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X33STORM

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Posts posted by X33STORM

  1. On 3/29/2022 at 8:12 PM, Infernus1986 said:

    I'm so glad this mod is back it makes it much easier to see the range of ships when the hud icons get stacked up or when facing into the sun/white sky, I did have one minor request and I'm not sure where to post it so here is as good as any place I guess.

    Would it be possible to enable the text colors to be changed or made bold similar to how the more visible range finder allows you to change the font color to yellow making it easily visible in any condition.

     

    The most recent Capt/Aslain variant, is far superior. I'd say it's pretty much perfect tbh.

     

    Maybe an option to hide hp value/percentage all together. But fine as is for me that one.

     

    Their tweak to the layout should be default ingame if u ask me. Falls much more in line.

    • Like 1
  2. World_of_Warships\bin\5343985\res_mods\PnFMods\DamageMeter\DamageMeter.xml

     

    Change the fontSize at these two places in the top of the doc.

    I've used the size 16 since forever. Small but unobtrusive and readable. At 3440x1440. You probably need 18.

    A small tweak, and works.
     

        <css name="$TextDefault">
            <fontFamily value="$WWSDefaultFont"/>
            <mouseEnabled value="false"/>
            <mouseChildren value="false"/>
            <fontSize value="16"/>
            <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/>
            <selectable value="false"/>
            <textColor value="0xEEEEEE"/>
            <multiline value="false"/>
        </css>
        <css name="$TextDefaultBold">
            <fontFamily value="$WWSDefaultFontBold"/>
            <mouseEnabled value="false"/>
            <mouseChildren value="false"/>
            <fontSize value="16"/>
            <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/>
            <selectable value="false"/>
            <textColor value="0xEEEEEE"/>
            <multiline value="false"/>
    
        </css>

     

    Changing the $WoWsSymbol i would think requires tweaking for both OwnRow and EnemyRow, but i guess proportionally increase the fontsize, and maybe also width and height if it's out of bounds.

    Maybe adding a marginBottom or marginTop?

     

    Usually did these kinds of changes, loaded up an training battle, and adjusted values until it fit. But i'm no expert, just wanted some tweaks.

     

    			<block type="text"> <!-- shellType -->
    				<styleClass value="$TextDefault"/>				
    					<bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : (ammoType == 'CS') ? 'q' : ((ammoType == 'torpedo') ? 'J': ammoType)"/>
    				<style>
    					<width value="24"/>
    					<height value="24"/>
    					<fontFamily value="$WoWsSymbol"/>
    					<marginLeft value="0px"/>
    					<fontSize value="18"/>
    				</style>
    			</block>

     

    Dunno if it's helpful, but my two cents.

     

    • Upvote 1
  3. Sure hope so!

    I did my own version back when it was in the old format off badobest's template, simple enough although time consuming, and lasted for years without changes.

    WG's constant changes are not mod friendly tho.

     

    Badobest will be a huge loss to the game 😞

  4. So i've been missing this mod something fierce. Any replacement, or has WG made the code impossible or something?

  5. Exactly what i needed, thanks so much for that!

     

    I got the desired result with:

     

    			(element RibbonsAppearContainer $autoPerfTestGroup='ribbons'
    				(style (marginBottom = -27) (marginRight = 390))

     

    But entirely dependant on my minimap being full sized.

     

    Atleast not the ribbons overlapping stuff anymore, and i can actually see the stuff while keeping eyes on target.

    Untitled-3.png

  6. I was hoping someone might knew how to change the ribbonAppear after it's no longer in Battle_layout anymore.

    Default they just appear behind the Roslich sidepanels. Previously been using this to have them appear a bit right of the crosshair, and out of the way of detection icons. 67 pixels up, 733 pixels to the right, at whatever attachment bottom right/left point.

     

    <element>
      <id>ribbonAppear</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>733</distanceFromGlue>
      </vglue>
      <hglue>
        <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>-67</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>

     

    Maybe it's possible in !AS_main_hud.unbound to customize it, assuming !AS_ribbons_claimed.unbound is what used to be RibbonContainer.

    But i can't make much sense of that new code. Maybe i can define horizontal offset putting in a 3440x1440 option in stageWidth >= 3440 ? But the values don't make sense to me, says offsetFromCenter but the 1** pixel? values would seem more from the right of the screen than center.

     

    Where would i put in a static non-adjusting value from center? There's all sorts of divders in the code i cba with.

    Some help would be appreciated 🙂

  7. 1 minute ago, Aslain said:

    In 0.10.0.0 or so, WG changed the code of client and some mods stopped to show some values, it was minimap mods (missing circles), Team HP Bar plus, some side panels. As a workaround to this problem modders asked me to patch their mods nor modded client files with a special entry. Apparently in 0.10.3.0 something has changed and this entry is not needed anymore, I remove installation of this workaround in my modpack #07. Of course nobody told me to stop patching 😉 

     

    Figured it was WG changing something breaking shit. It's a patchwork horror as it is, WoWS is being held together by duct tape and hope :P

     

    Well, atleast it's working again. Thanks for the attention you gave to this!

