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ZoeBallz

Premium Member Tier II
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Posts posted by ZoeBallz

  1. 5 hours ago, Quaksen said:

     

    Ok I tried this and maybe I did something wrong. Firstly I did a fresh install of Aslain's on a 2nd computer and updated Aslain's on the first to make sure they were exactly the same version. I let it install with all the default options ticked on the 2nd computer. I started the game to make sure they were there and yes they were. I then closed the game and overwrote the file you said with the file on my main computer. I then restarted Aslain's setup on the 2nd computer. My options from the first computer were not there. All the default options were still ticked. Have I missed something ?

  2. I want to be able to give my Aslain setup to other people who want it. Which files would I need to send to someone to overlay my choices onto their Aslain's please ?

     

    The way I thought of doing it was this. Get them to install Aslain's with just default setup. Overlay my files. They then reinstall and it takes all my options.

     

    Is it possible ?

  3. 16 hours ago, Quaksen said:

    I think the lockers are only if you're buying something, and not for auto-resupply.

    But would need someone to verify that.

    Would be really nice if the mod COULD use them up and then not buy more. Is it possible to contact the author about it ?

  4. On 10/24/2018 at 10:17 AM, SwiftAndBold1RGJ said:

    Yes have done that and it works, however I have noticed that the vehicle used by Zoe in the video did not have the British Pudding and Tea added but the % still increased on further investigation it seems that the Improved Ventilation had been selected giving a 5% rise in all crew skills. On further investigation the Conq Gun Carriage, Bishop, FV304, SU 14-2, FV207, 212A and FV 3805

    are the only Arty deemed to have an enclosed body/turret thereby qualifying for Vents. Perhaps its my poor eyesight but surely the two French Arty at tier 9 and 10 have enclosed turrets??

    They may appear to be closed but I would imagine the doors at the back of the turret have to be open to fire so WG have not allowed vents to be used

    On 3/30/2019 at 4:55 PM, ryuuto said:

    Great video! I pretty much follow just what you were doing. The only difference with me is when I get to my second skill, I reset all my crews and give them BIA and then then start all my second skills just like I had on my 1st skills. I don't get 6th sense till I have 3 skills but it always seems to me by the time it's gone off I'm already getting shot up. Of course snap shot and clutch braking have to start over again. I'm wondering what you all think about the way I'm doing it? Should I wait till I have 3 skills for BIA?

    I found that doing it the way I described in the vid gives better skills earlier. BIA is nice to have but does not make as much difference as the other skills. Go for the skills that do the most first :)

    On 10/18/2018 at 2:51 PM, SwiftAndBold1RGJ said:

    Cheers for that, but whats best to replace in consumables, repair kit and first aid presumably keep and change fire extinguisher ??

    It is VERY rare that you can use a fire extinguisher and manage to survive anyway. The repair kit and first aid are far more useful.

    On 10/18/2018 at 12:26 PM, SwiftAndBold1RGJ said:

    Good video, Have changed one or two on advice from ur vid! main problem I have is that despite a lot of my crews having 4 or more skills, the percentages wont go above 105% for Commander and 116% for the rest. I noticed on ur tutorial they went up to 121% for the crew on only the 3rd skill ?? what have I done wrong?? I have all the Arty at all tiers and cannot get above 116% which is frustrating.  Any advice??  PS the badge shows I'm ex Army (RGJ) yes I know Infantry playing Arty !!!

    It's the BIA that give the extra %age :)

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