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Capt_Oveur

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Posts posted by Capt_Oveur

  1. Hi,

    Ever since premium consumables were removed from the game, consumables are free and not demountable. Even when you have a slot with a selectable consumable, one of them is always mounted:

     

    shot-23_07.21_13_08.44-0981.jpg.a7556f6ea87acf8fbec1d443101d31ca.jpg

     

    Signals, economic bonuses and expendable camos are 'consumed' only when you enter battle, they do not get removed from inventory when you mount them, so there's no need for a demount all mod.

    BUT, I assume you asked for the demount all mod because in Port you cannot see what is mounted on your ship or how many of these items are left in your inventory or if Auto-purchase is enabled for camos or economic bonuses so it would be safer knowing that all of these items were removed. There is however a solution to that problem, it is Carousel Extended. You can see and change your ship's config right in Port before you click Battle!

     

    shot-23_07.21_13_19.42-0813.thumb.jpg.0dd5af9b569506fdd7e4d801bbf950ed.jpg

     

    Cheers!

    • Upvote 1
  2. Detailed Damage Meter, Aslain's Version Checker, Session Stats and other PnF mods stopped working when 12.0 was released because of a game client bug. Lesta is working on it, they estimate it is going to be fixed in 12.3 or 12.4

    • Like 1
  3. OK. Here you go. I have tweaked the latest version of the mod, as installed by 0.11.10.0_09 of Aslain's modpack.

    Replace ..res_mods\gui\unbound2\autospy\adjustable_markers\!as_ship_marker.unbound with the file I attached.

    The changes are not really trivial: 6 additions and 5 deletions. I have fully commented all my edits, just search for Capt_Oveur in the file. You will have to manually edit the file and set the 5 colors you wanted to be changed at the top of the file to colors that work for you. I have set all five (player's name; enemy ship name; ally ship name; HP and distance) to the color 'gold' (FFCC66). WG recommends using web safe colors, there are websites you can look up their hex values, for example here:

    https://htmlcolorcodes.com/color-chart/web-safe-color-chart/

    I really hope this will work for you. Aslain will be able to tell you how to preserve it when you are reinstalling the modpack and probably even how to update the mod if it changes in the future. Do not hesitate to ask if you have any questions! Cheers!

       ...Capt_Oveur

    !as_ship_marker.unbound

    • Like 1
  4. On 11/7/2022 at 8:41 PM, TheMadTankR said:

    Bump...anyone

    @Capt_Oveur

    OK. I'll look into it. (Have you even tried v2? I helped Aslain to make some minor tweaks, that IMHO added up to a major improvement)

    Be warned, this will be tedious. AND you'll have to do it again and again for every modpack update.

     

    Note: I will try helping him because I feel his pain. The reason I started using mods was because of my bad eyesight: my inability to see what was happening, the resulting debilitating vision fatigue and the headaches. I installed every mod that made some elements bigger, brighter or more colorful or got rid of some purpose made distractions. And that's why I got into modding too: my mods are mostly QoL mods, trying to improve on the not-too-user-friendly UI. They won't help you sink more or win more. But they may save you tons of mouse clicks, let you avoid mistakes by showing you things in Port that could be seen only on many different screens in the standard UI and would enable you to play longer, or, play at all. All this is because unfortunately, Lesta is no better than a low-end studio making C-list horror flicks that rely too much on jump scares. Many features in the game, like typhoon, fire frame, flacks, splashes, screen shakes when taking damage etc. are simple artificial visual distractions that hit players with any kind of visual impairment disproportionately hard.

    • Like 1
  5. This seems, I mean this sounds, like a unicum player's problem. 😜 I usually don't live to the end of my battles so I rarely hear this annoying piece.

    Seriousy, IIRC the 'music' after the battle is part of the battle sound effects and not the music files so the volume controls for music do not affect it. It should be possible to mod it, even though some recent Lesta changes made Port sound mods impossible.

  6. Some history: Carousel Filter is a copy of an earlier version of the Carousel Filter bar from Carousel Extended, further modified by Ollin. He was kind enough to maintain Carousel Extended for a period of time while I was away from modding. Then he developed his Ship Management mod and dropped Carousel Extended. When I resumed modding I resurrected Carousel Extended and my other mods that were not taken over by other modders.

    I did not update Carousel Extended for the 0.11.6.0 release that introduced eco-boosts and skin-only camos and dropped non-combat signals. I thought it was not needed anymore because of these changes in the client, just like mods Demount All, Stingy/Scrooge, signal profiles, camo management, etc. became obsolete. I was wrong. Having gotten some experience with the new features I could see where the pain points were and so I updated Carousel Extended for 0.11.7.0 to work with eco boosts and also added some new features.

    • Like 5
  7. I discontinued my Demount All mod because IMHO it is not needed anymore. It made sense when you had tons of signals and camos mounted on lots of ships. When you ran out of a camo or a signal you needed, you had to buy new ones because there was no easy way to find and demount the already mounted signals and camos.

     

    Starting with 0.11.6.0 when you 'mount' a signal it does not get mounted. Same with the eco boosts. If you have only one eco boost, you can mount it on hundreds of ships and you will still have it, until you take one of those ships into battle. The new 'mount' is actually a standing order with the meaning: "WHEN this ship enters a battle, take this eco boost (or signal) from inventory, mount it and consume it" For the players this mechanism is way better than the previous one: all your eco boosts and signals stay in your inventory until you use them in battle.

     

    The issue that remains is the UI: if you are in Port, you cannot tell which, if any, eco boosts and/or signals are going to be mounted. You have to open the eco boost dropdown in the ship panel to see a summary of your eco boosts that gonna be mounted, and only from there can you open the Eco Boost Screen to mount/demount them. Similarly, you have to open the Equipment tab(!?) to see which signals are going to be mounted and only there can you mount or demount them.


    Had you been using Aslain's Version Checker, you would have known that I updated another mod of mine, Carousel Extended, to work with the new eco boosts. Among other things it shows your eco boosts and signals and allows you to mount/demount them right in Port. Try it, I think it solves this problem with the UI and doing so it makes Demount All unnecessary for sure.

     

    Cheers!

     

    p.s. You can drag the Ship Config part of Carousel Extended to the middle of your screen if you really wanted to, but it fits right above the ship carousel, under the ship.

    • Like 1
    • Upvote 1
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