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Geilordi

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  1. The new FPS mod "FPS Limiter by Poliroid (comes with a setting in-game graphics tab)" works without engine_config.xml so problem solved. 👍
  2. Thanks, understood... let see how the other one works.
  3. Hi Aslain, thanks for a great mod pack. As a long time user (one time donater 🙂), been really happy with your mod bundle packaging and can´t play the game without. Recently I noticed that the FPS limiter was not working anymore and after some debugging I found out that the engine_config.xml file is somehow overwritten when starting the game for the first time after installing the mod pack. I suspect that maybe the sound mods, that are running some modifications during first startup after mod pack installation, are using the same file and it collisions with the modifications of the FPS limiter mod maxFrameRate value changes in it. Is there something that could be done in the mod pack to handle this or any other way to make it smoother? At the moment it can be fixed by manually changing maxFrameRate back to limited value after first start. Br, Marko Aslains_WoT_Logs.zip
  4. Installed the latest modpack v1.10.0.1 #05 and now working again. Thanks for a great mobpack!
  5. When starting battle the game does not load properly. I can see the timer ticking etc. but tanks do not load and the interface does not work. After restarting the client (alt-f4), the game loads correctly straight to battle and can be played with all the mods installed. Logs attached. Aslains_WoT_Logs.zip
  6. v1.7.0.1 #04 there is something wrong with the installer or the PogS icon pack; only few icons are actually shown in-game. Can you check the installer and the icon pack... with #03 it otherwise worked, but without the new tanks of course.
  7. Now that WG anonymazer is coming and stats in battle is going to be "history", can you consider making an option for the installer to have all the in battle placeholders removed (panels, batteloading, overthetarget markes etc.).
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