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Capt_Oveur

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  1. The mod is fine. The reason is actually a bug in the client. WG said they will fix it in 0.9.6
  2. @Alexxius Send me your DamageMeter.xml file and a screenshot, with your cursor at the top-left corner of one of the tables, showing when you opened the in-battle screenshot in Paint. Where would you want the tables to be?
  3. Aslain added quite a few options, each optimized for one of the common screen resolutions. If none of them works for you, you may try this: https://forum.worldofwarships.com/topic/25508-0940-aslains-wows-modpack-installer-07-19-05-2020/?do=findComment&comment=5057251
  4. Check this out pls: https://forum.worldofwarships.com/topic/25508-0940-aslains-wows-modpack-installer-07-19-05-2020/?do=findComment&comment=5057846
  5. Mod "Permanent Karma" was released starting with 0.8.9.1
  6. Mod 'Good news!' was released for 0.8.6.0
  7. Alright, that must have been just an average battle for you then... I may be able to help, sent you a PM.
  8. What a show-off! Why don't you make this mod? You wanted to learn, didn't you?
  9. Missing watch binding maybe? In this battle there were 7 ships belonging to clans with clan icons on both teams. Custom Battle Loading Screen displayed 10 clan icons for each team: Hitting TAB during battle displays them correctly: (The clans [HE] and [AP] are related, they have the same logo)
  10. I know this was reported before, I am sending it in again to help Roslich troubleshoot and fix it. (Bug reproduced with 9.0.0 #07 on NA client with NA clan icons) The bug is random, it does not always happen. When it does, one or more clan icons, that are correctly displayed for the ship(s) of that clan, are also incorrectly displayed for ships in the same team that are not members of that clan. In this case my [FUCT] clan logo also shows up for [FERNE]rasmarinz in the Amagi: The panels (in this case Haka, you can see them in the faded background) display the clan icons correctly. Also, when I hit TAB during the battle there are no extra clan icons on the screen: Please find the logs attached. I also attached the Replay, although when playing it the bug may or may not show as it is random. I hope this helps. 20200126_125913_PWSD108-Oland_52_Britain.wowsreplay Aslains_WoWs_Logs.zip
  11. Workaround (till Aslain gets the chance to fix it) First make sure your game client is not running. Then install all your mods with Aslain's mod pack installer v9.0.0 #01 Then open the file markup.xml in the C:\Games\World_of_Warships\res_mods\0.9.0.0\gui\unbound folder with a text editor. (e.g. Notepad or Notepad++) Find the line <bind name="instance" value="'DogTagInHUD'; {}"/> , and comment it out by putting <!-- in front of it and putting --> after it The next line is <bind name="instance" value="'DogTagInHUDSpectator'; {}"/> , comment out that one too. Should look like this: <!-- <bind name="instance" value="'DogTagInHUD'; {}"/> --> <!-- <bind name="instance" value="'DogTagInHUDSpectator'; {}"/> --> Save markup.xml. (Make sure it is saved with the .xml extension, and not with .txt or something else) Enjoy! Note: If you re-run the installer, you have to edit the markup.xml file again.
  12. Yes, there is. Mods modify the game client. WG is releasing new and new versions of the game client and every new release brings changes, additions and deletions. If something changes in the client that a mod relied on to work, the mod will not work anymore. In most cases the modders will update the broken mods: it may be quick and easy, or it may be difficult, requiring some time, and sometimes it's not even possible. After a new major release the modders, who are hobbyists, will need some time to fix all what the new release has broken.
  13. Let me tell you how this mod came about and why I think the WoWS team is much nicer than the WoT team, even though they are part of the same company. Aslain told me a lot of his WoWS users were asking him to get the 'Gold lock' mod from WoT to WoWS. I looked into it and found it was not really necessary: compared to WoT, what WoWS was doing was really benign. (If WoT is doing something like robbery then WoWS is like a small-time pickpocket) There was no need for heavy handed measures like locking your doubloon account. All I needed to do is to change some defaults the game client was setting (that's why the name of the mod is Stingy by Default) and make sure when you can choose between using doubloons or credits, your options are displayed at the same time instead of separately, and it was done. While some users were assuming this mod would get banned it was approved by the WoWS team in a day. Aslain added it right away and it was included even in ModStation not much later.
  14. Both Gun calibers in inches and Carousel extended are fixed
  15. Fixed it, Aslain will put it in new release. There was a spelling mistake in the name of an object in the client xml files for a long time. No biggie, I found typos in other files too. For some reason the developer corrected it in 0.8.10.0. 0.8.9.1 <block className="SelectModarnizationActionInfotip"> 0.8.10.0 <block className="SelectModernizationActionInfotip">
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