chokky69
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Posts posted by chokky69
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I have the same problem with last version 9.16.3
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Aslain, I've found updated gun constraints mod:
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23 minutes ago, Batnavo said:
Sound is working and i have Gambiters (integrated config by XFT)
I have Gambiter's damage log and gun sounds works for me, too.
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Aslain,
Gun Constraints mod also doesn't work after yesterdays patch. There is part of python.log which says that mod is "outdated".
2016-09-16 07:30:44.345: INFO: [SL_PRO] Executed Script: mod_ExtraAimInfo.pyc
2016-09-16 07:30:44.348: INFO: [OUTDATED_MOD]: [mod_gunConstraints DISABLED, by (Dellux, koshnaranek, spoter)]
2016-09-16 07:30:44.348: INFO: --------------------------------------------------------
2016-09-16 07:30:44.348: INFO: [SL_PRO] Executed Script: mod_gunConstraints.pyc- 1
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Unfortunatelly, bug in Gambiter's DamageLog with missing font from my first post, is in build 16 again.
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I've found that new DamageLog script from .15 is culprit for missing OTM! When I've replaced
this new file with old "mod_damagelog.pyc" file from .11 modpack, OTM shows again.
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Hi Aslain,
There is a bug in Gambiter's log mod. You have replaced file mod_damagelog.pyc with new one and here is the screenshot with bug on it.
When I use old .pyc file, from v.9.15.1.1.11, everything is OK. Here is my files.
Just to add, I have never problem with CTRL or ESC key.
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OK.
Most important thing is that Aslain understood me well
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3 minutes ago, Quaksen said:
You said two things..
First you said you found it in the installer, next thing you said you didn't find it in the installer.... soooo...
First I meant I found OPTION it in the installer, next thing I meant that, after checking it, I didn't find FILE in the installer....uf, ...understand now?..
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Quaksen, you misunderstood me.
I meant that there is an option in installer to install Ragnarocek's debug panel and after checking that option, file was missing in folder where it should be (...gui\flash).
After that, I found that file on Roughneck's site and put link here. Is ti OK now?
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I didn't find it in your installer but on internet. Here is the link...
http://roughnecksxvmmods.ipbhost.com/index.php?/topic/1385-09151-better-lag-indicator-by-ragnarocek/
There is both versions: ball and arrow. Personaly, I prefere ball rather than arrow
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Yes, 03.
I 've found Ragnarocek verison od debugpanel.swf and it works fine. Here it is...
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Aslain,
I have checked debug panel from Raganrocek in your installer but it hasn't installed. Please, when you find time, fix that. And enjoy your vacation :-)
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Aslain,
please re-add "best icon ever" from Grandorf and Harpoon sight, because they are compatible now with new patch
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I've found the solution :-)
"iconset": {
// Folder containing the icon set for Battle Loading Screen.
// Набор иконок для экрана загрузки боя.
"battleLoadingAlly": "contour/Ally/",
"battleLoadingEnemy": "contour/Enemy/",
// Folder containing the icon set for the Players Panels.
// Набор иконок для "ушей".
"playersPanelLeftAtlas": "battleAtlasAlly",
"playersPanelRightAtlas": "battleAtlasEnemy",
// Folder containing the icon set for Full Stats Form (pressing "Tab").
// Набор иконок для формы подробной статистики (по Tab).
"fullStatsLeftAtlas": "battleAtlasAlly",
"fullStatsRightAtlas": "battleAtlasEnemy",
// Folder containing the icon set for the Over-target markers.
// Набор иконок для маркеров над танками.
"vehicleMarkerAllyAtlas": "vehicleMarkerAtlasAlly",
"vehicleMarkerEnemyAtlas": "vehicleMarkerAtlasEnemy"I put regular icons in two folders "mods/shared_resources/xvm/res/contour/ally" and "......./enemy" and six atlases files stays in 0.9.15.1/gui/flash/atlas folder and renamed them as stated above.
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4 hours ago, Grandorf said:
I have not tested it myself but creating these folders and inserting icons
and atlases in their dedicated folders should do it.
"battleLoadingAlly": "contour/",
"battleLoadingEnemy": "contour/","playersPanelLeftAtlas": "../../../../res/atlases/BattleAtlasLeft",
"playersPanelRightAtlas": "../../../../res/atlases/BattleAtlasRight",
"fullStatsLeftAtlas": "../../../../res/atlases/BattleAtlasLeft",
"fullStatsRightAtlas": "../../../../res/atlases/BattleAtlasRight",
"vehicleMarkerAllyAtlas": "../../../../res/atlases/vehicleMarkerAtlasAlly",
"vehicleMarkerEnemyAtlas": "../../../../res/atlases/vehicleMarkerAtlasEnemy"
},I think that we should not use the same folder "contour" for ally and enemy icons. They must be in different folders. I tried folders "contour/ally" and "contour/enemy" in my iconset.xc but it doesnt work in battle loading screen.It works fine in players panel and statistic panel. Here is my iconset.xc. I've renamed your atlases files by adding word "ally" or "enemy" at the end of corespondent files.
{
"iconset": {
// Folder containing the icon set for Battle Loading Screen.
"battleLoadingAlly": "contour/Ally/",
"battleLoadingEnemy": "contour/Enemy/",
// Folder containing the icon set for the Players Panels.
"playersPanelLeftAtlas": "battleAtlasAlly",
"playersPanelRightAtlas": "battleAtlasEnemy",
// Folder containing the icon set for Full Stats Form (pressing "Tab").
"fullStatsLeftAtlas": "battleAtlasAlly",
"fullStatsRightAtlas": "battleAtlasEnemy",
// Folder containing the icon set for the Over-target markers.
"vehicleMarkerAllyAtlas": "vehicleMarkerAtlasAlly",
"vehicleMarkerEnemyAtlas": "vehicleMarkerAtlasEnemy"
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Does anybody know how to configure iconset.xc to use Grandorf's iconset?
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Thanx Grandorf! Keep working on your best icons, I like them the most
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Grandorf, links for your iconset on first page are wrong!
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Pro Assist mod doesn't work. Should we enable XMQP option for this mod to work?
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Fixed in latest XVM 5778
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Option "showalivenotfrags" in battle.xc shows frags instead of alive tanks. Is it bug in XVM?
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Aslain didn't include last version of your icons in last update. I am forced to make it by myself :-)
Error 183: Cannot create a file when that file already exists
in Issues & bug reporting
Posted
Yes, nothing happens.