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chokky69

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Posts posted by chokky69

  1. Aslain,

    Gun Constraints mod also doesn't work after yesterdays patch. There is part of python.log which says that mod is "outdated".

     

    2016-09-16 07:30:44.345: INFO: [SL_PRO] Executed Script: mod_ExtraAimInfo.pyc
    2016-09-16 07:30:44.348: INFO: [OUTDATED_MOD]:  [mod_gunConstraints DISABLED, by (Dellux, koshnaranek, spoter)]
    2016-09-16 07:30:44.348: INFO: --------------------------------------------------------
    2016-09-16 07:30:44.348: INFO: [SL_PRO] Executed Script: mod_gunConstraints.pyc

    • Upvote 1
  2. 3 minutes ago, Quaksen said:

    You said two things..

     

    First you said you found it in the installer, next thing you said you didn't find it in the installer.... soooo... :P

    First I meant I found OPTION it in the installer, next thing I meant that, after checking it, I didn't find FILE in the installer....uf, ...understand now?.. :P

  3. Quaksen, you misunderstood me.

    I meant that there is an option in installer to install Ragnarocek's debug panel and after checking that option, file was missing in folder where it should be (...gui\flash).

    After that, I  found that file on Roughneck's site and put link here. Is ti OK now?

  4. I've found the solution :-)

     

    "iconset": {
        // Folder containing the icon set for Battle Loading Screen.
        // Набор иконок для экрана загрузки боя.
        "battleLoadingAlly": "contour/Ally/",
        "battleLoadingEnemy": "contour/Enemy/",
        // Folder containing the icon set for the Players Panels.
        // Набор иконок для "ушей".
        "playersPanelLeftAtlas": "battleAtlasAlly",
        "playersPanelRightAtlas": "battleAtlasEnemy",
        // Folder containing the icon set for Full Stats Form (pressing "Tab").
        // Набор иконок для формы подробной статистики (по Tab).
        "fullStatsLeftAtlas": "battleAtlasAlly",
        "fullStatsRightAtlas": "battleAtlasEnemy",
        // Folder containing the icon set for the Over-target markers.
        // Набор иконок для маркеров над танками.
        "vehicleMarkerAllyAtlas": "vehicleMarkerAtlasAlly",
        "vehicleMarkerEnemyAtlas": "vehicleMarkerAtlasEnemy"

     

    I put regular icons in two folders "mods/shared_resources/xvm/res/contour/ally" and "......./enemy" and six atlases files stays in 0.9.15.1/gui/flash/atlas folder and renamed them as stated above.

     

    • Upvote 2
  5. 4 hours ago, Grandorf said:

    I have not tested it myself but creating these folders and inserting icons 

    and atlases in their dedicated folders should do it. 

     

    "battleLoadingAlly": "contour/",
        "battleLoadingEnemy": "contour/",

    "playersPanelLeftAtlas": "../../../../res/atlases/BattleAtlasLeft",
        "playersPanelRightAtlas": "../../../../res/atlases/BattleAtlasRight",
        "fullStatsLeftAtlas": "../../../../res/atlases/BattleAtlasLeft",
        "fullStatsRightAtlas": "../../../../res/atlases/BattleAtlasRight",
        "vehicleMarkerAllyAtlas": "../../../../res/atlases/vehicleMarkerAtlasAlly",
        "vehicleMarkerEnemyAtlas": "../../../../res/atlases/vehicleMarkerAtlasEnemy"
      },

     

    I think that we should not use the same folder "contour" for ally and enemy icons. They must be in different folders. I tried folders "contour/ally" and "contour/enemy" in my iconset.xc but it doesnt work in battle loading screen.It works fine in players panel and statistic panel. Here is my iconset.xc. I've renamed your atlases files by adding word "ally" or "enemy" at the end of corespondent files.

     

    {
      "iconset": {
        // Folder containing the icon set for Battle Loading Screen.
         "battleLoadingAlly": "contour/Ally/",
        "battleLoadingEnemy": "contour/Enemy/",
        // Folder containing the icon set for the Players Panels.
        "playersPanelLeftAtlas": "battleAtlasAlly",
        "playersPanelRightAtlas": "battleAtlasEnemy",
        // Folder containing the icon set for Full Stats Form (pressing "Tab").
        "fullStatsLeftAtlas": "battleAtlasAlly",
        "fullStatsRightAtlas": "battleAtlasEnemy",
        // Folder containing the icon set for the Over-target markers.
        "vehicleMarkerAllyAtlas": "vehicleMarkerAtlasAlly",
        "vehicleMarkerEnemyAtlas": "vehicleMarkerAtlasEnemy"
      }

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