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Capt_Oveur last won the day on February 22
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Ship Management consumable section broken since patch
Capt_Oveur replied to John Meier's topic in Issues & bug reporting
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12.0 v8 bug Autospy Side Panel Concealment issue
Capt_Oveur replied to carmelo's topic in Issues & bug reporting
So the detection range displayed for an enemy ship will be equal or less to his actual detection range because CE is taken into account whether applied or not. -
12.0 v8 bug Autospy Side Panel Concealment issue
Capt_Oveur replied to carmelo's topic in Issues & bug reporting
WG has changed - yet again - what concealment values can be seen in the client during battle. The change is for the better, the mods will follow, the old method is buggy. For your own ship and for your team-mates you are shown the actual detection ranges. For enemies it is their best possible concealment, taking into account commander skills like CE (whether aquired or not) and upgrades like CSM1 (whether mounted or not). Audacious, Gearing and Kléber also have Legendary upgrades that reduce visibility. That's why you will see 6.2 km visibility for all enemy Klébers even though probably very few players mount the Legendary upgrade. -
Autospy Minimap features not working porperly
Capt_Oveur replied to soffici's topic in Issues & bug reporting
13.1.0_10: Updated AutoSpy Minimap, Target Info Panel and BADoBEST Style Side Panels with newest consumables data and added the ability to show the new cruiser mounted submarine locator. Let us know if you get any donations, now that their grievances were alleviated, from any of these guys complaining! -
Just three weeks ago you wanted to learn how to mod!? I don't blame you, this game can be frustrating, I have left more than once. However, I see some rays of hope for WoWS. Recently WG started to address the biggest issues: the lack of counterplay against CVs, subs shotgunning and CV squadrons spotting just to name a few. They are making some very encouraging changes, hopefully the game will be fun to play again. BTW, I have recently updated some AutoSpy mods: Info Panel, Minimap and BADoBEST Style Side Panels.
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This feature was added in modpack version 13.1.0_10
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I cannot reposition the hiding timer. Is that normal?
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Wondering if the installer UI shows if a mod is currently working?
Capt_Oveur replied to GDavid's topic in General Discussion
I'll translate. If a mod is included in a (the latest) version of Aslain's modpack then Aslain thinks it is working. I bet he tried it. But if he thinks it's not working it will simply disappear from the modpack. Your only warning comes in the release notes. It would be a nuisance if you had to go to his website to read those. Thank God you can read them in game if you have Aslain's Version Checker installed. -
Carousel Extended doesn't show ships' better icons
Capt_Oveur replied to JeT's topic in Issues & bug reporting
Lesta changed how the ship boxes are generated in the carousel, it used to be coded in Unbound1 now it's Unbound2. So two former Carousel Extended features, fast scroll and the 3D ship images, are now implemented by separate Ub2 mods: Carousel Fast Scroll XP to next ship + 3D ship icons on compact carousel Both are in Aslain's modpack. -
Carousel Extended (WoWS mod) (World of Warships Interface Modification)
Capt_Oveur replied to Capt_Oveur's topic in Fan Zone
Lesta changed how the ship boxes are generated in the carousel, it used to be coded in Unbound1 now it's Unbound2. So two former Carousel Extended features, fast scroll and the 3D ship images, are now implemented by separate Ub2 mods: Carousel Fast Scroll XP to next ship + 3D ship icons on compact carousel Both are in Aslain's modpack.- 1 reply
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It's already handled by mods: you guys need to create a clan icon (24 x 24 pixels, .png format) and your clan commander has to submit it.
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BADoBEST panel doesnt show correct value (mod v14)
Capt_Oveur replied to Battlenat0r's topic in Issues & bug reporting
It's not totally wrong. It's the range of the Type93 Mod 3 torp. That's what he mounted. Of course he has access to the 'alternative' Type93 Improved with a 20km range but he can select/deselect that many times during a battle so no mod can report if he did that or not. -
There is an in-game color picker that could be added to this mod too, but I don't think anyone would use it. You can see it in the settings for AutoSpy's Minimap. I use this minimap but I never changed any of the colors from their defaults.
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Nomogram Classic High Visibility dynamic crosshair mod by MegaDommagam This is a slightly modified version of the Nomogram Classic dynamic crosshair mod. The mod was requested on Aslain's Discord by a player with a visual impairment: https://discord.com/channels/305615825413603338/477424933656461322/1071789455297491035 The mod makes the lines thicker, the numbers bigger, and everything is brightly colored. Installation The easiest way to install the mod is using Aslain's Modpack To install the mod manually: download it from the title link at the top of this page unzip it copy the file ng-classic-hv.png into the "..\World_of_Warships\bin\nnnnnnn\res_mods\gui\crosshairs\" folder copy the files common_ng.unbound hv_classic_ng.unbound hv_horizontal_ng.unbound hv_marks_ng.unbound hv_scales_ng.unbound target_tracker_ng.unbound into the "..\World_of_Warships\bin\nnnnnnn\res_mods\gui\unbound2\pc\crosshair\" folder and add <crosshair name="Nomogram Classic High Visibility" renderer="NgClassicHVRenderer"> <textures> <texture>../crosshairs/ng-classic-hv.png</texture> </textures> </crosshair> under the <dynamic> tag to the crosshairs.xml file in the "..\World_of_Warships\bin\nnnnnnn\res_mods\gui\" folder. Uninstallation Reverse all the changes you made. p.s. where nnnnnnn is the build number. You have two folders named (numbered) like that in the bin folder. Most of the time you will have to use the bigger number because that's what's active, unless it's close to the date of a new release and you have pre-installed the update.