  8. I tried the test pack, and acidentally checked Odo's minimap instead of Battleframe's. First random map i've gotten into with mods.

     

    Re-installed with Battleframe minimap, and couldn't load into game again.. 

     

    https://forum.worldofwarships.ru/topic/139238-all-тактическая-миникарта-v27/?page=2

     

    Hasn't been updated for this patch, so maybe the mod? Or some mod installer thing.

     

    (Also unselected Team HP for that second install, if that makes any difference. Didn't use it before when i had problems.)

  9. I've played some operations and ranked all day, like 30-40 battles. But first battle in random, stuck on loading screen. Tried closing and opening game a few times, verifying game files, after the battle was done and i got to load port, i loaded training map with same ship that worked, but same thing happened again once i tried to go into random.

    After closing game i deleted res_mods and loaded right into the game.

    #02

     

    Noticed rudder position indicator has been stuck way left some time in battles i played, just the graphic.

    The AA/Secondaries disabled icon was up when i entered battle in random after deleting mods folder, had to press it twice to get it right.

    Spoiler


    
    World of Warships folder?  ->> Yes
    Clean res_mods folder?  ->> Yes, FULL
    Current date: 15-04-2021 and time: 11.16.41
    Build date: 15-04-2021
    Mod-Pack Installer by Aslain
    Version: 10.3.0.02
    Installed on: WGC Client
    ~~~~~~~~~~~~~~
    
    Destination location:
          E:\Games\World of Warships
    
    Setup type:
          Custom installation
    
    Selected components:
          ----------------------[ Screen panels ]--------------------------------------
             Side Panels by Roslich
          -----------------------------[ Crosshairs ]-----------------------------------------
          Binocular Frame Remover
          Blur Effects Remover
          Visibility indicator remover
          More visible range finder
             range finder: white
          ----------------------------[ Camera mods ]---------------------------------------
             Camera "Zeiss" (advanced camera + advanced zoom) (by Mebius_LW)
                Zeiss Extreme Client
          ----------------------[ Over Target Markers (OTM) ]--------------------------------
             Alt Markers
                Ship names colored green/red
                display stats
                > EU
          Assistant
          Ship Movement Indicator
             SMI: v5 (X33STORM)
          ---------------------[ Battle GUI customization ]------------------------------
             Detection icons
                Alert Indicators
                   alternative set
             Torpedo Warning
                torpedo warning v1
             Target Lock Markers
                Target Lock Markers: Red
          ----------------------[ The Minimap mods ]----------------------------------------
             minimap by BattleFrame
             minimap images by fugetsu
          ---------------------------[ Port mods ]-------------------------------------------
             Camo Info
                mxCamo
             Ships Win Rate & XP to next ship
             Scrooge
             Valera
          Shells & tracer contrails
             shells & tracers by Vito74m
          Dirt Repellent
          Water splashes after shell impact
             Water splashes from the old game version
          Ribbons
             Move Ribbons and damage counter to the center
          Custom radiolocation marker
             radiolocation: light white
          Alt Hud
             Navigator
                Navigator: centered
          Smoke Indicator
          Visible Reload
          Remove unwanted texts from the map view
          Info Panel (self)
          Post Battle Progress Numbers
          Detailed Damage Meter
          Score timer
          Shot timer
          Radar timer
          Compact Quick Commands
          ----------------------------[ in-battle chat mods ]------------------------------------
             Group 1
                Improved Chat
                   Improved Chat by BADoBEST
          --------------------------[ Tweaks ]---------------------------------------
             Allow to hear sounds when the game is minimized
             Enable max level of detail in the game options
             FPS Limiter
                120
    
    Additional tasks:
          Installation options
             Remove all previous mods from the game (strongly advised)
    - Attention: wipes out everything in res_mods folder!
    


     

     

  10. So i'm unsure if this is a problem with the update, or a mod. Just checking if anyone else doesn't have this issue. Can't see how many points are left to assign, other than manually counting or assigning points until undistributed points changes to skill points needed and displays the points it needs for skills.

     

    If it's a mod i would firstly suspect "Equipment tab improvements", since that's the only one i have altering the layout of these types of screens.

     

    EDIT: Nope i was wrong, it's the "Good News!" mod. Removes various things in the new update, that uses that same type of element as displaying the number of new news.

     

    woscmdr.thumb.png.f1f0d19414de90c37e80bc741d5ee8bf.png

  11. Was thinking you might add this set to Alert Indicators? Would save me time from adding them each time :) Oh, and others might like them too ;)

     

    Repurposed them from an old mod i used, think it was old icons in hud_lib, now tweaked and fully compatible with Alert Indicators. I usually just replace the folder "3" with these, my lucky number.

     

    Rar'ed em up if u wanna use them.

     

    volley.png.eff6463b16e2879668e2cc7859916075.pngship.png.b9597b0113ab31be175d0ab3a0a6ea23.pngrls.png.41f873c20c5fb73e9fa3e5b5e12268b4.pngplane.png.4cfcc2e5c666ad060d5f7e4de1f4eec0.png

    3.rar

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