game crosshair you have to select to get the modded crosshair to show.
  7. You already have nm per time, it's shown as the ships current speed. 32 kts is 32 nm (64,000 yds) per hour or a little over 1000 yds/min.
  8. I'd prefer if they changed the ranges to yards, that way you'd know exactly how many nautical miles to your targets (2000 yds = 1 nm), speed is fine the way it is IMO.
  9. I'd like to have that one back as well but there seems to be a prohibition on it for some reason. I still don't understand why but it is what it is.
  10. You'll need to attach your logs so someone can help you. See this : https://aslain.com/index.php?/topic/3270-how-to-report-a-bug-or-issue/
  11. That's something I've not seen anywhere before. Working like shell tracers should be legal, it won't show the torps before they're spotted so no advantage. Be interesting to see if someone can make something like that.
  12. There are some torp markers already in the mod pack. Are you talking about a mod that makes them easier to spot? That might not be allowed.
  13. I may have misunderstood things, I thought he was talking about a bubble or indicator on the map. That wouldn't be allowed but something on the panel to indicate range would be ok. My bad.
  14. Yeah, like the AA radius of enemy ships. Don't think that will happen, and if it did it would almost certainly be an illegal mod.
  15. You're telling me the inconsistency is annoying! It should be knots for speed (which it is) and yards for range.
  16. Ok, that's pretty definite. I recall a huge discussion about this(I can't see any page other than the first page of posts) so I'm not gonna go beat that horse again. Ty for the fast response and the great work you do Aslain.
  17. I think this was covered before but I can't seem to see anything beyond the first page on this forum. Is there any plan to include historical naval ensigns, including the KM flag? Is there any way to have someone's flag mod load in addition to your mod pack?
  18. I think they did, it flew the White Ensign during WW II.
  19. The USN designation for heavy cruiser is CA.
  20. That clock was part of the class panels mod, I changed it from V2 to V1 and the clock went away. I liked the look of the other version but this works.
  21. https://aslain.com/index.php?/topic/3270-how-to-report-a-bug-or-issue/
  22. Ok, I got things working. I had to change the class panels. The one I like has a clock that overlaps the damage counter. The other one I don't like as much but it doesn't have the clock. So far, problem solved I think.
  23. Worse than before now. I might need to move a few things there. Have to check on that. Aslains_WoWs_Logs.zip
  24. Screenshot: Aslains_WoWs_Logs.zip
  25. They still overlap the class panels in the middle. If I can shrink them they don't overlap anything.
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