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John Meier

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Everything posted by John Meier

  1. There was an empty "<id_0>" section under the WeaponSection heading, and some completely random stuff like "BlackIwamiABTADisplay" keys under "Minimap Options," despite all the other configs for all the other ships being defined in other sections. Deleted those, restored it, and it seems to be working again. My thanks again, made a small donation in appreciation. Have a good evening!
  2. That seems to have been the problem. Removed preferences.xml and it seems to be working properly. Old file is attached as requested, and thanks yet again. Would you like the logs anyway? I presumed not since it's working with prefs wiped. preferences.xml
  3. I'll try that now. I'm already hyperventilating at the thought of resetting the map rings for ~200 ships, but will report back ^
  4. Opening the Config Menu for Autospy Minimap appears to break several game UI elements for the rest of the session. Firstly, the actual config menu itself is all sorts of broken. Clicking on the various checkboxes to add range rings for whatever doesn't actually work. If you click the gears *beside* the checkmarks (to customise the rings) the checkmark will appear/disappear once you close the submenu, but it won't actually change what's displayed and it won't save. Once you've opened the menu, stuff like the "Personal Score/Team Score/Details/Credits and XP" tab selector that appears on the Victory screen will no longer function until the client is closed and restarted. If you *don't* open that particular menu, the problem never arises and everything else works as expected.
  5. Hey Aslain, Thanks as always for all you do. Since the patch, the "Consumable" section of the "Ship Management" panel improvement has stopped working. The actual consumables can still be changed within the "Equipment" tab, and the "Equipment Tab Improvements" mod seems to work fine, but the Ship Management mod doesn't either display the consumables or permit you to change them - e.g: Thanks again.
  6. Hey, I'm aware the container collecting part of the "Banner switcher / Campaigns in port / Lootbox collecting & opening" mod was rremoved in #6 then readded a few versions later, but both the updated version of that and the separate "Auto-collect containers" mod break the client when attempting to collect "Try your luck" containers. To reproduce with "Banner switcher / Campaigns in port / Lootbox collecting & opening": Install the mod, use the "dice" icon on the containers section of the port screen to attempt to quickly collect a Try Your Luck container (this worked perfectly in the last game patch, and for years before then). This will collect one container, will *not* report what sort of container was collected as a notification, and then make all the other buttons in the client that collect or open containers non-functional until the client is restarted. This includes the mods own buttons to fast-collect containers, and the buttons in the games "container" screen which allow either collecting or opening lootboxes. If instead of using the mods own buttons in port you open the actual container screen and attempt to collect a "Try your luck" container in the normal way with EITHER "Banner switcher / Campaigns in port / Lootbox collecting & opening" or "Auto Container Collector" installed then it will bring up the "dice rolling" screen you normally get before it tells you whether you won a supercontainer or small container, but the result will never be displayed and the only way to exit that screen will be to close the game client. The logging program doesn't seem to want to work for me for whatever reason, but the aslain logs are in a zip below. Aslain_Modpack.zip
  7. Hey, since the last big update there no longer seem to be Division indicators in the BoB side-panels. They've been there for years, and there doesn't seem to be an option to re-enable them. Curious if I'm overlooking something, or if this is a change the author made. Thanks for all your hard work.
  8. Many thanks! I just copied over the perferences.xml and is everything worked perfectly.
  9. Hi there, I've searched several times and only found instructions for backing up the *list* of selected mods using LoadInf, but I managed that fine. My question is specifically about backing up the actual in-game settings of the mods I have installed. Some, like the Autospy minimap for example, take quite literally hours to configure properly - and it's those actual in game configs I want to backup and restore. If I have *already* installed all the same mods in a new installation, are there configuration files for the (perfect) old setup I can copy to overwrite the (default post-install) new setup? Thanks in advance for your help.
  10. Hey - thanks Smeggo for that replacement version, and Aslain as always. Edit - confirming that version appears to work perfectly, thanks again!
  11. With the latest Carousel Extended update, ships don't switch correctly in port after playing at least one battle. The model switches - and starting a battle with a 'new' ship works correctly, but the Captain and stats panel at the top-right is stuck on whichever ship was played last. This also makes it impossible to open the "Equipment" tab, which just remains blank. As mentioned - it works fine when the client starts, it only breaks after a battle. e.g:
  12. I have an identical problem to JeT with BADoBEST panel v1. The settings menu that seems broken for lots of other people actually works fine for me - it's the panels themselves that don't function properly. They worked fine in the first release for 8.2 from yesterday, but something seems broken with today's version.
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